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Thread: Summary of suggested NEW ACHIEVEMENTS

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    Luminary Poster Energizeric's Avatar
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    Default Summary of suggested NEW ACHIEVEMENTS

    We have had a number of threads suggesting various new achievements that players would like to see, so I have decided to make a new thread with a summary of all of them...

    **BEFORE YOU READ THE LIST, PLEASE READ THE FOLLOWING PARAGRAPH**

    The goal is to have so many achievements that no player could possibly do them all. For example, I hate flagging. However, at this time that is all that is left for me to do to increase my APs. It would be nice if there were other options for me. If there were tons of achievements out there for me to choose to work on, then I could decide not to do flags, and instead concentrate on something else. So please do NOT complain that some of these are too hard -- I realize that they are, and that's why we are adding them. We are going to make sure that no player can ever have a chance to get all the achievements. So that way none of us ever get bored and run out of stuff to do.

    Ok, now that we have settled that, here is the list:

    1) 50k PvE Kills
    2) 100k PvE Kills
    3) 500k PvE Kills
    4) 1m PvE Kills

    5) 50k PvP Kills
    6) 100k PvP Kills
    7) 500k PvP Kills
    8) 1m PvP Kills


    The following achievements would be given in the form of quests. When you complete each quest, you are granted the achievement, and you also receive a reward of 100k gold. Any combination of the bosses or mini-bosses from each of these areas will count towards each quest, but bosses defeated in the Shuyal Arena or Bael 2/Krunch 2 will NOT count.

    9) Kill 100 Blackenridge Elite Bosses
    10) Kill 100 Ydra Forest Elite Bosses
    11) Kill 100 Dead City Elite Bosses
    12) Kill 100 Kraken Isles Elite Bosses
    13) Kill 100 Nordr Elite Bosses
    14) Kill 100 Shuyal Elite Bosses


    15) Get both shark pets (Hammerjaw, Ripmaw)
    16) Get both elemental pets (Glacian, Slag)
    17) Get both wraith pets (Samael, Abaddon)

    18) Get all 4 monkey pets
    19) Get all 4 toucan pets
    20) Get all 4 wolf pets (not including Misty)
    21) Get all 4 eagle pets
    22) Get all 4 bat pets
    23) Get all 4 shadow pets


    That's all I can think of for now. Let me know what you think....

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    Senior Member Taejo's Avatar
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    Excellent thread. I really hope this takes off in the right direction. Some ideas from me:

    Map runs:

    1) Complete the entire Arena match 100 times
    2) Complete Watcher's Tomb/Tombs of Kraag/Kraken Mines in a certain amount of time (like Hauntlet's 3:30/1:30 APs)

    I think some loot achievements would be great. Of course, they can be a quest or coded so that only legitimate drops are counted, not purchases or trades/gifts. For now, these are just rough draft examples:

    3) Loot any variation of an Entombed Hammer, Nordr Jewel, and Mountain Teeth weapons (if they don't nerf Bael, then I guess those would count)
    4) Loot any variation of Architect Blade, Pylon, and Quill weapons (same note as above)
    5) Loot 100 Regular/Elite Golden Chests
    6) Loot 100 Regular/Elite Banded Gold Chests
    7) Loot 100 Regular/Elite Golden Pirate Chests
    8) Loot 100 Regular/Elite Golden Warchests
    9) Loot 100 Regular/Elite Golden Puzzleboxes
    10) Loot 500 Locked Grand Crates of the Watch

    Miscellaneous:

    11) Reach the leader board for any amount of time just once
    12) Reach the leader board and receive a seasonal banner (1-5)


    Not only does Energizeric's idea balance the playing field for people to reach the leader board, but more importantly, with all of these achievements just think of how much satisfying game play there would be available. I would never find myself bored with so many goals to accomplish.
    Last edited by Taejo; 09-07-2013 at 03:21 AM.

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    Senior Member Emmacheese's Avatar
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    What a great thread! I support this 200% mate!

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    The pet achivs would be hard for non plat users. We already have arcane achiv

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    I loooooove all of these ideas. What a brilliant way to inject some more interest into the game, I know for a fact our guild would relish in such new achievements.

