Yea that works really well to keep on the pressure of mobs, but you're sacrificing serious amounts of damage since the cooldown times on the skills you're using in your build are a bit long. After hitting upper levels you'll start to see how important it is to have a skill like ice or lightning which have the shortest cooldown.
I just prefer ice because of the aoe freezing and slow component when charged, it can be a serious life saver in a pinch.
Lightning isn't as effective with crowed control because it's meant for a single target, not to mention the discharge skill in the tree is pretty much worthless at elite levels since it only activates upon your enemies death which can be difficult to predict in huge mobs. There's also the problem of hitting your intended target when multiple enemies are on you, it seems like lightning changes targets very wildly if you're not right on top of the one you wanna hit. So it's mostly a boss skill.
I really wish that the discharge skill in the tree would activate as you're attacking instead of at enemy death. Something like 10% chance for uncharged, and 20% at charged so it's not completely OP.
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