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Thread: Q: To charge, or not to charge?

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    Default Q: To charge, or not to charge?

    PvE

    I've noticed a lot of rouges that charges their skills.

    I'd like to spread the word, that Aimed Shot and Nox shouldn't be charged.

    Doesn't it deal more damage?

    It does, but it's better to execute the mob fast and furious, than it is slow and hard. It's like saying rouges should charge the regular shot when using daggers, you don't see anyone doing that either.

    Should I charge my veil?

    Yes, wider range.

    Should I charge my piercer?

    It can be useful in arena, otherwise it's not smart. Tapping piercer deals more damage than charging.

    Should I charge my trap?

    IMO, I'd charge the 'first' trap.

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    Default

    hi i hve nox for aoe it gives isnt it useful? u hv to charge nox to release aoe dmg so should't i charge nox.

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    Senior Member GoodSyntax's Avatar
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    I would charge Nox if you are in between cooldowns on your other skills, only because the poison lingers for one tick longer and you get the AoE; whereas on uncharged, you do not get AoE. If you have a solid party, I agree with Voicy, do not charge any skills after the first charged volley when you make first contact - it's better to kill them faster than to wait for skills to charge.

    The only Rogue skill that should be charged every time is Veil.

    The Rogues biggest benefit is maximum damage output, so waiting for skills to charge ultimately reduces your total DPS, which in a party, degrades the primary reason why you are there. Occasionally, I will charge Nox, if only for the AoE, but generally, I charge at first contact, and spam uncharged until all mobs are dead.

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    Default

    so charge first the spam spam spam. thx

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    can u answer my question is crit passive worth maxiing or should i put my point to str or int. thx in advanse and plz share ur skill build and passive.

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    Default

    Always start a fight with charged aimed shot.
    Charge trap? As far as I know, there is no upgrade option need charge in trap.

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    Quote Originally Posted by csyui View Post
    Always start a fight with charged aimed shot.
    Charge trap? As far as I know, there is no upgrade option need charge in trap.
    I'm insure about this too.. There should be SOME kind of enhancement when charged

    Quote Originally Posted by centoid View Post
    can u answer my question is crit passive worth maxiing or should i put my point to str or int. thx in advanse and plz share ur skill build and passive.
    For what? Arena? Elite maps? Anyways I try to ignore int and str, best go with DMG DEX CRIT. Pot the rest.

    Quote Originally Posted by GoodSyntax View Post
    I would charge Nox if you are in between cooldowns on your other skills, only because the poison lingers for one tick longer and you get the AoE; whereas on uncharged, you do not get AoE. If you have a solid party, I agree with Voicy, do not charge any skills after the first charged volley when you make first contact - it's better to kill them faster than to wait for skills to charge.

    The only Rogue skill that should be charged every time is Veil.

    The Rogues biggest benefit is maximum damage output, so waiting for skills to charge ultimately reduces your total DPS, which in a party, degrades the primary reason why you are there. Occasionally, I will charge Nox, if only for the AoE, but generally, I charge at first contact, and spam uncharged until all mobs are dead.
    Skills on cooldown? My skills are never in cooldown.

    A normal combo; Tap normal attack, tap aim, tap nox, tap normal, tap nox, tap piercer. The NOX skill is never alone left standing.. All skills are always on use.

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    Generally, my skills are never on cooldown either, unless I miss something on my rotation, at which point, then I do get into a case where I am waiting on other skills to cool down (usually less than a second though).

    My rotation is Aimed, Nox, Pierce, attack, attack, repeat...

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    I would charge the AS when there is a monster just standing there by itself. For example, the sorcerers in shuyal are usually just standing there with some skeletons, so I charge up the AS then tap on SP.
    I would charge the Nox when I am behind everyone else and they trigger the mobs.
    I would also charge the SV just to cover more range as well.

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    Quote Originally Posted by GoodSyntax View Post
    Generally, my skills are never on cooldown either, unless I miss something on my rotation, at which point, then I do get into a case where I am waiting on other skills to cool down (usually less than a second though).

    My rotation is Aimed, Nox, Pierce, attack, attack, repeat...
    Well.. Okay s: doesn't happen to me..

