Page 1 of 2 12 LastLast
Results 1 to 20 of 37

Thread: Pvp room is getting boring

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Xstealthxx's Avatar
    Join Date
    May 2013
    Location
    Arlor
    Posts
    591
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    30
    Thanked in
    18 Posts

    Default Pvp room is getting boring

    Why not do a new map.. New schemes?
    New maps with off record pvp, just for fun..
    2-2 room or 1-1..
    Just a suggestion.. I have suggested it before but seems developer did no consider it.. Re-appeal

  2. The Following User Says Thank You to Xstealthxx For This Useful Post:


  3. #2
    Senior Member
    Join Date
    Oct 2011
    Location
    Magnum Guild Hall
    Posts
    2,914
    Thanks Thanks Given 
    471
    Thanks Thanks Received 
    423
    Thanked in
    259 Posts

    Default

    Agreed, too much flagging that i've joined. We need some suggested pvp content that brings back PvP fun.

  4. The Following User Says Thank You to Cero For This Useful Post:


  5. #3
    Senior Member Alfai's Avatar
    Join Date
    May 2013
    Posts
    911
    Thanks Thanks Given 
    219
    Thanks Thanks Received 
    279
    Thanked in
    158 Posts

    Default

    I agree.it needs to be more dynamic be it concept or look and feel.
    PVP is the option when elite farming becomes exhausting.nowadays the rooms are lacking funs as we have reached the peak of boredom and routines.

    And flag APs is another thing to look at that is also contributing factor to what ctf has evolved now.

    If dev seeks to keep up with the flow hence this matter needs to be looked into so hours logged and interest wont drop.
    semi-retired

  6. #4
    Senior Member Frohnatur's Avatar
    Join Date
    Mar 2013
    Location
    Illinois, USA
    Posts
    1,224
    Thanks Thanks Given 
    277
    Thanks Thanks Received 
    503
    Thanked in
    242 Posts

    Default

    I never understood what the devs had in their mind when they put the 10k flag and pvp enemy kill achievs in, and left the pvp kills achiev at the same amount (e.g, for all that matters). These two achieves are what is to be blamed why pvp is ruined atm.

    why didnt they implement an achiev for won pvp matches? Would restore the whole pvp system without ever changing so much on the pvp game itself.


    >->->-> Oldest & Finest German Guild in AL -- A Legend itself <-<-<-<
    Tipps, Tricks, Guides und mehr ---> heldenvonheute.forumatic.com

  7. The Following 4 Users Say Thank You to Frohnatur For This Useful Post:


  8. #5
    Member thememeguy's Avatar
    Join Date
    Oct 2013
    Location
    Memetown
    Posts
    130
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    Quote Originally Posted by Frohnatur View Post
    why didnt they implement an achiev for won pvp matches? Would restore the whole pvp system without ever changing so much on the pvp game itself.
    This is a GREAT IDEA, recording your wins and loses. This will make the PvP more exciting and enjoyable.

  9. #6
    Senior Member
    Join Date
    Dec 2012
    Location
    Hungary
    Posts
    3,097
    Thanks Thanks Given 
    330
    Thanks Thanks Received 
    1,069
    Thanked in
    506 Posts

    Default

    I agree,ctf is a bit boring,so i decided yesterdy to play bit tdm now,finally found a lobby:



    Lvl35s on ground.. hmm,okay :-(

  10. The Following User Says Thank You to Haligali For This Useful Post:


  11. #7
    Senior Member falmear's Avatar
    Join Date
    Apr 2013
    Posts
    1,494
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    1,096
    Thanked in
    403 Posts

    Default

    Name:  killfarm1.jpg
Views: 547
Size:  173.6 KB

  12. The Following 3 Users Say Thank You to falmear For This Useful Post:


  13. #8
    Member DagnyTaggart's Avatar
    Join Date
    Oct 2013
    Location
    Sarasota, FL
    Posts
    160
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    34
    Thanked in
    26 Posts

    Default

    Quote Originally Posted by falmear View Post
    Name:  killfarm1.jpg
Views: 547
Size:  173.6 KB
    Weak. Sts should take a look at this.

