Page 7 of 16 FirstFirst ... 56789 ... LastLast
Results 121 to 140 of 317

  Click here to go to the first Dev post in this thread.   Thread: Your Top Three Things that Need Fixin’ in PL

  1. #121
    Senior Member Twinklaser's Avatar
    Join Date
    Jan 2012
    Location
    Hmm... Why would you want to know?
    Posts
    567
    Thanks Thanks Given 
    82
    Thanks Thanks Received 
    33
    Thanked in
    32 Posts

    Default

    1) Nerf Spawning: One shot kills wont be nearly as annoying if they don't one shot you when you spawn
    2) Balance Classes: Rhinos need 12m charge and 8m stun, a good kiter can leave them helpless. Foxes need at least 9-12 seconds of evasion, increase the cooldown to 15-20 seconds.
    3) Balance gear: Gears should have a health pool bonus to reduce one shot kills. Some dodge should be substituted for high amounts of armor so luck will have a smaller but still significant factor in fights.

    (4) Stop making new games, one incredible game is better than several mediocre ones. Lets just leave it at 5 games

    Side note: Nerfing forgotten bows isnt really a great idea IMO. I know players who have spent 50%+ of their fortune in buying these discontinued weapons. You can either adapt to this playstyle or move to a level more suitable for you. It sorta balanced low levels so bears aren't the dominant class. In the 22's-45's birds actually can beat mages unlike most iceberg warbirds. And to top it off, bears with a reaper or plat pack can easily beat forgotten mages.
    Last edited by Twinklaser; 08-23-2013 at 01:30 PM. Reason: Sidenote

  2. #122
    Senior Member
    Join Date
    Jun 2012
    Location
    Schraderbrau, New Mexico
    Posts
    775
    Thanks Thanks Given 
    731
    Thanks Thanks Received 
    300
    Thanked in
    191 Posts

    Default

    Quote Originally Posted by Skeletonlord View Post
    1. Repeated text on the achievements. Or is this meant to be like this?

    Attachment 39156
    Yep
    http://en.wikipedia.org/wiki/Obsessi...lsive_disorder

  3.   Click here to go to the next Dev post in this thread.   #123
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    Quote Originally Posted by Fusionstrike View Post
    You asked for simple things that could be fixed to improve gameplay. Here are the top three I think should be fixed.

    1. Daily blessing elixir fails to be applied if previous day's elixir is same type and still active
    1. Start with character with a particular daily blessing active (e.g. 1.5x combo)
    2. Collect new day's blessing as same elixir (e.g. 1.5x combo again) while old one still active
    3. Notice on elixir buff page that time left is still the old one's remaining time (e.g. only a few minutes left)
    4. Notice that there's no sign of new elixir
    5. Notice that player has no elixir at all once old one finishes running out
    I've heard two different things in this thread:

    1) If you get a blessing that is the same as the one you currently have it cancels the one you currently have.
    2) If you get a blessing that is the same as the one you currently have the new one will not apply after the first one runs out.

    Can you guys confirm what the case actually is?

    Thanks!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. #124
    Senior Member
    Join Date
    Mar 2013
    Posts
    943
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    43
    Thanked in
    30 Posts

    Default

    Quote Originally Posted by Justg View Post
    I've heard two different things in this thread:

    1) If you get a blessing that is the same as the one you currently have it cancels the one you currently have.
    2) If you get a blessing that is the same as the one you currently have the new one will not apply after the first one runs out.

    Can you guys confirm what the case actually is?

    Thanks!
    I'm certain that what happens is the current one expires and drags the other one with it, no matter how much time is remaining

  5. #125
    Luminary Poster Skeletonlord's Avatar
    Join Date
    Sep 2011
    Location
    United Kingdom
    Posts
    5,605
    Thanks Thanks Given 
    367
    Thanks Thanks Received 
    437
    Thanked in
    327 Posts

    Default

    Oh that's how it got its name. Thanks for clarifying this!

  6. #126
    Senior Member Faliziaga's Avatar
    Join Date
    Feb 2012
    Location
    now
    Posts
    2,045
    Thanks Thanks Given 
    771
    Thanks Thanks Received 
    538
    Thanked in
    350 Posts

    Default

    Quote Originally Posted by Justg View Post
    I've heard two different things in this thread:

    1) If you get a blessing that is the same as the one you currently have it cancels the one you currently have.
    2) If you get a blessing that is the same as the one you currently have the new one will not apply after the first one runs out.