    Quote Originally Posted by Eeilis View Post
    I would charge the AS when there is a monster just standing there by itself. For example, the sorcerers in shuyal are usually just standing there with some skeletons, so I charge up the AS then tap on SP.
    I would charge the Nox when I am behind everyone else and they trigger the mobs.
    I would also charge the SV just to cover more range as well.
    Yes for non-elite PvE-ing. Then I'd charge nox too.

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    Never charge nox in pvp zzz
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    Quote Originally Posted by Alfai View Post
    Never charge nox in pvp zzz
    That right there is 100% true..

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    in arena i never charge any except veil and the occasional SP if I need to get passed the boss to the other side of the screen. In elites I always charge nox. The 6m upgrade and 3 additional targets make it worth it IMO. 200 damage per second (once it stacks) x 8 seconds x 3 extra targets =4800 additional damage by charging. I tap aimed, charge nox and tap SP. This causes my aimed to be available for a fraction of a second before I can get to it but i think the extra damage by nox is worth it.

    Of course, I think I may be a noob because I never have people ask me to run elites. Lol.
    Maybe i shouldn't charge it and people will like me better.

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    Quote Originally Posted by wvhills View Post
    in arena i never charge any except veil and the occasional SP if I need to get passed the boss to the other side of the screen. In elites I always charge nox. The 6m upgrade and 3 additional targets make it worth it IMO. 200 damage per second (once it stacks) x 8 seconds x 3 extra targets =4800 additional damage by charging. I tap aimed, charge nox and tap SP. This causes my aimed to be available for a fraction of a second before I can get to it but i think the extra damage by nox is worth it.

    Of course, I think I may be a noob because I never have people ask me to run elites. Lol.
    Maybe i shouldn't charge it and people will like me better.
    Lol, but if you do multiple fast 1k aimed shots, it's better doing maybe 1k in one nox bolt non-charged

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    Quote Originally Posted by wvhills View Post
    in arena i never charge any except veil and the occasional SP if I need to get passed the boss to the other side of the screen. In elites I always charge nox. The 6m upgrade and 3 additional targets make it worth it IMO. 200 damage per second (once it stacks) x 8 seconds x 3 extra targets =4800 additional damage by charging. I tap aimed, charge nox and tap SP. This causes my aimed to be available for a fraction of a second before I can get to it but i think the extra damage by nox is worth it.

    Of course, I think I may be a noob because I never have people ask me to run elites. Lol.
    Maybe i shouldn't charge it and people will like me better.
    Zz ill run with u dude.will holler k
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    huh? i don't understand. aimed shot is on a 2 second cooldown so you're not missing any aimed shots in the time it takes to charge nox and tap SP. You're only missing out on the auto attacks u do in between skills.

    Ur a lot more pro than me so i'm not doubting u. I just have a hard time figuring out how the math works because 4800 damage is a lot to lose out on for a few extra auto attacks.

    Plus, nox poison ignores armor so it would seem like to me it would be really important to get as much out of it as u can. I'm talking about only when there's a large group of elite mobs in a 6m radius. If there's only 4 or so or if they aren't clustered up really well then yeah don't charge anything!

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    Quote Originally Posted by Alfai View Post
    Never charge nox in pvp zzz
    Never use nox against juggernaut either.
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    Quote Originally Posted by Apollo View Post
    Never use nox against juggernaut either.
    I shouldn't tell you this but I realised nox some how makes my heal fail ... Every time I'm affected by it if the poison damages me when I let go of heal button

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    Quote Originally Posted by Samdegreat View Post
    I shouldn't tell you this but I realised nox some how makes my heal fail ... Every time I'm affected by it if the poison damages me when I let go of heal button
    However, when juggernaut is active, nox only does -100 damage per tick and if it's in effect while a warrior's health is 25% or under, you're basically giving him a free way to keep up his health.
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    Quote Originally Posted by Apollo View Post
    However, when juggernaut is active, nox only does -100 damage per tick and if it's in effect while a warrior's health is 25% or under, you're basically giving him a free way to keep up his health.
    Stack with other skills and you can kill us though. Its a 50% per second under 25% to self heal. I have been killed (however rarely) while jugg is active.


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