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Thread: Stun.

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    Luminary Poster Bless's Avatar
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    Default Stun.

    Lets discuss stuns. No flame or "this class is OP bs"

    Point 1: Panic, terrify and stun. Why are they all separate? A person can stun me with a skill, then his friends slag can panic stun me and then his samael friend can terrify stun me. Is this why stun immunity was invented? I believe not. Pet stuns should be coded as a stun and not these other things that are basically renames for stuns. So my point is: ALL versions of stun which leaves the opponent unable to fire skills: Terrify, Panic and skill stuns should be included in the stun immunity.

    Point 2: (not tested officially) So I think this is how stun immunity works: EG. You get stunned by skyward smash, the stun immunity time starts ticking off AS SOON AS YOU ARE STUNNED and not WHEN THE STUN IS FINISHED. Stun immunity should start when the current stun is finished so that you can have the full immunity. I am not sure but I was told this was the case so I wanted some clarification on stun immunity possibly a dev can step in and share? Prove this wrong

    Thoughts?
    Credits to Iady

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    Senior Member iluvataris's Avatar
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    Default

    Ya i agree getting hit with all 3 sucks, right after panic and terrify complete. Stun immunity is just about over so then it happens again.
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    Senior Member Revealing's Avatar
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    Default Stun.

    I agree when I done a pvp match getting teamed
    Every time I was stunned then I left

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    Banned Soundlesskill's Avatar
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    Default

    STUN

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    Guardian of Alterra Zeus's Avatar
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    Fight fire with fire to cancel them out.
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    Time to buy a misty?

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    Stun Wars lol

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    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Cookietimee:1261976
    Time to buy a misty?
    Time to gtfo my face?

    @ Apollo, Fire vs Fire = *drives to walmart for burn cream*
    Credits to Iady

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    75% of the complaining treaths on the forums are from
    U

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    Quote Originally Posted by TheMiraclebird View Post
    Time to gtfo my face?

    @ Apollo, Fire vs Fire = *drives to walmart for burn cream*
    True, but besides Misty, that's the only way to counter it currently.
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    Quote Originally Posted by TheMiraclebird View Post
    Time to gtfo my face?

    @ Apollo, Fire vs Fire = *drives to walmart for burn cream*
    Name:  31490212.jpg
Views: 301
Size:  71.6 KB

    Jokes aside, I agree that stun, panic, and terrify should all be counted as one.

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    Forum Adept moot's Avatar
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    Already knew that you're the OP.

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    Sorc arcane shield bug - fixed
    Rogue mana problem - pending
    Stun related issues - pending

    ----------------------------
    A smurf that cant stun/panic other class is a sure dead smurf.

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    Senior Member falmear's Avatar
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    Someone once said:

    http://www.spacetimestudios.com/show...l=1#post891810

    Quote Originally Posted by TheMiraclebird View Post
    Wow first time i heard peeps complaining about a GOOD thing
    I guess so long as its your GOOD thing, its okay. And if someone says rogues are OP and one shot kill you say everything is balanced. You can't have it both ways. Don't you get tired of posting threads like this? And yes I did go back and dig up a 10 month old post to prove my point.

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    heres a better plan miracle. REMOVE ALL PETS. NERF ROGUE CRIT. RAISE ROGUE DMG (it got nerfed a bit right?). STUNS ARE ONLY POSSIBLE BY SKILLS AND CHARGED REG ATTACK. STUNS ARE SHORTER.

    PL: Fear

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    Miracle, seriously? Are you trying to completely nerf the mage class into target practice for you rogues to one-hit?

    You've nerfed our shields. Now you want to nerf our stuns?! Lemme tell you something. Mages have two advantages over rogues and other classes: shield and stun. You got the shield nerfed. Now you want the stun nerfed? WHAT THE HECK?

    Stunlocking is just a way we mages keep you from one-shotting us. Yeah, remove that, because you just WANT to 1-hit us.

    If we're nerfing stuff, how about we nerf rogues' crits, dodge and damage even more. Smh.

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    Senior Member Alfai's Avatar
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    Default

    3 stuns.no game.die in vain.
    semi-retired

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    >OMG,seriously? AGAIN? seems like no one will be contented until they see their class is truly OP.
    > I think we just leave it as is. DEVS knows better. If devs say that mana for rougue is enough,we rougue must deal with it coz honestly, there's little to non significant change at all.
    >and if devs says STUNS are designed for mages/sorcerer,then let it be. Just enjoy this game.LOLS;-)
    >Just play the game! and leave everything for sts to decide. One thread is enough for all this OP and complain threads.
    the more complain,the more devs will stand firm coz of too many complains,meaning, its not good for the MAJORITY.
    PL= Trumkae-Enchantress / SL= Kharmel-Commando / Karmhel-Operative / DL=Kharmel / Ghostrike / Bloodyheaven

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    This is how it goes vs a war

    Skyward on u, ur stunned
    Slag right after on u, u still can't move by now you should be under half hp
    Maul proc, which makes no sense but again you're stunned

    3 stuns in a row = good 6-9 seconds = Perfect K.O.

    So before any more wars and mages complain we're OP
    Just appreciate your nuke fireballs, OP curses, free shields, and STUNNing skills.

    The only thing rogues have going for them is our single target aimshot(which does horrible damage if it's not critical)
    and our fail medpacks (doesn't drop half the time & other half we die on them)
    zoom looks fun to you all but it's like a death magnet sometimes
    Last edited by gundamsone; 09-11-2013 at 10:19 PM.

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    Quote Originally Posted by gundamsone View Post
    This is how it goes vs a war

    Skyward on u, ur stunned
    Slag right after on u, u still can't move by now you should be under half hp
    Maul proc, which makes no sense but again you're stunned

    3 stuns in a row = good 6-9 seconds = Perfect K.O.

    So before any more wars and mages complain we're OP
    Just appreciate your nuke fireballs, OP curses, free shields, and STUNNing skills.

    The only thing rogues have going for them is our single target aimshot(which does horrible damage if it's not critical)
    and our fail medpacks (doesn't drop half the time & other half we die on them)
    zoom looks fun to you all but it's like a death magnet sometimes
    perfect KO? sounds as if it works all the time. funny
    Heal fail? I pvp most of the time but i only heard it once ot twice a rogue shouting packs fail and went to CD.
    on addition Heal failing isnt just for rogues alone, other class has suffered that failure.

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