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Thread: Incentives To Finish Maps

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    Junior Member Ulaar's Avatar
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    Default Incentives To Finish Maps

    I am currently working towards leveling a new toon to cap and amazed at how few groups are finishing maps (ie killing the boss) in Kracken Isles and Nordir. It seems like the rewards for downing bosses needs to be revisited to encourage completion and progression rather than mind numbing repetitive running the same map over and over for xp. Does STS capture metrics like instances started vs boss kills? Data like this could be used to fine tune things (or implement some new rewards system) to encourage folks to stick around and at least make an attempt at boss kills rather than mapping out as soon as the last trash mob is downed. As things stand, it is pretty miserable trying to find a group to work towards downing a boss (a near level appropriate group that is) and is a bummer to drop 7-10 plat on instant rezzes + hundreds of gold on pots and pet food to 2-man [insert boss here].

    Thoughts?

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    Senior Member Taejo's Avatar
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    Default

    Quote Originally Posted by Ulaar View Post
    I am currently working towards leveling a new toon to cap and amazed at how few groups are finishing maps (ie killing the boss) in Kracken Isles and Nordir. It seems like the rewards for downing bosses needs to be revisited to encourage completion and progression rather than mind numbing repetitive running the same map over and over for xp. Does STS capture metrics like instances started vs boss kills? Data like this could be used to fine tune things (or implement some new rewards system) to encourage folks to stick around and at least make an attempt at boss kills rather than mapping out as soon as the last trash mob is downed. As things stand, it is pretty miserable trying to find a group to work towards downing a boss (a near level appropriate group that is) and is a bummer to drop 7-10 plat on instant rezzes + hundreds of gold on pots and pet food to 2-man [insert boss here].

    Thoughts?
    Excellent post. Additionally, there is literally no incentive to kill "trash mobs" on any map, aside from a few super rare eggs (which you won't get without reroll elixer usually) Ergo, everyone finds the pull spots and runs to the boss to complete the maps or quits half way through. This effects both players wanting to gain XP the "normal" way rather than grinding WT4, along with players farming Elite bosses for loot.

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