    Ign: Ice / Scar ~ Guild <Karma>

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    Banned gundamsone's Avatar
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    No mmo should have players with max achievements.
    That being said right now b/c many players have and are close to achieving max achievements, it's doing two things.

    1. For those who find PVP dull/boring or are at a disadvantage b/c of their weak AOE skills (rogue) *cough cough* it's discouraging b/c players with the same AP are ranked based on their PVE kills.
    2. CTF Flags is pretty much the hardest and final achievement people are aiming for so it has been promoting CTF flag farming (===> bad teamplay, b/c the truely selfish ones values AP > playing the game for what it is)

    If half the achievements here are implemented, I see many positive things as a result,
    ex. discourages many players from "farming" and people will maybe set long-term goals vs farming hard (& screwing up the game for everyone else) in the short-run to place on the LB's
    ex. people who enjoy pve can aim for pve ap's while people who enjoy pvp can aim for pvp ap's (ofc it will be balanced)

    As Ener has suggested below:
    1) 50k PvE Kills
    2) 100k PvE Kills
    3) 500k PvE Kills
    4) 1m PvE Kills

    5) 50k PvP Kills
    6) 100k PvP Kills
    7) 500k PvP Kills
    8) 1m PvP Kills

    To keep things fair and to keep the whiners out, AP's should be awarded proportional to their difficulty.
    Ex.
    1) 50k PvE Kills - 100 AP
    2) 100k PvE Kills - 200 AP
    3) 500k PvE Kills - 300 AP
    4) 1m PvE Kills - 500 AP

    5) 50k PvP Kills - 300 AP
    6) 100k PvP Kills - 500 AP
    7) 500k PvP Kills - 700 AP
    8) 1m PvP Kills - 1000 AP

    There is absolutely no reason to be against these insane achievements because this is how MMO's (the never ending I can't beat this game aspect) truly differentiates itself from console gaming.
    Last edited by gundamsone; 09-07-2013 at 04:53 AM.

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    Some new ones I thought of:

    1) Completed 500 Hauntlet Runs
    2) Completed 1000 Hauntlet Runs
    3) Completed 5000 Hauntlet Runs
    4) Completed 10000 Hauntlet Runs

    5) Acquired 500 Hauntlet Coins in Satchel
    6) Acquired 1000 Hauntlet Coins in Satchel
    7) Acquired 5000 Hauntlet Coins in Satchel
    8) Acquired 10000 Hauntlet Coins in Satchel

    9) Completed 500 Daily Story Quests
    10) Completed 1000 Daily Story Quests
    11) Completed 2500 Daily Story Quests
    12) Completed 5000 Daily Story Quests

    13) Acquired 500 Story Tokens in Satchel
    14) Acquired 1000 Story Tokens in Satchel
    15) Acquired 2500 Story Tokens in Satchel
    16) Acquired 5000 Story Tokens in Satchel

    17) Acquired 250M Gold
    18) Acquired 500M Gold
    19) Acquired 1000M Gold

    20) Lost 1M Gold to Hungry Auction Boy in Auction House Fees
    21) Lost an additional 5M Gold to Hungry Auction Boy in Auction House Fees
    22) Lost an additional 10M Gold to Hungry Auction Boy in Auction House Fees
    23) Lost an additional 25M Gold to Hungry Auction Boy in Auction House Fees
    24) Lost an additional 50M Gold to Hungry Auction Boy in Auction House Fees
    25) Lost an additional 100M Gold to Hungry Auction Boy in Auction House Fees

    26) Acquired All Pets

    27) Acquired 2 Different Leaderboard Banners
    28) Acquired 3 Different Leaderboard Banners
    29) Acquired 4 Different Leaderboard Banners
    30) Acquired 5 Different Leaderboard Banners
    31) Acquired 6 Different Leaderboard Banners
    *can be from different seasons but must be of different categories (CTF Kills, CTF Flags, TDM Kills, Timed Runs, PVE kills, Top Class)

