It's just disappointing how some people take the leaderboard as the basis of how O.P a certain class is. I'm pretty sure that the moment I chose rogue as my toon, I was up for some low survivability yet the capability of dealing the most damage on a single target. I know we all could agree upon that. Mages would follow in dealing X number of damage and warriors would fall in the last place. Face the fact : Rogues are meant for killing in one versus one situations while having the tradeoff of having low hp and mana.
However, the way I see things now is a result of pure sourgraping and selfish desires that resulted to an unfavorable imbalance and unfairness to a rogue's part. Am I saying that only rogues have the license to grab all of the team's kills? Heck no, I've seen non mythic mages who managed to kill a bunch after every match (Mages like Swexcist) and he was able to do this consistently. Let me be clear on that, everyone is entitled to kill yet there are those classes which are made for certain situations. Before, mages who use crit pets managed to dish out 1.5-1.8k dmg on a single lightng shot, the ability to stun and put down a whole team using curse. Now, to add more critical damage on DoT effects per tick went a little bit overboard. Yes I have tested it already in 5 matches of pvp right after the update.
I'm unsure how dev's would respond to this issue but doing something with the mana pool would at least help rogues get back on their feet. No there's no such thing as one hit K.Os to mages unless he is heavily undergeared or low leveled. I'm after the balance, not the one who seeks for unnecessary advantage over a certain class.
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