    Can you guys confirm what the case actually is?

    Thanks!
    Before I started to remove the old blessing before I get the new one, it happened to me that my old 3x combo plus the new 3x combo both appeared on the elixir buff page. When my old blessing ran out both combos disappeared at the same time, even if it had said for the new combo time remaining 23 hours... So to answer your question, it's case 2 !

  7. The Following User Says Thank You to Faliziaga For This Useful Post:


  8. #127
    Senior Member stricker20000's Avatar
    Join Date
    Jun 2011
    Posts
    771
    Thanks Thanks Given 
    420
    Thanks Thanks Received 
    199
    Thanked in
    118 Posts

    Default

    Quote Originally Posted by Faliziaga View Post
    Before I started to remove the old blessing before I get the new one, it happened to me that my old 3x combo plus the new 3x combo both appeared on the elixir buff page. When my old blessing ran out both combos disappeared at the same time, even if it had said for the new combo time remaining 23 hours... So to answer your question, it's case 2 !
    u r right

  9. The Following User Says Thank You to stricker20000 For This Useful Post:


  10. #128
    Senior Member Lovingly's Avatar
    Join Date
    Jul 2012
    Location
    United Kingdom
    Posts
    619
    Thanks Thanks Given 
    240
    Thanks Thanks Received 
    64
    Thanked in
    49 Posts

    Default

    ;

    1) reduce fb's dmg or speed/auto well anything about that thing need to be reduce.. getting rid would never will happen.
    it really does ruins 73% of the level (pvp)

    2) every time i get a phone call and when i open the game the sounds of this game goes off? like nothing i can hear D-: i have to re download the app or restart my phone when this happens, which take years!

    3) more strict on banning, longer time etc.

    fanks!.

  11. #129
    Forum Legend DocDoBig's Avatar
    Join Date
    Nov 2012
    Location
    Reputation and Thanks are serious business
    Posts
    10,456
    Thanks Thanks Given 
    2,831
    Thanks Thanks Received 
    1,944
    Thanked in
    1,080 Posts

    Default

    Quote Originally Posted by Justg View Post
    Can you elaborate on #1?
    Does this happen for anyone else on #2?
    Quote Originally Posted by cheeniviepl67 View Post
    The sounds on android devices aren't clear and you do not hear it as well. Example: At the end of a ctf match the party emote goes off and on an android device it sounds like a.... a... not sure how to explain that sound
    It happens on chrome for me. Especially often after a Sewer map when the ''extra sound'' comes out (like after killing Gold Fever).

    TL: |AL|DL|PL|SL|BC|BD|
    Exps :|AL|DL|PL|SL|
    Other threads here

  12. #130
    Banned
    Join Date
    Aug 2013
    Posts
    116
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Twinklaser View Post
    1) Nerf Spawning: One shot kills wont be nearly as annoying if they don't one shot you when you spawn
    2) Balance Classes: Rhinos need 12m charge and 8m stun, a good kiter can leave them helpless. Foxes need at least 9-12 seconds of evasion, increase the cooldown to 15-20 seconds.
    3) Balance gear: Gears should have a health pool bonus to reduce one shot kills. Some dodge should be substituted for high amounts of armor so luck will have a smaller but still significant factor in fights.

    (4) Stop making new games, one incredible game is better than several mediocre ones. Lets just leave it at 5 games

    Side note: Nerfing forgotten bows isnt really a great idea IMO. I know players who have spent 50%+ of their fortune in buying these discontinued weapons. You can either adapt to this playstyle or move to a level more suitable for you. It sorta balanced low levels so bears aren't the dominant class. In the 22's-45's birds actually can beat mages unlike most iceberg warbirds. And to top it off, bears with a reaper or plat pack can easily beat forgotten mages.
    Yes, good point.
    but we should consider what makes fbow OP

    1) very high skill dmg!
    2) that blind procesws thing lol

    I think STS need to nerf at least ONE of the two ok!

  13. #131
    Senior Member OvigorothO's Avatar
    Join Date
    Dec 2011
    Location
    Somewhere in the world
    Posts
    1,463
    Thanks Thanks Given 
    178
    Thanks Thanks Received 
    66
    Thanked in
    58 Posts

    Default

    Justg you've proven your loyalty to pocket legends in making this thread! There's some small bugs that occur pretty frequently in PvP and were not introduced too long ago.