  14. #9
    Banned Daddyblu's Avatar
    Join Date
    May 2013
    Location
    Dubai UAE
    Posts
    3,057
    Thanks Thanks Given 
    285
    Thanks Thanks Received 
    405
    Thanked in
    254 Posts

    Default

    Quote Originally Posted by falmear View Post
    Name:  killfarm1.jpg
Views: 547
Size:  173.6 KB
    I saw a lot of player booting toons in tmd kills.

    A lot of them. very easy to say.. very low CTF kills most kills are TDM and its like 10-1 ( 10 kills 1 death ratio )

    i saw a lot of new players most of have 30-40k PVE kills

    1-3k CTF kills and like 1-3k deaths also its a 1:1 ratio

    then suddenly you can see a TDM 10k kills and 1k deaths.

    I mean wow you became a pro that instant LOL too lame... boosting his own toon in TMD... i wont say name but i saw a lot of them some of them in LB and top guilds...

    oohhh well a lot of people cheating the system what can we do.

  15. #10
    Banned keikali's Avatar
    Join Date
    Jun 2013
    Posts
    3,423
    Thanks Thanks Given 
    684
    Thanks Thanks Received 
    880
    Thanked in
    482 Posts

    Default

    Maybe create a competitive map where both teams compete to KILL a specific boss/set of mobs. And not really PvP, but competitive PvE where its a team against another team. Whoever lands the most hits/blows/dmg on the boss wins etc.

    Just a thought.

  16. The Following User Says Thank You to keikali For This Useful Post:


  17. #11
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by keikali View Post
    Maybe create a competitive map where both teams compete to KILL a specific boss/set of mobs. And not really PvP, but competitive PvE where its a team against another team. Whoever lands the most hits/blows/dmg on the boss wins etc.

    Just a thought.
    This isn't really the best idea thrown out there. Teams would consist of rogues, and rogues only.

  18. The Following User Says Thank You to Instanthumor For This Useful Post:


  19. #12
    Forum Adept
    Join Date
    Jul 2013
    Posts
    342
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    71
    Thanked in
    31 Posts

    Default

    Quote Originally Posted by keikali View Post
    Maybe create a competitive map where both teams compete to KILL a specific boss/set of mobs. And not really PvP, but competitive PvE where its a team against another team. Whoever lands the most hits/blows/dmg on the boss wins etc.

    Just a thought.
    World of war craft did this. It was set up as a 25 man encounter staged in a zone where opposing forces could attack each other. So if say red team attacked this boss first they were locked to the kill until they either killed the boss or the entire team died. Sometimes they were left alone to kill as a group sometimes opposing forces would attack them and they would have to fend opposing forces off while killing the boss. The boss would only attk the team it was tied to. This was one of the coolest encounters in world of warcraft imo. Similar to one group pulling an elite boss trying to kill it while another team is attacking them as well. Cool idea but because of pt sizes and zone parameters and balancing issues next to impossible to implement. Unless perhaps the mob had elite boss hp but did no dmg no stuns, only serving as a dmg soaker and marker for the game.

  20. The Following User Says Thank You to dantus For This Useful Post:


  21. #13
    Senior Member Joncheese's Avatar
    Join Date
    Aug 2013
    Posts
    563
    Thanks Thanks Given 
    114
    Thanks Thanks Received 
    419
    Thanked in
    140 Posts

    Default

    Quote Originally Posted by dantus View Post
    world of war craft did this. It was set up as a 25 man encounter staged in a zone where opposing forces could attack each other. So if say red team attacked this boss first they were locked to the kill until they either killed the boss or the entire team died. Sometimes they were left alone to kill as a group sometimes opposing forces would attack them and they would have to fend opposing forces off while killing the boss. The boss would only attk the team it was tied to. This was one of the coolest encounters in world of warcraft imo. Similar to one group pulling an elite boss trying to kill it while another team is attacking them as well. Cool idea but because of pt sizes and zone parameters and balancing issues next to impossible to implement. Unless perhaps the mob had elite boss hp but did no dmg no stuns, only serving as a dmg soaker and marker for the game.
    yes yes yes!

