Page 2 of 2 FirstFirst 12
Results 21 to 34 of 34

Thread: My feedback on the recent nerf.

  1. #21
    Senior Member drgrimmy's Avatar
    Join Date
    May 2012
    Posts
    962
    Thanks Thanks Given 
    148
    Thanks Thanks Received 
    734
    Thanked in
    250 Posts

    Default

    Quote Originally Posted by TheMiraclebird View Post
    I said a mage "can" and a mage can easily have 450 with slag or damage passive
    If it is so easy then show me an unbuffed screenshot of a full mythic mage with a damage of 450. It is not possible. A full mythic mage has a damage of 400 give or take a few points. Please don't spread rumors.

    Now I have seen Beatrixx with Sam and the arcane staff with a damage of 474 - absolutely crazy.


    Edit...
    Since you brought it up as an example here is a screenie of a full mythic mage with slag:

    Quote Originally Posted by Azemeazed View Post
    new armor set
    Attachment 40346
    Last edited by drgrimmy; 09-02-2013 at 09:37 AM.

  2. #22
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by drgrimmy View Post
    If it is so easy then show me an unbuffed screenshot of a full mythic mage with a damage of 450. It is not possible. A full mythic mage has a damage of 400 give or take a few points. Please don't spread rumors.

    Now I have seen Beatrixx with Sam and the arcane staff with a damage of 474 - absolutely crazy.


    Edit...
    Since you brought it up as an example here is a screenie of a full mythic mage with slag:
    Easily 450 dmg. Aze has 400 damage.

    Slag gives 12% dmg
    Dmg passive maxed gives 5% dmg

    12 + 5= 17% dmg

    17% of 400 = approx 70 dmg.

    400 + 70 = 470 dmg

    the 70 dmg doesnt show on stats screen but its reflected to our real stats.
    Last edited by Bless; 09-02-2013 at 10:15 AM.
    Credits to Iady

  3. #23
    Guardian of Alterra JaytB's Avatar
    Join Date
    Jan 2011
    Posts
    6,492
    Thanks Thanks Given 
    898
    Thanks Thanks Received 
    1,220
    Thanked in
    624 Posts

    Default

    Quote Originally Posted by TheMiraclebird View Post
    Easily 450 dmg. Aze has 400 damage.

    Slag gives 12% dmg
    Dmg passive maxed gives 5% dmg

    12 + 5= 17% dmg

    17% of 400 = approx 70 dmg.

    400 + 70 = 470 dmg

    the 70 dmg doesnt show on stats screen but its reflected to our real stats.
    Did you actually test this out? I'm asking because my own tests show a totally different picture on how +% dmg increase works.

    As far as I can see, that damage is NOT added to your base damage but to your damage numbers displayed on screen, which means that the base damage added is nowhere near the numbers in your post.

    I was surprised when I saw the results when I tested it, but it does make sense seeing that STS/G has so much difficulty adding the correct amount of damage to be reflected in your stats screen. If it was really such a simple calculation, wouldn't it be fixed by now?

    As said, those are my own tests I did during the last free respec weekend. Things could've changed since then.


    And for all doubters of my rockstar status:
    Quote Originally Posted by Justg View Post
    U rok, thanks!

  4. #24
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by JaytB View Post
    Did you actually test this out? I'm asking because my own tests show a totally different picture on how +% dmg increase works.

    As far as I can see, that damage is NOT added to your base damage but to your damage numbers displayed on screen, which means that the base damage added is nowhere near the numbers in your post.

    I was surprised when I saw the results when I tested it, but it does make sense seeing that STS/G has so much difficulty adding the correct amount of damage to be reflected in your stats screen. If it was really such a simple calculation, wouldn't it be fixed by now?

    As said, those are my own tests I did during the last free respec weekend. Things could've changed since then.
    I am not a mage but its simple math. If the damage bonus is in percentage, it should add to damage dealt otherwise this whole thing is useless.
    Credits to Iady

  5. #25
    Senior Member drgrimmy's Avatar
    Join Date
    May 2012
    Posts
    962
    Thanks Thanks Given 
    148
    Thanks Thanks Received 
    734
    Thanked in
    250 Posts

    Default

    I am trying hard to reserve my inflammatory statements about your excessive number of posts on the poor rogue who can't kill anything in pvp and is at the mercy of the new op mage....