    32) Opened 5000 Chests in PVE Maps
    33) Opened 10000 Chests in PVE Maps
    34) Opened 25000 Chests in PVE Maps
    35) Smashed 10000 Crates/Barrels in PVE Maps
    36) Smashed 25000 Crates/Barrels in PVE Maps
    37) Smashed 50000 Crates/Barrels in PVE Maps
    *cumulative, i.e previous crates/chests count towards next AP

    38) Leveled 5 Pets to current max level or max level - 1
    39) Leveled 10 Pets to current max level or max level - 1
    40) Leveled 25 Pets to current max level or max level - 1
    41) Leveled 50 Pets to current max level or max level - 1
    42) Leveled All Pets to current max level or max level - 1

    43) Fed 1M in Pet Feed to Pets
    44) Fed 2M in Pet Feed to Pets
    45) Fed 5M in Pet Feed to Pets
    46) Fed 10M in Pet Feed to Pets

    47) Drank 10K HP and Mana Pots
    48) Drank 100K HP and Mana Pots
    49) Drank 500k HP and Mana Pots
    50) Drank 1M HP and Mana Pots

    51) Purchased 5M Worth of Goods from Auction House
    52) Purchased 25M Worth of Goods from Auction House
    53) Purchased 50M Worth of Goods from Auction House
    54) Purchased 500M Worth of Goods from Auction House
    55) Purchased 1000M Worth of Goods from Auction House
    56) Purchased 5000M Worth of Goods from Auction House
    56) Purchased 10000M Worth of Goods from Auction House

    etc... you guys get the point
    Last edited by gundamsone; 09-07-2013 at 05:06 AM.

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    Senior Member iluvataris's Avatar
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    Love this thread.
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    I like a lot of these suggestions, although some would require STS to add new programming to the game to keep track of such things like money spent, chests opened, barrels smashed, etc. I'm sure they could do it with quests, but the problem is that quests reset once you are done. So as soon as you smashed your 10,000th barrel, your quest would be complete and now you would have to start over again to get to 25k. The only other way would be to keep track of these items on your stat page, but that would get a little messy since there are so many items.

    So I think such things are best left to having a single achievement, and once done there are no more stages. So for example, if you want to have a "Smash <x number> barrels/crates", I suggest deciding on a certain number for x, and that be the only achievement in that category. Then handle some of the other categories like this in a similar way. What is nice is we have 15 quest slots, and I've never used even half of them, so some could be filled with these types of long term quests.

    I know they can handle the "kill 100 elite bosses" type of achievement because they already have a quest to kill 20 elite nordr bosses and get an elite gold warchest.

    The only suggestion above that I'm not so crazy about is the "loot <certain item>". I never liked the mythic or arcane achievements for this reason as well, although they fixed the arcane achievement so at least you can now purchase an egg and hatch it. But in general, I hate achievements that require luck. Achievements should indicate hard work and skill. I never liked the challenger arena achievement either for this reason.

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    Senior Member KingMartin's Avatar
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    I was thinking of starting such a thread but you were faster, Energ :-)

    I don't have much to add and I think if STS adds just 25% of your ideas guys, it will make the game much more interesting.

    I had today one failed Inan run with undergeared guildies and I can tell you it is damn hard for the officers to sacrifice time, resources and RL money to help with such APs.

    Having greater variety in APs would make the guilds hold together more, IMHO and also it would bring additional motivation of the guys with moderate gear.

    Perhaps besides quantity, add also challenging elite goals, like clearing certain no of mobs, fighting enraged bosses, time limits etc.

    Also, cap 10 pets for example.

    In general, I think we all call for variety.

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    GM at <Elite Runners>
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    I do like the capping of a certain number of pets. An idea I had posted a couple of months ago (but nobody responded) was to have a "Beastmaster Pro" title which you get if you cap all of the original pets. Yes, this would be difficult, but imagine how busy it would keep some folks.

