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  Click here to go to the first Dev post in this thread.   Thread: PL Invulnerability Orb in PvP Poll

  1. #21
    Luminary Poster Mothwing's Avatar
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    Quote Originally Posted by MightyMicah View Post
    Honestly I did too. I can just imagine people hiding in the room. Then the troll bear comes out and beckon-stomps everyone into the NPC xD But hey, what can I say? That's what you get for approaching the spawning room haha
    Lol It would cause some problems though when trying to get to the flag. Still a funny idea xD


  2. #22
    Luminary Poster Caiahar's Avatar
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    Quote Originally Posted by MightyMicah View Post
    Carapace: First of all, I'd like to say that I appreciate your looking into this issue! I'm glad to see devs are truly trying to fix some of these issues now. Thanks

    Second, I would personally prefer the old way. I feel as if it's actually easier to spawn with the current way things are than it was before.

    Thirdly, I'd like to make a suggestion. I'm not sure how AL legends is so maybe I'm just displaying my ignorance, but I believe I have a simple solution. Why not add an NPC to each spawning room? (purely speaking for capture the flag. Most would agree that the other levels don't need a way to prevent spawning.) This NPC will only get agro'ed from within the room and he will deagrro at the entrance to the room. Make him an archer, or Mage, or whatever but be sure he is ranged so people can't sneak in and out and get the spawn kill off. This NPC will be op as heck. Basically thousands of armor and damage. One shot from him and you die. Would this not prevent people from spawning? I mean, I don't know anyone who would risk a death (harm to their precious KDR) for a single spawn kill.
    That's a great idea!
    Or it would be if the opponent comes into spawn room, he/she takes massive dmg and dies.

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  3. #23
    Senior Member WhoIsThis's Avatar
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    I gotta say, I'm not in favor of it. It throws off the balance a lot, so I would prefer the older system. The issue is that even though controlling the orbs was very potent in the old days, it was not so potent that it was game breaking, unless a person got multiple orbs. Today, with invulnerability (not to mention the duration of the effect), I would argue that it is rather game breaking. You cannot fight a person that is invincible. All you can do really is run, especially for the more dps-oriented classes. A tank may be able to hold and well, use defensive cooldowns, but this in turn renders them vulnerable and gives them a huge disadvantage since they cannot kill the target anyways (compounded by the duration of the orb).

    I am not against the idea of giving a minor buff temporarily, but invulnerability is a bit too big a buff that throws off the balance.

    I think at this point, there's a pretty overwhelming consensus towards the older system.

  4. #24
    Senior Member MightyMicah's Avatar
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    Quote Originally Posted by WhoIsThis View Post
    I gotta say, I'm not in favor of it. It throws off the balance a lot, so I would prefer the older system. The issue is that even though controlling the orbs was very potent in the old days, it was not so potent that it was game breaking, unless a person got multiple orbs. Today, with invulnerability (not to mention the duration of the effect), I would argue that it is rather game breaking. You cannot fight a person that is invincible. All you can do really is run, especially for the more dps-oriented classes. A tank may be able to hold and well, use defensive cooldowns, but this in turn renders them vulnerable and gives them a huge disadvantage since they cannot kill the target anyways (compounded by the duration of the orb).

    I am not against the idea of giving a minor buff temporarily, but invulnerability is a bit too big a buff that throws off the balance.

    I think at this point, there's a pretty overwhelming consensus towards the older system.
    An intelligent opinion, to be sure. However, I believe you've misunderstood this, mate! He's talking about the orb received upon re spawning. This orb will make you invulnerable for a few seconds, yes, but it also makes it so you cannot use any skills. The problem with this is that people can still root you and debuff you, but simply not deal damage. It honestly makes spawning easier because you can root them for the three seconds of their orb and they're stuck not even being able to buff. Then you just kill them once their orb dies.

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    Tournament & Ladder Leader XghostzX's Avatar
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    Definitely the old way.

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    Orb with the ability to cast defencive skills!

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    Senior Member angeldawn's Avatar
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    Default PL Invulnerability Orb in PvP Poll

    I second Crims question about why can't it be the same as the plat invulnerability!?

    Orb with the use of skills. No targeting or debuffing allowed by opponent.

    If that is impossible, then no orb.

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    Senior Member Faliziaga's Avatar
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    I'd say remove the orbs because it is counterproductive both after respawn and revive and even more after going through a portal!
    It's more incapacitating than protecting.

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  10. #29
    Member aldoric's Avatar
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    Old way but keep mana and hp orbs

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    Old

  12. #31
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    Old way

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    The orb was a truly good idea. Well, the idea of counter-spawning was really great.

    However, the orb duration is too long, and the impossibility to buff/attack while orbing has made the CtF spawning even easier..

    I have always been searching for ideas in order to counter spawning. I had made that thread a very long time ago : http://www.spacetimestudios.com/show...light=spawning

    The Invisible wall still sounds good, but it hasn't been implemented yet. Maybe it is too hard to code ? The same kind of wall compelling players to walk past it already exists in AL, so why couldn't it be changed a bit and implemented in PL?

    _____

    As for the "Old or New" poll, I'd say the idea of stopping CtF spawning haemorrhage is an awesome idea. Nevertheless, I think more efficient proccess could be implemented in order to bring Spawning issue to an end.
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    Forum Adept Aoeqt's Avatar
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    OLD-I'm gonna have to say no orb with this situation. If the orb cannot be changed because PL is not as advanced as AL is and we can't have the ability to atleast buff while orb is up, than there is no point but to go back to the old way. I myself didn't really pvp back in the day but of course I remember when there wasn't an orb and I believe that it was better back then.

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    Senior Member Roberto077's Avatar
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    Old. Spawning is still a problem, but the old way fixed it.

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    Definitely the old way. I literally started to play ctf right before the orbs were brought in and what a pain they've been. Its so annoying to respawn and get rooted, frozen, or stunned, and you cant do anything about it. No buffs, no attacks, then you get creamed once the orb wears off. Doesn't this undermine the purpose of placing the orbs there in the first place? Can I get an amen?!

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    Senior Member Zapoke's Avatar
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    Quote Originally Posted by killinclaw View Post
    Can I get an amen?!
    No you can't, as this isn't a church.

  18. #37
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    I honestly think they should take out orbs... its their choice to not join another game.. they should just think smart and not ruin your kd

  19. #38
    Senior Member Crashy's Avatar
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    Default PL Invulnerability Orb in PvP Poll

    Take out orbs if u can't change it being only in spawn room/don't allow others to target u and root/stun etc when we have the orb for the 3 sec.
    Or possibly change it to 1 second where when u have the orb u can attack for the second, but others can't target(root/stun)
    (This gives a chance for u to quickly buff or rep and run,freeze/fire and run,stun and run.

    But if you can't make any of the changes I would like the old way back.
    Just do this:
    When you see a spawner, just leave unless u know u can whoop them.
    Let those spawner stand there for hours until they rage quit.

  20. #39
    Banned ctf's Avatar
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    Old

  21. #40
    Senior Member stricker20000's Avatar
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    Quote Originally Posted by Faliziaga View Post
    I'd say remove the orbs because it is counterproductive both after respawn and revive and even more after going through a portal!
    It's more incapacitating than protecting.
    yea old way

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