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Thread: New Sorc Skill

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    Default New Sorc Skill

    Earthquake

    Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

    Upgrades:

    1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

    2: DMG, Earthquake does 15% more dmg

    3: 50% chance to reduce enemies armor with 10%

    4: CRIT, when charged Earthquake has a 10%+ crit


    Just an idea :b

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    I like this idea, good for Pve mages
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    Very similiar to the Skyward Smash for a Warrior.

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    I like it
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    Default

    +1 for this awesome idea! wanna use mage as a new toon for the coming double XP event.
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    Omg ty

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    This might be the balancing skill mages need vs. warriors.

    However, to keep it fair vs rogues as good mages already have the upper hand right now, the range should be made relatively short.
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    I'd like to see a SoulStealer Skill as well.

    Steals HP from enemy with upgrades can also steal some mana (little bit) and debuff the character. It's like a personal heal for the mage, great for 1v1 but crappy for team.

    I used to run with mages that had soul steal abilities and their fun.

    Quote Originally Posted by Soundlesskill View Post
    Earthquake

    Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

    Upgrades:

    1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

    2: DMG, Earthquake does 15% more dmg

    3: 50% chance to reduce enemies armor with 10%

    4: CRIT, when charged Earthquake has a 10%+ crit


    Just an idea :b
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    Quote Originally Posted by WoofCookie View Post
    I'd like to see a SoulStealer Skill as well.

    Steals HP from enemy with upgrades can also steal some mana (little bit) and debuff the character. It's like a personal heal for the mage, great for 1v1 but crappy for team.

    I used to run with mages that had soul steal abilities and their fun.
    I dont think ATM mana stealing should be implanted, since rouges already are relativly 'low' on mana.

    Otherwise it seems like heal just renamed, and 2 ghealskulls sounds a but OP :b

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    Quote Originally Posted by Soundlesskill View Post
    Earthquake

    Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

    Upgrades:

    1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

    2: DMG, Earthquake does 15% more dmg

    3: 50% chance to reduce enemies armor with 10%

    4: CRIT, when charged Earthquake has a 10%+ crit


    Just an idea :b

    I will agree with this only if the Banish is about the same rate as grimms, the default range would be 8m but when u get the banish upgrade "gives 5% chance to banish PVE enemies an upgrades range to 16m"

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    Senior Member Hoardseeker's Avatar
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    Quote Originally Posted by Soundlesskill:1330075
    Earthquake

    Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

    Upgrades:

    1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

    2: DMG, Earthquake does 15% more dmg

    3: 50% chance to reduce enemies armor with 10%

    4: CRIT, when charged Earthquake has a 10%+ crit


    Just an idea :b

    Life Giver:
    Recovers health (same amount like warrior)

    *Mana recover
    *+250 health regen for 3sec for 12sec
    *+250 mana regen for 3 sec for 12 sec
    ^ I would appreciate this one. ^
    +1

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    Default

    I agree to this too. I like the idea very much. I have just one question: If it has an upgrade skill which increases damage by 15%, what is it's base damage then? I just noticed.

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    Active:
    1. Acid Rain
    2. Quicksand

    Passive:
    1. Decrease mana cost
    2. Health regen

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    Quote Originally Posted by Raymond05 View Post
    I agree to this too. I like the idea very much. I have just one question: If it has an upgrade skill which increases damage by 15%, what is it's base damage then? I just noticed.
    That's the only thing I haven't figured out yet :b

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    Quote Originally Posted by Derezzzed View Post
    I will agree with this only if the Banish is about the same rate as grimms, the default range would be 8m but when u get the banish upgrade "gives 5% chance to banish PVE enemies an upgrades range to 16m"
    I don't suggest boosting up the range. There needs to be a way to avoid stun lock for rogues.
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    +1 voicy
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    Quote Originally Posted by Apollo View Post
    I don't suggest boosting up the range. There needs to be a way to avoid stun lock for rogues.
    Malison

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    Quote Originally Posted by Soundlesskill View Post
    Malison
    A pet isn't a fix to the issue.
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    Quote Originally Posted by Apollo View Post
    A pet isn't a fix to the issue.
    It gives dodge. Dodges helps avoiding stuns from FB and samael, slag etc.

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    Quote Originally Posted by Soundlesskill View Post
    It gives dodge. Dodges helps avoiding stuns from FB and samael, slag etc.
    Where is the logic in forcing someone to use a specific pet to avoid something?

    This is your quote, right?
    Quote Originally Posted by Soundlesskill View Post
    Mages dmg is already insanely high FB is 50% down on rouges, not to talk about crit, plus when mages can already hold rouges in stunlock long enough to kill them i consider it unfair.
    So... you want to give them another 16m stun? .-.
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