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    Senior Member Maunyabastian's Avatar
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    My suggestions:

    1) End a PvP CTF mode 100, 500, 1000, times. Grants you [True Challenger] title. Each gives 100 Aps.
    2) End a PvP TDM mode 100, 500, 1000, times. Grants you [Troll Challenger] title. Each gives 100 Aps.
    3) Complete the True Challenger and Troll Challenger achievements. Grants you [Addicted] title. Gives you 250 Aps.

    4) Made 100 foot steps. Grants [New Adventurer] title. 100 Aps.
    5) Made 500 foot steps. Grants [Adventurer] title. 150 Aps.
    6) Made 1000 foot steps. Grants [Explorer] title. 150 Aps.
    7) Made 5000 foot steps. Grants [True Explorer] title. 200 Aps.
    8) Made 10000 foot steps. Grants [Invicible] title. 300 Aps.

    9) Unlocked all Brackenridge maps, and killed Ghul Bellybottom. Grants [Brackenridge Master] title. 100 Aps.
    10) Unlocked all Ydra Forest maps, and killed Bael. Grants [Bandits Crusher] title. 100 Aps.
    11) Unlocked all Dead City maps, and killed Lord of Mardrom. Grants [The Brightside] title. 100 Aps.
    12) Unlocked all Kraken Isles maps, and killed Captain Bloodhammer - The Return. Grants [Pirate] title. 150 Aps.
    13) Unlocked all Nordr maps, and killed Grimnr. Grants [Nordr Fellows] title. 150 Aps.
    14) Unlocked all Shuyal maps, and killed Inan'hesh. Grants [Nott Savior] title. 200 Aps.

    15) Looted 100 common, and rare items. 100 Aps.
    17) Looted 50 common, rare, and epic items. 100 Aps.
    18) Looted 10 common, rare, epic, and legendary items. 100 Aps.
    Once you completed the 3 quests, you granted a new pet and [Looter] title. And also 300 Aps.

    19) Completed 10, 50, 100, daily quests. (Bards not include)
    Grants [Daily Survivor] title. And 200 Aps.

    20) Hit mobs 100, 500, 1000, 5000, and 10000 times! Grants [Pro Combo] title and 200 Aps.

    EDIT:
    21) Made 10, 50, 100, 500, 1000 teleportations. 50 Aps for 10 and 50. 100 Aps for 100, 500, and 1000.

    22) Earned 1000, 5000, 10000, 50000, 100000, 500000, 1000000 golds. 100 Aps for 1000 and 5000. 150 Aps for 10000 and 50000. 200 Aps for 100000, 500000, and 1000000.

    This can makes us easily reach [Paragon]. Especially for newcomers.

    As usual, feedbacks are very welcome!
    Thank's everyone.
    Last edited by Maunyabastian; 09-07-2013 at 07:58 AM.
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    Senior Member Sceazikua's Avatar
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    15) Get both shark pets (Hammerjaw, Ripmaw)
    16) Get both elemental pets (Glacian, Slag)
    17) Get both wraith pets (Samael, Abaddon)
    these seem a bit impossible for everyone to complete because mythic pets only come from events , and may never come back .

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    and for aps like 1mpve oe pvp for ezample the ap points shoild be more. not the usual 100

    Sent from my GT-I9100 using Tapatalk 2

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    Senior Member Azepeiete's Avatar
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    I like everything except the new pet achievements, which would require much too much plat

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    Nah, no more ap for pvp kills(thats only for rogues)

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    Quote Originally Posted by Haligali View Post
    Nah, no more ap for pvp kills(thats only for rogues)
    Yeah, and the "Gain 500 million gold" achievement is only for rich people, so we shouldn't have it
    That should not be a thing that stops achievements from happening, there should be some achievements that you cannot get, or have to work very, very, very, very hard to get.

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    Quote Originally Posted by bramer View Post
    Yeah, and the "Gain 500 million gold" achievement is only for rich people, so we shouldn't have it
    That should not be a thing that stops achievements from happening, there should be some achievements that you cannot get, or have to work very, very, very, very hard to get.

    This is bramer - signing out
    Like the "10 k flag one"

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    Yea, but we should avoid the class specific achievements.

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    i agree, give more Achievements.

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