    Ign: Ice / Scar ~ Guild <Karma>

  22. #14
    Senior Member inkredible's Avatar
    Join Date
    Feb 2013
    Location
    Canada
    Posts
    3,537
    Thanks Thanks Given 
    411
    Thanks Thanks Received 
    690
    Thanked in
    411 Posts

    Default

    i do agree with 1v1 maps without causing any deaths/ kills ..
    it is becoming annoying a lot of flaggers this season.. for aps since most people got 10k+ kills now

    Don't waste my time, don't waste yours

  23. #15
    Junior Member
    Join Date
    Jun 2013
    Posts
    10
    Thanks Thanks Given 
    122
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Yes, I totally agree. Something must be done.

  24. #16
    Senior Member Alfai's Avatar
    Join Date
    May 2013
    Posts
    911
    Thanks Thanks Given 
    219
    Thanks Thanks Received 
    279
    Thanked in
    158 Posts

    Default

    Blame the trulle
    semi-retired

  25. #17
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by Alfai View Post
    Blame the trulle
    What are you talking about?? I LOVE TRULLE

  26. #18
    Senior Member Alfai's Avatar
    Join Date
    May 2013
    Posts
    911
    Thanks Thanks Given 
    219
    Thanks Thanks Received 
    279
    Thanked in
    158 Posts

    Default

    Quote Originally Posted by Instanthumor View Post
    What are you talking about?? I LOVE TRULLE
    Hes OP admit it.all must hv died at least once.hes an avid farmer
    semi-retired

  27. #19
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by Alfai View Post
    Hes OP admit it.all must hv died at least once.hes an avid farmer
    But that's the reason why I love him. He'll be the one killing you at the very last moment, not your enemies.

  28. #20
    Senior Member Joncheese's Avatar
    Join Date
    Aug 2013
    Posts
    563
    Thanks Thanks Given 
    114
    Thanks Thanks Received 
    419
    Thanked in
    140 Posts

    Default

    Quote Originally Posted by Xstealthxx View Post
    Why not do a new map.. New schemes?
    New maps with off record pvp, just for fun..
    2-2 room or 1-1..
    Just a suggestion.. I have suggested it before but seems developer did no consider it.. Re-appeal
    Hi Xstealthxx

    Agreed, something definitely needs to be done. I've only been PVPing about 2 months and im already extremely bored of it. But as with everyone else i need the kills and the flags. That's not to say i dont enjoy PVP, its just that unfortunately the 2 Maps we have are extremely dated now.

    A few easy solutions that i think would help:

    One extra map (yes just one).

    Realistically the Devs havent got all the time in the world, so an extra map to be included is a reasonable request i think. It's amazing what a change of scenery will do.

    Large Party Rumbles

    Games that include more than 5 players would be awesome. Maybe a team deathmatch with 6 people?? I'm not sure how much programming would be involved or how the game would be affected.

    Party CTF matches.

    Ability to enter a match as a party. Yes i know there are reasons why this wouldnt work (imagine a geared team against a non geared team) but it would be damn good fun

    Quote Originally Posted by keikali View Post
    Maybe create a competitive map where both teams compete to KILL a specific boss/set of mobs. And not really PvP, but competitive PvE where its a team against another team. Whoever lands the most hits/blows/dmg on the boss wins etc.

    Just a thought.
    Ooooo i do love this idea.

    A Duel Map

    Quote Originally Posted by inkredble View Post
    i do agree with 1v1 maps without causing any deaths/ kills ..
    Love this idea too.


    Jon

    Ign: Ice / Scar ~ Guild <Karma>

Similar Threads

  1. Pvp now is really different.. Boring
    By maddeneyevan in forum AL General Discussion
    Replies: 8
    Last Post: 10-24-2013, 01:31 AM
  2. Immasarry sorry...boring
    By Ladylips in forum AL General Discussion
    Replies: 2
    Last Post: 07-21-2013, 10:00 PM
  3. PL getting boring! what to do?
    By Magicfrost in forum PL General Discussion
    Replies: 4
    Last Post: 06-09-2011, 09:17 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •