Originally Posted by
GoodSyntax
LOL @KPI [Key Performance Indicators] Love the management speak :-)
I think that this is an awesome idea!
Create a Damage Inflicted counter, so all three classes get a sense of overall damage output for the player.
Create a Damage Absorbed counter, so all three classes get a sense of how "tanky" a player is.
Create a Support counter, for heals, so all three classes get a sense of how "supportive" a player is.
I have run in PvP and PvE maps where a Warrior did little to no damage, but was instrumental to overall success. This should be rewarded in a stat somehow, and the above formula would meet that goal.
Same goes for Sorcerers who deal a fair amount of damage whilst providing lots of support.
This way, we could have a leaderboard with the individual and cumulative totals, and the total wouldn't be dominated by a single class, nor exclusive to twinks.
Most likely, this would be dominated by Sorcerers as they provide the highest levels of all three stats, but Rogues would likely be tops in damage, Warriors topping the damage absorbed and Sorcerers dominating the support category.
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