Fyi.. that build is what i use a few months back, but it doesn't work well on me due to lack of offensive skills, and your SP absorption only steals 10% with a 75% chance, which means it will only work its full potential when you upgraded SP (3 targets so your max heal is 30% "one extra pack" and on a 75% chance is not much). if you have one target its pretty useless.. but still works wonders..
windmill doesn't have a very long range, rouges with bow will surpass your windmill range fyi..we can get to a distance were in we cant be hit by windmill Aoe, mage stun is not strong, and if your team have heal the other team have heal also.
did you know that the mana cost of SP with absortion is more than the casting cost a full charge Packs.. so which is better? of course drop your packs.
SP absorb works better if your life is High.
(SP absorb is one of the best skills that's true but 2 skills is not enough to kill if your critical chance is taken away) so it wouldn't be the best when it only relies on critical chance.. if you want sure kill make it 3 offensive and one defensive.
considering your life is 40% and if you have SP absorption and packs (5/5) and you can only use one more skill before you mana is gone which would you choose?
also, if you come closer rouges will definitely die if there are rouges on the opposing team, healing is only one time, shielding is only for 2 seconds, shielding also is very hard to synchronize since warrior and mages skills have stun..
Trenton is right, forums is merely a word pad for opinions etc..etc.. if you post something be prepared to see what is its pros and cons.. some people will not agree but some will do..and some is "forget it"...
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