    1.)Game merging- due to the introduction of that compression system, when a game within the 5 level range of another ends, if there isn't too many players in one game the games will be combined and a player(s) of higher level are in the game. This can get quite precarious especially when it occurs multiple times.

    2.) Lag unrelated to connection strength- can't really say when this was introduced but in PvP there are often instances in which there are some server hiccups for no apparent reason, not related to joining, or to too much action going on at all, just random lag. Also somewhat related to this is odd physics. For example, if I attempt to beckon stomp someone at a tree they might suddenly teleport past the tree then right back onto it which can be very confusing, sometimes the player will also appear right in front of you but will actually be really far away and you can't damage them, again not related to lag.

    3.) Platform range- to be honest I'm not sure if this is the real term for this mechanic but it is a mechanic that increases range when moving in the direction of target and reduces it when moving away from the target, this is a mechanic that has never really been necessary and has produced some ridiculous skill range such as using hellscream from far away and leaving an opponent with a very good amount of distance from you stunned. Skills were fine with 12m range and I preferred it when crossbows and guns had a higher range than skills (13m).

    Thanks again for taking the time to hear our responses and truly communicate with your community, whatever you guys decide on it'll surely satisfy us and is much appreciated.
    Last edited by OvigorothO; 08-23-2013 at 03:11 PM.

  14. The Following 3 Users Say Thank You to OvigorothO For This Useful Post:


  15. #132
    Guardian of Alterra CrimsonTider's Avatar
    Join Date
    Apr 2011
    Location
    TN
    Posts
    5,115
    Thanks Thanks Given 
    1,038
    Thanks Thanks Received 
    1,654
    Thanked in
    904 Posts

    Default

    Response to some questions asked by Justg:

    1. The multi-tap required for trading isn't just isolated to iOS, it also applies to Android. It requires the "Confirm" and "Accept" buttons to be tapped multiple times before either the confirm window will pop up and for the trade to be finalized.

    2. The blessing issue applies to option #2. If a current blessing matches the one from the previous day, when the timer runs out on the one from the previous day, both are eliminated.
    CrimsonTider::Astuteness::Crim::CrimzonTider::IBec kon::Houndstooth
    WreckzNEffect::Intuitive::Kinesiology::Crimagical: :Killtastrophe::SsgtSlaughter::Transfixion
    Arrownaut::Crimtacular::Funkdified::CrimJr

  16. #133
    New Member Compart's Avatar
    Join Date
    Aug 2013
    Location
    Alterra
    Posts
    5
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    2
    Thanked in
    1 Post

    Default

    1. Please buff the Rhino and Fox, i mean fox is good but not for multiple targets same goes for rhino and for some reason both classes use alot of mana.

    2. Even tho i dont pvp fix both endgame and low level pvping been reading this wonderful thread and many are complaining and hey it may bring back alot of oldies and pros

    3. Lastly, As someone stated above in this thread add a new Elite or Cyber quest kinda quest to Pocket legends im getting bored farming and making money

    Thanks for this amazing thread JustG <3
    L.15 - Compart - Pro Solo Mage

  17. #134
    Senior Member NotYoCookiez's Avatar
    Join Date
    Aug 2011
    Location
    Pocket Legends! ^_^
    Posts
    4,171
    Thanks Thanks Given 
    703
    Thanks Thanks Received 
    521
    Thanked in
    330 Posts

    Default

    Game merging is a big thing that kills fun in pvp. People abuse it. That needs to be fixed along with forgotten/halloween nerf and endgame nerf
    Bored? Check out my How to Catch Series(Click one):

    Brave Bear, Sneakie Birdie, Majestic Mage


  18. #135
    Member powerlevelz's Avatar
    Join Date
    Mar 2013
    Posts
    51
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    1. Birds being able to one shot bears and rhinos with phoenix bows at far ranges in pvp.
    2. Auto attacks not properly changing to nearest targets with slash attacks.
    3. Bears, mages, and birds have no speed dash or power movement like foxs or rhinos.
    Last edited by powerlevelz; 08-23-2013 at 04:13 PM.