  6. The Following 4 Users Say Thank You to drgrimmy For This Useful Post:


  7. #26
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by drgrimmy View Post
    I am trying hard to reserve my inflammatory statements about your excessive number of posts on the poor rogue who can't kill anything in pvp and is at the mercy of the new op mage....
    I haven't tried PvP yet but Love says he kills more now than before, so...idk which side to choose.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  8. #27
    Blogger Deadroth's Avatar
    Join Date
    Feb 2013
    Posts
    3,040
    Thanks Thanks Given 
    638
    Thanks Thanks Received 
    774
    Thanked in
    400 Posts

    Default

    Quote Originally Posted by drgrimmy View Post
    I am trying hard to reserve my inflammatory statements about your excessive number of posts on the poor rogue who can't kill anything in pvp and is at the mercy of the new op mage....
    Rogue is women.. And women are always jelaous about everything. XD



    Quote Originally Posted by Bullox View Post
    Medium equipped Warris lvl 36 have about 1,4k Armor and 5,2k HP.

    I did some 1v1 vs. a good Rogue and im still nearly chanceless....

    Played with Sky and Axe, i think with Windmill i have still no Chance vs. Rogue.

    The fight last a little bit longer, but still with the same Results, because they lowered dmg from all classes.

    StS should buff Rogues Mana, but nerf a little bit the high crits.

    Or they should give Warris a little bit more dmg.
    And free hotdog to others. Geez... GOOD warriors are almost immortal. Only You can kill them in gang. Don't cry You are warrior in pvp... Just use slag against rouges... Don't watch health cuz You have also +2 sec immortality wid big hp bonus..
    Last edited by Deadroth; 09-02-2013 at 11:01 AM.

  9. #28
    Guardian of Alterra JaytB's Avatar
    Join Date
    Jan 2011
    Posts
    6,492
    Thanks Thanks Given 
    898
    Thanks Thanks Received 
    1,220
    Thanked in
    624 Posts

    Default

    Quote Originally Posted by TheMiraclebird View Post
    I am not a mage but its simple math. If the damage bonus is in percentage, it should add to damage dealt otherwise this whole thing is useless.
    It's the same for a rogue. I'd say test it out before making any statements. Never has a dev confirmed anything about the way 'you' think damage is calculated, neither did you test it yourself.

    Stating 'it's simple math' without testing or any confirmed background info, makes it seem like you're just here to complain without any foundation.


    And for all doubters of my rockstar status:
    Quote Originally Posted by Justg View Post
    U rok, thanks!

  10. #29
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    This is strictly imo, the evidence is there (yes a mage can get 450+ dmg if the dmg % works as intended), but I dont suck in pvp grim I have pvpd 7 months plus, I have mastered my combo but mages really do have the leisure this expansion. Im not crying - its just what my tests prove. I just versed another mage yesterday and I beat him (equal gear wise) lots of times but when another rogue in my team tried him (he had an arcane pet and full mythic, better in gear than me) he lost to the mage.

    It may seem like me and noisykillar and some rogues really cry about everything, its hard to post one suggestion without the whole cry baby clause thrown in our faces. No, half the rogues ingame want to complain about things but were the ones who really get our voices heard, and get flamed. Idc what anyone thinks, I really dont because I dont need others' approval. I can still kill mages, wars and rogues are WAY easier 1v1 for me but its way harder to kill mages now because we dont hit enough damage now.

    They have advantage of mana, dmg, 2sec invulnerability, stun for 5secs VERSUS a rogues advantage of dodge, crit, more armor (but they have shield which easily gives more survivability than 300 armor). Thats about it in pvp. This expansion, the devs are very generous to the mages but us rogues dont do what were supposed to do better than any other class: deal damage. And dont even get me started on poor warriors, they deal less damage than their pets.

    My MAIN point is, let mages cherish this expansion, I really do want them to, I like challenges and I can kill them too. But it would be nice to have more mana as a rogue as the damage nerf hit us hard.


    @ Jay. sorry i dont have any proof but it would be normal to say that damage percentages are based off of your base damage. Otherwise 10% of a normals rogues aimed shot is 600dmg = 60 dmg more...thats not very good
    Last edited by Bless; 09-02-2013 at 12:18 PM.
    Credits to Iady

  11. #30
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by Apollo View Post
    I haven't tried PvP yet but Love says he kills more now than before, so...idk which side to choose.
    Yes, its easier to handle pvp atm becuase people cant 3hit you from blind spots or that I can take on 2v1s or that other rogues cant kill you before you heal.
    Credits to Iady

  12. #31
    Senior Member drgrimmy's Avatar
    Join Date
    May 2012
    Posts
    962
    Thanks Thanks Given 
    148
    Thanks Thanks Received 
    734
    Thanked in
    250 Posts

    Default

    Quote Originally Posted by TheMiraclebird View Post
    This is strictly imo, the evidence is there (yes a mage can get 450+ dmg if the dmg % works as intended), but I dont suck in pvp grim I have pvpd 7 months plus, I have mastered my combo but mages really do have the leisure this expansion. Im not crying - its just what my tests prove. I just versed another mage yesterday and I beat him (equal gear wise) lots of times but when another rogue in my team tried him (he had an arcane pet and full mythic, better in gear than me) he lost to the mage.

