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  Click here to go to the first Dev post in this thread.   Thread: 2013-09-10 Content Update (129489)

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    Black ice wand no longer looks like talon..
    Omg please let it looks like talon... Don't change it please -_-"
    The only reason I do the quest is because it's looks like talon.. On noooooo!

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    Default 2013-09-10 Content Update (129489)

    i dont mind the forg nerf but the buff nerf isnt helpful for pve and pvp for classes -40

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    Guardian of Alterra Chickenrunnn's Avatar
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    Quote Originally Posted by angeldawn View Post
    I don't think nerfing Damage is optimum the answer. U also need this damage in PVE. However, adding more armor would be beneficial to both PVP and PVE. One shots should then not be occurring.

    FYI I get muted in game way too much for saying one shot!!! Stupid auto speller.

    I also agree that the Str set needs to be nerfed. Mage shouldn't be able to wear it and become the one of the top classes in game.
    Or increase HP

    Beneficial for all game modes.
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    Senior Member Gragorak's Avatar
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    Awesome update!

    The description of foxes' evasion buff has a small bug/mistake, it shows the duration wrong.

     
    Name:  Evasion OMG!!!!.jpg
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    Buff works correctly though.

    Quote Originally Posted by Pakayolo
    With the evade skill for the fox extended the escape has lost a lot of use. Maybe if the heal ability also had an escape it may balance this out.
    Actually pretty good suggestion, but not necessary. This would make some use for bandage too.

    Quote Originally Posted by Dreadnip
    Sts you made this game worse..Now rhinos and foxes own mages bears and birds cant do anything.. Their buffs suck bring their buffs back... And nerf rhino pack
    I don't understand why people constantly complain about level 20 rhinos. Just kite them and move on with life.
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    Quote Originally Posted by Gragorak View Post
    I don't understand why people constantly complain about level 20 rhinos. Just kite them and move on with life.
    12m charge, good luck kiting.
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  6.   This is the last Dev post in this thread.   #86
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by Blastyou View Post
    12m charge, good luck kiting.
    With the other changes perhaps 12m is too far and 10m would be a better number to try.

    The notion to bump armor values and/or health values may have some merit, will discuss internally.

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    Senior Member Gragorak's Avatar
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    Quote Originally Posted by Blastyou
    Quote Originally Posted by Gragorak
    I don't understand why people constantly complain about level 20 rhinos. Just kite them and move on with life.
    12m charge, good luck kiting.
    Freeze/root them and they can't charge, fire/repulse them away when they use guardian. Then freeze/root them again and they're basically dead. Pretty simple actually.

    I can kite rhinos easily with my fox too, I just keep them stunned all the time and stay out of their range unless I have combo available.
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    Love the new changes, hopefully new players will learn skills to overcome the difficulty, its no fun pvp with one shot kill, now it will take more effort and skills to master the sets used to fight and defeat your opponent, as for old pvp the new changes is easy to learn, because they have way a lot of experience going thru alot of changes everytime new weapon sets been introduce, adjusting won't take long.

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    Quote Originally Posted by Carapace View Post
    The notion to bump armor values and/or health values may have some merit, will discuss internally.
    This is a subject which most of the PL community agrees with and benefits both PvE and PvP. Health pools run relatively close at end game as they do in the early stages. An increase every 5 levels or so would take away from the 1-2 shot deaths seen at various levels of the game and also cut down at health pot chugging in campaigns from Mt. Fang on.
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    Quote Originally Posted by bglir View Post
    Love the new changes, hopefully new players will learn skills to overcome the difficulty, its no fun pvp with one shot kill, now it will take more effort and skills to master the sets used to fight and defeat your opponent, as for old pvp the new changes is easy to learn, because they have way a lot of experience going thru alot of changes everytime new weapon sets been introduce, adjusting won't take long.
    u mean u r happy cuz str sets r replacing even dex sets now since str set got more dodge than dex bird buffed?

