Results 1 to 14 of 14

Thread: Armor and damage passives, why don't they show on your stats

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member djironlung's Avatar
    Join Date
    Jan 2013
    Location
    mass, usa
    Posts
    207
    Thanks Thanks Given 
    47
    Thanks Thanks Received 
    104
    Thanked in
    40 Posts

    Default Armor and damage passives, why don't they show on your stats

    have you ever noticed how aromr and damage passives don't change your stats that you can visibly check. they seem to make a difference but do they really? can sts please make it so they make the appropriate changes on your stats sheet so you can actually see what difference they make and that they actually do make a change or are we just wasting our passive points. Please STS make this change.

    CO-MASTER of Magnum Legendary arcane legends warrior and retired #1 in battle command on 1/14/14

  2. #2
    Junior Member Messuup's Avatar
    Join Date
    May 2013
    Posts
    16
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    3
    Thanked in
    1 Post

    Default Good Point!!!

    Quote Originally Posted by djironlung View Post
    have you ever noticed how aromr and damage passives don't change your stats that you can visibly check. they seem to make a difference but do they really? can sts please make it so they make the appropriate changes on your stats sheet so you can actually see what difference they make and that they actually do make a change or are we just wasting our passive points. Please STS make this change.
    This has been an issue for as long as I can remember and I figured it would have been corrected by now. I'm not sure if this has been looked into or not, but I would also like to see this fixed. The real question is, do these passives ACTUALLY make a difference if they are not reflected on our stats? I would hate to know that I am wasting valuable points on something that is not working as promised. With all the support given by the players to STS, I would ask that they support the players in this on going issue.

  3. #3
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    They do reflect onto our character but we cant see it - behind the scenes process. They do work however.

    Confirmed by devs.
    Credits to Iady

  4. #4
    Guardian of Alterra JaytB's Avatar
    Join Date
    Jan 2011
    Posts
    6,492
    Thanks Thanks Given 
    898
    Thanks Thanks Received 
    1,220
    Thanked in
    624 Posts

    Default

    Here's the official STS/G thread about it...

    http://www.spacetimestudios.com/showthread.php?t=79913


    And for all doubters of my rockstar status:
    Quote Originally Posted by Justg View Post
    U rok, thanks!

  5. #5
    Junior Member Messuup's Avatar
    Join Date
    May 2013
    Posts
    16
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    3
    Thanked in
    1 Post

    Default

    Quote Originally Posted by JaytB View Post
    Here's the official STS/G thread about it...

    http://www.spacetimestudios.com/showthread.php?t=79913
    Thanks for the link. I'm sure that they have been working hard on other things since then cuz AL rocks, but I would have figured it could have been fixed since then. Could the devs look into having this corrected as part of the expansion that is dropping on August 29, 2013?

  6. #6
    Member djironlung's Avatar
    Join Date
    Jan 2013
    Location
    mass, usa
    Posts
    207
    Thanks Thanks Given 
    47
    Thanks Thanks Received 
    104
    Thanked in
    40 Posts

    Default

    however according to that post they would be fixed that was In Feb it's mid August that's why I'm asking to see this fix be made

    CO-MASTER of Magnum Legendary arcane legends warrior and retired #1 in battle command on 1/14/14

  7. #7
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    They said they probs wont fix it. Its just a visual flaw that youll have to cope with.


    "If its not broken why fix it"
    Last edited by Bless; 08-16-2013 at 08:44 PM.
    Credits to Iady

  8. #8
    Forum Adept Alfred Emmanuel Tanopo's Avatar
    Join Date
    Jun 2013
    Location
    Right behind you.
    Posts
    266
    Thanks Thanks Given 
    47
    Thanks Thanks Received 
    17
    Thanked in
    10 Posts

    Default

    we can't see it (but if its really there) therefore its broken. They managed to fix the invisible shadow gun in less than a week. Why can't they do the same for the passives?

    • Azgauth • Warrior •

    Capt. A: We need a plan of attack!
    Stark: I have a plan... Attack!

  9. #9
    Senior Member Ebezaanec's Avatar
    Join Date
    Jan 2013
    Location
    Chivalrous Union
    Posts
    2,625
    Thanks Thanks Given 
    370
    Thanks Thanks Received 
    1,128
    Thanked in
    568 Posts

    Default

    There are many numbers that are being calculated behind the scenes of the game that no regular player knows of... So to say it is broken is jumping to conclusions.