    It may seem like me and noisykillar and some rogues really cry about everything, its hard to post one suggestion without the whole cry baby clause thrown in our faces. No, half the rogues ingame want to complain about things but were the ones who really get our voices heard, and get flamed. Idc what anyone thinks, I really dont because I dont need others' approval. I can still kill mages, wars and rogues are WAY easier 1v1 for me but its way harder to kill mages now because we dont hit enough damage now.

    They have advantage of mana, dmg, 2sec invulnerability, stun for 5secs VERSUS a rogues advantage of dodge, crit, more armor (but they have shield which easily gives more survivability than 300 armor). Thats about it in pvp. This expansion, the devs are very generous to the mages but us rogues dont do what were supposed to do better than any other class: deal damage. And dont even get me started on poor warriors, they deal less damage than their pets.

    My MAIN point is, let mages cherish this expansion, I really do want them to, I like challenges and I can kill them too. But it would be nice to have more mana as a rogue as the damage nerf hit us hard.


    @ Jay. sorry i dont have any proof but it would be normal to say that damage percentages are based off of your base damage
    Sorry bless, I am not trying to say that you are no good. In fact I know you are very good at pvp . It's is just hard for me to see how things are so bad for rogues. Part of it may be due to the fact that I am not a rogue. Part of it may be the fact that rogues have been op for so long that it is hard to think of them as having weaknesses. I must say, although I don't play pvp as much as you or some other people, I have been playing end game pvp since it came out and have a respectable number of kills with a respectable k/d. Although there have been a lot of changes made to pvp, it mostly just comes down to the skill of the player. My k/b has been pretty stable at 2/1 despite any changes, with the exception of the learning curve of the first 1-2k kills or so. In fact my k/d even improved after the much dreaded nerf to stun. This is irregardless of the nerf to stun, the warrior windmill glitch and subsequent fix, the nerf to lifethiefs, the introduction of the mythic gun etc. Although some will perceive as such, I am not saying this to brag, but more to demonstrate that good players can adapt and keep winning despite initially perceived setbacks with updates. Great rogues have always killed me and will keep killing me and mediocre rogues were always killed by me and will keep dying at my hand, and I think it will stay like this regardless of little changes sts makes. It is still early after the recent changes and I think we should all hold off from jumping to conclusions about the changes until everyone has had time to adapt. Not to mention the fact that most people are not even playing pvp now. I would think that only hardcore pvp players are in pvp now so the pool of opponents is probably much tougher than it usually is... Lets keep hope in the changes sts made!

  13. #32
    Member ipredator's Avatar
    Join Date
    Feb 2013
    Posts
    145
    Thanks Thanks Given 
    41
    Thanks Thanks Received 
    62
    Thanked in
    33 Posts

    Default

    me and bless tested to kill inkredble, i had max damage with passives , hammerjaw buff with bless ribbit buff.. yet i needed 4 charged critical aimshots to kill him, and i couldnt hit more than 700 with a charged aimshot that didnt crit .. i suggest a bit damage buff to keep up with warriors armor now.. and all that inkredble was just standing

  14. #33
    Forum Adept Bullox's Avatar
    Join Date
    Jan 2013
    Posts
    252
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    45
    Thanked in
    23 Posts

    Default

    Inkredble is one of a few really good equipt Warriors. The others with 'only' Legendary Gear reach about 1,5k armor and about 5,3k hp that means, rogues can still kill them very fast.......

    The difference between Mythic/Arcane and Legendary equipt Players in my opinion is too big. With these differences STS cant balance PvP.

    I think, If STS have no really good idea to balance this a bit, PvP would only be played from a few Hardcore Players like last Expansion. If i joined PvP there, i always See the same people.........

  15. #34
    Junior Member
    Join Date
    Jan 2013
    Posts
    27
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Full equiped full skilled rouge is HELL really

Similar Threads

  1. Nerf threads are too OP!!! NERF 'EM, DEVS!!!!
    By Deathpunch in forum AL General Discussion
    Replies: 7
    Last Post: 11-25-2012, 03:30 PM
  2. Feedback on Daily Blessings nerf.
    By Bless in forum PL General Discussion
    Replies: 48
    Last Post: 11-14-2012, 10:42 PM
  3. Recent update
    By Gazroast in forum SL Technical Issues and Bugs
    Replies: 5
    Last Post: 10-27-2011, 05:02 PM
  4. what are the recent updates in pl and what is going on over at pl?
    By Phoenixking in forum PL General Discussion
    Replies: 7
    Last Post: 12-01-2010, 10:10 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •