Re-reading my thread on bears:
http://www.spacetimestudios.com/show...lly-need-it%29
New bears did not get better because there's no reason to get better. In the Sewers, bears that scattered would have been booted and called out, no questions. But today, in a world of elixirs, that pressure does not exist. To be fair, it's not just bears, all 5 classes have had players playing at less than optimal levels.
It seems that what we need right now is an incentive system. We need a way to make incentives for players to improve.
Bookmarks