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Thread: Diminishing return

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    Default Diminishing return

    Sorry, this is probably posted somewhere else. Have yet to pvp in AL since i don't have full mythic so have no knowledge. In other games it is usually called diminishing return or the time before another full cc can be used again. Just want to know how long is someone immune after stunned or slowed etc. Also, do any ccs share timers for being immune or can a full stun be landed as well as a slow and panic one after the other? Thanks!
    Last edited by Swoozay; 12-22-2013 at 05:49 PM.

  2. #2
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    Default

    As far as i can remmber the stun immunity last for 7secs.
    and about the slow, it doesnt have any immunity.
    All pet, skill and charge attack stun will be useless if the target gets an immunity. Only panic, terrify and runic proc stun can bypass the "stun immunity".

    stun immunety is only applied to
    -pet stun
    -charged attack stun
    -skill stun (ex: fireball'stun, gale force's knockdown)

    (yes, gale force's knockdown is part of a stun, so you can't do fireball stun + gale force kmockdown stunlock combo)

    Panic and terrify are considered as a different form of stun.
    (because its a different kind of stun, i also think that panic and terrify pet abilities are not screened to for the stun immunity)

    examples of stunlocks:

    Rogues:

    Charge attack + samael arcane ability (terrify) + samael passive (panic) attack.

    Warrior:

    charge attack + slag or samael
    Skyward smash + slag or samael

    Sorc :

    fireball + slag or samael

    --------
    Pro tip


    a Sorc can do better stunlocks than the other classes if they use Runic gun.
    (high chance to proc Runic gun if you charge it)
    Charge attack + Gun proc stun + Slag + fireball stun.

    Runic proc stun also do not follow the stun immunity. so it is still possible for a mage to become
    a stunlocker as they did back from Season2.
    this is a combo that is used by HopeSolo(shoutout)
    Last edited by Cero; 12-22-2013 at 06:27 PM.

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