  19. #136
    Luminary Poster Skeletonlord's Avatar
    Join Date
    Sep 2011
    Location
    United Kingdom
    Posts
    5,605
    Thanks Thanks Given 
    367
    Thanks Thanks Received 
    437
    Thanked in
    327 Posts

    Default

    Quote Originally Posted by CrimsonTider View Post
    Response to some questions asked by Justg:

    1. The multi-tap required for trading isn't just isolated to iOS, it also applies to Android. It requires the "Confirm" and "Accept" buttons to be tapped multiple times before either the confirm window will pop up and for the trade to be finalized.

    2. The blessing issue applies to option #2. If a current blessing matches the one from the previous day, when the timer runs out on the one from the previous day, both are eliminated.
    So the multitap trading thing is not just me, and it applies on iOS and Android. There you go. You learn something new everyday. I guess it could be like this perhaps to make sure trades or finalised? Just gives you extra chances to edit a trade before you actually trade? Or is it indeed a issue to be fixed?

  20. #137
    Senior Member Cahaun's Avatar
    Join Date
    Mar 2011
    Location
    The Orthopedic Capital of the World!
    Posts
    4,995
    Thanks Thanks Given 
    235
    Thanks Thanks Received 
    419
    Thanked in
    303 Posts

    Default

    I just want to suggest a "fix" for the daily gifts. I believe that the drop rate of vanities on the 5th day reward is waaaaay to common and thus devalued their worth. IMO, I believe that the 3x elixers should be more common on the 5th day with a rare chance to get a vanity. That'd make collecting the 5th day reward more appealing instead of us liquidating the same vanity over and over.

    Visit the SL Lore thread for more knowledge on the history behind SL! (Click me!)
    Visit the official Infinite Union Website to join the tribe, hang out, or chat in the forums!

  21. The Following User Says Thank You to Cahaun For This Useful Post:


  22. #138
    Senior Member
    Join Date
    Jan 2012
    Posts
    583
    Thanks Thanks Given 
    273
    Thanks Thanks Received 
    69
    Thanked in
    47 Posts

    Default

    Quote Originally Posted by Twinklaser View Post
    Side note: Nerfing forgotten bows isnt really a great idea IMO. I know players who have spent 50%+ of their fortune in buying these discontinued weapons. You can either adapt to this playstyle or move to a level more suitable for you. It sorta balanced low levels so bears aren't the dominant class. In the 22's-45's birds actually can beat mages unlike most iceberg warbirds. And to top it off, bears with a reaper or plat pack can easily beat forgotten mages.
    Forgotten bows further unbalance PVP. Bears were the dominant twink class before fbows, now, bears have fbows + best skills for low lvl twink PVP.

  23. #139
    Senior Member Fusionstrike's Avatar
    Join Date
    Oct 2011
    Posts
    713
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    471
    Thanked in
    172 Posts

    Default

    Quote Originally Posted by Justg View Post
    I've heard two different things in this thread:

    1) If you get a blessing that is the same as the one you currently have it cancels the one you currently have.
    2) If you get a blessing that is the same as the one you currently have the new one will not apply after the first one runs out.

    Can you guys confirm what the case actually is?

    Thanks!
    Like others have said, it's #2. I think what's happening behind the scenes is the logic attempts to apply the new elixir, but it can't because there's already an identical one still active on the player. So the apply of the new one fails, leaving player with only the original (nearly gone) elixir. So the symptom to the player looks like their "new" elixir only lasted a few minutes.

  24. #140
    Senior Member lakersrockftw's Avatar
    Join Date
    Sep 2012
    Posts
    946
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    29
    Thanked in
    27 Posts

    Default Your Top Three Things that Need Fixin’ in PL

    True

Similar Threads

  1. Replies: 43
    Last Post: 04-25-2013, 01:25 PM
  2. Few things...
    By Gazroast in forum SL Suggestions and Feedback
    Replies: 1
    Last Post: 10-24-2011, 02:02 PM
  3. Two Things
    By Neffy in forum PL General Discussion
    Replies: 0
    Last Post: 09-29-2011, 03:41 AM
  4. few things
    By themars in forum SL Technical Issues and Bugs
    Replies: 13
    Last Post: 08-03-2011, 08:38 PM
  5. Why can't PVP more fun and right with these things...
    By Clodoveo in forum PL General Discussion
    Replies: 3
    Last Post: 07-30-2011, 08:59 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •