Originally Posted by
EllieIdol
Hey guys. Clear things up first :
1. This is NOT a rant thread. Just doing exactly what the section is for, suggestions and feed back.
2. I am NOT whining nor am I complaining, with or without these suggestions, game is still fun.
Okay so everyone knows with the release of Ao3, prices starting from (if I remember correctly):
Scimitar: 2m-150k (if you find a buyer)
Hammer: 4m-400k (demand exists)
Wraith Armor: Almost priceless-600k
And this all happened in a span of 2 weeks? Sorry don't remember exact date of Ao3 release, plus allowance of a few days for people getting used to it/items actually coming out.
Being a student of economics (NOT flattering myself or putting on a superiority complex or such here), I understand the basic supply-demand and money supply concept. So far I can see these two problems of PL (financially only):
1. Too little demand with an excessive supply.
We can't deny that PL player base is growing, but not rapidly to the fact that there is ALWAYS a market or new players coming in. Hopefully the android/pc release will fix this but until then, our community only has a few (I'd estimate a couple of hundred) loyal, persistent, and experienced players.
This being said, with how the current game system works, you level cap, and gear up as best as you can, the existing market is decreasing, and fast, very fast. These couple of hundred players, lets say theoretically 200 people, can make one bird, bear, and enchantress. Thats a maximum of 3 sets of gear per person (assuming he only buys one void,cosmos,rift set and passes around). So 600 sets total and the market is 0 and dropping demand significantly, not totally eliminating as demand always exists, but dropping a lot.
Basic supply-demand states that the lower demand is, the lower prices people are willing to pay become. Also the higher the supply, the lower prices become too. Both are currently happening in PL. Demand is falling daily, and supply is growing daily. No wonder prices have been dropping so much.
My suggestion to this, is:
1. Adding a system (my recent upgrading/forging suggestion), that eliminates current supply. Upgrading/forging that will destroy gear if failed, will increase demand since people will need more, hence price increase.
2. The second suggestion is also my 2nd seen problem:
2a. Too little gold income/money supply.
Currently I've been noticing and experiencing my gold draining into pots/elixirs/even gear to be able to cope up with the new Ao3 area. No I am not saying nerf Ao3 to make it easy, but come up with a way to increase gold income.
One reason why demand is slipping a lot is that gold is also a problem. The players available to sell gear to is already slipping, moreover money is a problem. A few friends and I tried different methods of farming gold alone, and it seems that it just isn't enough to farm gold alone (selling nonwhite gear included) to make it worthwhile. Basing from previous posts I've also read that making 100k/hour as a group is the most I've seen. 100k/hour with 5 members is only 20k per hour. 20k is possibly spent on 3-5 Ao3 levels varying on ability of your group.
My suggestion is :
1. Come up with some sort of method that increases the gold earned. Like new "Accessory" or "Jewelry" items that drop from normal mobs only that sell for quite an amount of gold. This encourages both normal finishing of levels, and stimulates demand at the same time.
These are just my major experiences, suggestions and feedbacks, about the game. I realise that this is extremely difficult and lengthy to accomplish but we gotta start somewhere. I also want to make it clear that this is not a demanding thread, but like I said a suggestion and feedback thread.
I feel like I've written a mini-essay for school, so any feedback would be appreciated :P
Cheers guys, been having so much fun. Just hope my point of view would help.
EDIT:
I've realised my participation in a market place (Sagkais Market) can make my post seem biased as to earning more gold ONLY. I understand this is what it may seem like, I apologise. My main purpose is that currently, there is no other form of goal or achievement if not earn as much gold as possible for future use. So yes, the aim is to earn more gold, but not for selfishness or greed, but because I want to excel in the game or achieve as much as I can. If there were pvp points etc, I would probably be busy trying to earn as much of it as I can too.
Thanks to those who pointed it out.
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