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    Senior Member bglir's Avatar
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    Quote Originally Posted by stricker20000 View Post
    u mean u r happy cuz str sets r replacing even dex sets now since str set got more dodge than dex bird buffed?
    Well if your char is an archer your hits still deadly even a pally like me dodge but still will die in the end, so what I mean here is try to find ways how to counter that rather than just one shot kill. As all Pro pvp knows a pally loose there mana really fast once hit, with correct hits and skills they die fast.

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    Quote Originally Posted by bglir View Post
    Well if your char is an archer your hits still deadly even a pally like me dodge but still will die in the end, so what I mean here is try to find ways how to counter that rather than just one shot kill. As all Pro pvp knows a pally loose there mana really fast once hit, with correct hits and skills they die fast.
    well pallies kill birds within 1-2secs, just need 2skills since bird dodges rarely now

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    I might be asking a bit much for the moment but, new shadow minion vanity armor? The fox looks like a shadow mage with a fox tail.

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    Quote Originally Posted by Carapace View Post
    With the other changes perhaps 12m is too far and 10m would be a better number to try.

    The notion to bump armor values and/or health values may have some merit, will discuss internally.
    Maybe make a increasing meter range ..
    level 1to6 Skill = 9-10m, lvl6to9 = 11-12?
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    I don't think decreasing damage will help, it might help in pvp but not in pve. BSM WILL BECOME HARDER, then ppl will complain about that...

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    Quote Originally Posted by Dreadnip View Post
    Sts you made this game worse..Now rhinos and foxes own mages bears and birds cant do anything.. Their buffs suck bring their buffs back... And nerf rhino pack
    Actually, I've seen mages go WTF when I kill them.
    In actuality, they're bad kiters. Use fire to push me so I can't charge at 12m, or use fire so I can't use combo. I've seen mages do it.

    And bears can easily ultimate stun a rhino, as the rhino too as to meelee, making it vulnerable to stomp, hs, and beckon.
    @gragorak: You are absolutely right.
    Kite a rhino as you Would a bear. Fire to push away the 12m charge, ad you would to bears beckon.
    Freeze him.
    Use fire when he charges so when he goes for redemption, he's got of range.
    I've seen many mages do it to me.
    Last edited by Caiahar; 09-11-2013 at 05:08 PM.

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    Quote Originally Posted by Shadowstar View Post
    Actually, I've seen mages go WTF when I kill them.
    In actuality, they're bad kiters. Use fire to push me so I can't charge at 12m, or use fire so I can't use combo. I've seen mages do it.

    And bears can easily ultimate stun a rhino, as the rhino too as to meelee, making it vulnerable to stomp, hs, and beckon.
    @gragorak: You are absolutely right.
    Kite a rhino as you Would a bear. Fire to push away the 12m charge, ad you would to bears beckon.
    Freeze him.
    Use fire when he charges so when he goes for redemption, he's got of range.
    I've seen many mages do it to me.
    Thats if they're are bad mages.. I don't think we have any problem with them, Since they can't kite well.. I went int and seem to be more tanky and starting to get use to mages..
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    no, dont take off 12m rhino charge! i love it so much, not being able to be kited. rhinos are super fun now, im actually able to beat int mages 1 v 1 at 56.. Woot

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    Default Nerf

    Its great to see that Spacetime is putting time and effort into Pocket Legends with all the updates,however the nerfing of skills is not the solution.I have played all classes,at almost all levels,and with all sorts of builds for both pvp and pve.Lowering skills drastically affects pve it greatly reduces survivability and speed in pve.Even now with a x3 combo i still cant hit as much dmg as before therefore slowing down my farming and leveling.Instead of reducing skills you should add more health/and or armor so fights last longer in pvp and so we are able to still able to go through dungeons without degrading our performance.Yes you have helped the pvp side abit but have negatively affected the pve side.I thank you for taking the time to read and consider this.

    -sincerely,
    Dohvakiian(a concerned pocket legends veteran)

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    White rabbit ears from 2012 are still showing the mages bun =]
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