    It is not broken, it is just not displaying as working.
    Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem

    Following the Code

  10. #10
    Senior Member matanofx's Avatar
    Join Date
    Feb 2013
    Posts
    1,972
    Thanks Thanks Given 
    387
    Thanks Thanks Received 
    680
    Thanked in
    322 Posts

    Default

    It is broken, very simply explained too.

    If a pet gives me +15% dmg but my avatar only shows whatever amount of dmg i had before, it is broken, its not showing the correct dmg i do at that point.

    Im not asking to see crazy math stats on my avatar, simply the correct dmg and armor.

  11. #11
    Senior Member Ebezaanec's Avatar
    Join Date
    Jan 2013
    Location
    Chivalrous Union
    Posts
    2,625
    Thanks Thanks Given 
    370
    Thanks Thanks Received 
    1,128
    Thanked in
    568 Posts

    Default

    Quote Originally Posted by Samhayne View Post
    There are currently display bugs with the Passive Abilities that improve Armor, Damage and Critical Chance. All abilities are functioning correctly, but they are not correctly reflected in the Character Statistics displayed in the Avatar tab.

    Critical Chance - this bug will be corrected in a coming patch to correctly increment the display of Critical Chance.

    Armor and Damage displays will be corrected in a future update.

    Again, all three of these passives are changing actual combat functionality, but are not updating stats in the Avatar tab.
    What Sam said...
    Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem

    Following the Code

  12. #12
    Member djironlung's Avatar
    Join Date
    Jan 2013
    Location
    mass, usa
    Posts
    207
    Thanks Thanks Given 
    47
    Thanks Thanks Received 
    104
    Thanked in
    40 Posts

    Default

    and what that said is they WILL correct them in a future updates it's August that post was Feb so let them be fixed already then

    CO-MASTER of Magnum Legendary arcane legends warrior and retired #1 in battle command on 1/14/14

  13. #13
    Forum Adept Alfred Emmanuel Tanopo's Avatar
    Join Date
    Jun 2013
    Location
    Right behind you.
    Posts
    266
    Thanks Thanks Given 
    47
    Thanks Thanks Received 
    17
    Thanked in
    10 Posts

    Default

    transferred all my points from durability and damage to other skill, didn't have any noticeable effect.

    • Azgauth • Warrior •

    Capt. A: We need a plan of attack!
    Stark: I have a plan... Attack!

  14. #14
    Forum Adept Jexetta's Avatar
    Join Date
    Sep 2012
    Posts
    463
    Thanks Thanks Given 
    102
    Thanks Thanks Received 
    362
    Thanked in
    138 Posts

    Default

    As a damage class I feel I can definitely see the +dmg increase when I use it as a passive or through buffs such as shadow veil, pet happiness bonuses, or say an orion pet buff. I have no question in my mind that it works because anyone that knows me, knows I test things to death and I have tested it. I personally have no issue with the dmg stat not being shown if I know it's working.

    That being said.... the issue I have is through pet buffs, weapon procs, and character abilities. We all know that certain buffs will not stack with one another so my question is - how are we to know what dmg buff abilities stack or not? If say... I run shadow veil with +15% dmg, then run orion and use his ability - will that stack to 25%? What about armor buffs stacking? If a mage is standing in shadow veil, then casts gale w/ armor increase will he get both % increases? There are plenty of other variants of this question that would take some time to test and is a little annoying to even pull the numbers out. Just having the stats show up would be really great.

  15. The Following User Says Thank You to Jexetta For This Useful Post:


Similar Threads

  1. How do I show/hide stats from inspection?
    By csb in forum DL General Discussion
    Replies: 5
    Last Post: 04-20-2013, 05:07 AM
  2. Pets Stat which add damage (Damage should be seen in the stats)
    By crazyangle03 in forum AL Suggestions
    Replies: 3
    Last Post: 03-25-2013, 03:26 AM
  3. DM stats dosen't show
    By Late in forum DL Technical Issues and Bugs
    Replies: 3
    Last Post: 05-03-2012, 11:55 AM
  4. Stats Show When Using Elixer
    By Vallist in forum PL Suggestions and Feedback
    Replies: 19
    Last Post: 04-09-2011, 01:52 PM
  5. Burst damage. (stats vs weap damage)
    By Pudge in forum PL Player vs. Player
    Replies: 4
    Last Post: 09-04-2010, 04:55 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •