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Thread: Endgame Pally Skill Build

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    Senior Member Sheugokin's Avatar
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    Default Endgame Pally Skill Build

    I have a question guys, is level 7 heal for pallies better than 9? Those two skill points are extremely viable if level 7 is better than 9. Also, the other spells I have a strong grip on what to use. Just not sure about two more: Weakness and Nightmare. I currently have 9 skill points allotted in Nightmare to kill pallies and birds faster, and with the two extra skill points, I will have 11. What is a good way to distribute. Also if this helps at all, I 157 str, 158 int, and 70 dex.

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    Banned Multibird's Avatar
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    7 lightning works well and heal also 9

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    Default Endgame Pally Skill Build

    Isn't 7 heal same as 9
    If it is I'd do 7 heal

    When I mean same I mean it heals the same amount

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    Senior Member Sheugokin's Avatar
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    I think someone stated that it gives +7 on the lower end and -20 on the higher end. Feel free to correct me. Does anyone have the stats for level 7,9 lightning ad heal? And keep those opinions coming please. Wanna hear the different viewpoints.

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    Quote Originally Posted by Deathofan View Post
    Heal got better after a patch.
    Here's a pic from rank 7-8
    Then 8-9
    Here is heal from 7-8 and 8-9, credit goes to Deathofan of course

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    Wow, that sucks, same thing for pallies? (I am pretty sure that heal doesn't discriminate) What about lightning?

    And guys how about the debuffs? Have 11 available. Thanks !

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    Senior Member Deathofan's Avatar
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    From rank 7-9 it goes +20 on the lower end and -7 on higher end, which means you now have a guaranteed +20 heal. If you're a ctf player and you heal your teamates quite often you will see rank 9 more usefull than 7, of course it's not a huge noticeable effect, but i can say +20 guaranteed heal is better than running the rare odds of hitting max heal and only benefiting from 7 heal.

    As for your pally build, im pretty sure your healing ratio is smaller or less affected on ranks 7-9 since mine was pure int, so you should be good on 7. As for debuffs, max out nightmare and put the extra 2 points on icestorm, that should bring your freezing time from 2secs to 4secs and that helps either to hit birds with the savage auto or to run away from an enemy.

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    The word "skill" must be a typo, right?

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    Luminary Poster Caiahar's Avatar
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    Quote Originally Posted by dudetus:1314980
    The word "skill" must be a typo, right?
    Yes.
    It was originally meant to be ski.

    All for One, and One for All!
    The Brightest of Flames..cast the Darkest of Shadows..
    One who knows nothing cannot understand anything..

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    Senior Member Sheugokin's Avatar
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    ^ LoL!
    Hey guys, how about adding the 2 extra points to weakness?

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    9 all buffs, 9 all debuffs, 9 lightning, 9 fire, 1 revive, 7 heal, 9 drain, 1 ms, 1 icestorm, 2 frostbite. Considering ur a pally, I don't think u should kite (not exactly sure. Haven't played endgame yet. Based off of my pally twinks) get close. Buffs, revive, drain, ice storm, nightmare FIRST, weakness, lightning, fire (heal when needed) after first nuke, stay close to opponent and ALWAYSSSSS debuffs when u can. Play like a bear mana shield when needed to (you'll figure this out Urself once u get the hang of timing mana shield) for questions pm my Mage, Fear, or rhino, mercurially GL destroying

    PL: Fear

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    Senior Member TEOKILLO's Avatar
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    Lol no pally uses ms anymoar
    O Hai Der

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    Senior Member birdmasta's Avatar
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    Really? That's weird... Y not?
    Quote Originally Posted by TEOKILLO View Post
    Lol no pally uses ms anymoar

    PL: Fear

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    Default a

    Hows that skill set for pally its what i use now
    Attached Images Attached Images  

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    Quote Originally Posted by johnny6880 View Post
    Hows that skill set for pally its what i use now
    Change the 2 frost to 1 frost, and change the 3 ice to 2 ice, and add those to points to make 9 Lightning.

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    Woah. guys that build is so different than what I have. I have 9 on frost, heal, light, buffs, nightmare, drain and fire. I have one on icestorm, mana shield, and rev. What is the pluses of using icestorm level 2 and ice 1? Just curious and thanks guys for replying!

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    frost 1 is just for combo/dmg/freezing, 2 ice (aoe 6/8m) is for just being able to freeze them to run/heal, and I believe 2 frost (12m) is just for an extra second of being frozen

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    Oh ok. I guess I have to relearn my range for frostbite, I think that 9 frostbite has 12m range. It's k and thanks for the feedback! Any other suggestions?

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    Is frostbite the very first skill you get? If so, I believe at rank 1 it is 12m lol

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    Oh ok thanks so much!

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