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Thread: More PvE APs

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    New Member Benet's Avatar
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    Default More PvE APs

    I think sts need to bring in more PvE kill aps because no more have been introduced since season 1. Nearly all end game players are way past the last 10k kill ap. It would also give players that can't get asset aps,50m/100m gold, or arcane/myth ap a chance to get more points with a manageable achievement.
    IMO i think there should be a 25k kill ap, a 50k kill ap, a 100k kill ap and a 250k kill ap.

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    I have been a supporter of this for awhile. However, I wouldn't make an AP beyond 100k pve kills atm.


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    +1.

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    What we need is challenging APs like the Arena ones, not the number of kills...like s1's precise preambulator where you don't step in a pool of poison during the entire fight with Stahl, but harder.

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    I agree alhunt...getting x amount of kills is easy and rather monotonous. Adding a bit of complexity like precise perambulator would make for some interesting APs. Bloodhammer without getting hit by the bombs, defeating inan' hesh in x amount of minutes, not getting more than 1000 dmg reflected by alpha wolf for the entirety of the match (just threw in a random number...never really payed attention to how much health I lose fighting bosses really)

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    Quote Originally Posted by Alhuntrazeck View Post
    What we need is challenging APs like the Arena ones, not the number of kills...like s1's precise preambulator where you don't step in a pool of poison during the entire fight with Stahl, but harder.
    We need new titles that few people have, and you can't get from a friend (like Midas touch). A 15k ap achievement or a 100k+ pve kills achievement would give room to do this.


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    Quote Originally Posted by Benet View Post
    I think sts need to bring in more PvE kill aps because no more have been introduced since season 1. Nearly all end game players are way past the last 10k kill ap. It would also give players that can't get asset aps,50m/100m gold, or arcane/myth ap a chance to get more points with a manageable achievement.
    IMO i think there should be a 25k kill ap, a 50k kill ap, a 100k kill ap and a 250k kill ap.
    Quote Originally Posted by Crowsfoot View Post
    I have been a supporter of this for awhile. However, I wouldn't make an AP beyond 100k pve kills atm.
    Yes, yes, yes! But 100k will make almost no change to the leaderboards. 500k and 1m pve achievements would really be needed if we are going to make these true achievements. 1m pve kills would be the pve equivalent of 10k flags in pvp.

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    It would also be nice to have achievements for pve players who farm lots of elites. Say loot 100 golden elite puzzleboxes, loot a lvl36 quills or pylon of brutality, kill a particular elite boss 100x, etc.

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    Quote Originally Posted by drgrimmy View Post
    It would also be nice to have achievements for pve players who farm lots of elites. Say loot 100 golden elite puzzleboxes, loot a lvl36 quills or pylon of brutality, kill a particular elite boss 100x, etc.
    I like the original idea in this thread, but I like this even more!

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    Quote Originally Posted by drgrimmy View Post
    It would also be nice to have achievements for pve players who farm lots of elites. Say loot 100 golden elite puzzleboxes, loot a lvl36 quills or pylon of brutality, kill a particular elite boss 100x, etc.
    That benefits plat users heavilly. Keep it to slaying elite bosses please.

    Say, you kill 1k-5k elite shuyal bosses and get the "Titan Slayer" AP.


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    Quote Originally Posted by drgrimmy View Post
    Yes, yes, yes! But 100k will make almost no change to the leaderboards. 500k and 1m pve achievements would really be needed if we are going to make these true achievements. 1m pve kills would be the pve equivalent of 10k flags in pvp.
    I get where you are coming from, but I think 10k flags is the worst achievement in game so I have that bias.

    Ps: if you have to get that many flags, at least offer a title, perhaps "flag ship"?


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    I totally agree to all of this.

    I'm so tired of this pvp thing. I still try to get 10k kills and I'm close, but all games nowadays are flagging parties. Barf. This is more than grinding. It has turned into a social club, where you get kills or flags only by reputation, not by skill. sigh.


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    Yesss!

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    Quote Originally Posted by Alhuntrazeck View Post
    What we need is challenging APs like the Arena ones, not the number of kills...like s1's precise preambulator where you don't step in a pool of poison during the entire fight with Stahl, but harder.
    Agree with this. PVE come on thats way too easy LOL and if we have PVE up a lot of people killed more than 500k already.

    500k ap is like 10k flag ap = boring

    We need new dungeons new bosses.

    Maybe two Elite boss at the same time AP LOL!

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    There should kinda be 1m PvE kills ap..

    Some actually has it and it shoul be rewarded o.o

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    +10 to this idea. 'Nuff said, there were entire books having been written on this already

    More variability on how to achieve LB would be great.

    EDIT, and yes I agree with Crow - no AP for PvE beyond, say, 200k kills. I know players that spent insane amount of time playing and they have like 400k kills. So, those millions are kinda ridiculous. I tried to write a simple code once (sendKey code in VB) that autofights in Boulder. Easy, but not my style.
    Last edited by KingMartin; 11-13-2013 at 02:39 AM.

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    Makes perfect sense Benet. I do agree with a few others as well that we should go beyond and have a few more PVE AP's made available as well. Something more complex and like Allhunt said maybe even most arena kills or Elite PVE kills to be considered in a separate category.

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    You just put my dream scenario! Two Elite bosses at the same time.

    Mind = blown

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    Quote Originally Posted by johnsr View Post
    You just put my dream scenario! Two Elite bosses at the same time.

    Mind = blown
    more challenge yah? thats what i think also.. LOL an arena with two elite boss as last battle! So cool!

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    Senior Member GoodSyntax's Avatar
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    As much as I HATE luck based APs, how about adding the probability of a Bael/Krunch spawn in elite maps WITH the boss, so effectively, you are fighting two at the same time.

    Let's be honest about things - getting to the boss is the most difficult part of elite runs, the boss themselves are relatively easy. A challenge would be to randomly have another boss "teleport" in so things can actually be difficult for a change.

    It would even be fun where on certain bosses, there is a timer that counts down, and when the timer is up, another random boss teleports in, kind of how it is done in Normal Gold Mine. How fun would it be to have Bael, Ruger, Bloodhammer and Frostir all pummeling you and your party! Now THAT is a challenge!

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