Thanks for the advice. However I am not really a 'cookie-cutter' kind'a guy. I am in process of building a simulation that allows my to simulate running maps at extremely high speeds so I can test out the 'real world' and see which attribute points are most effective, which skills, how many pots I am estimated to use, and give an estimate on time to clear and survivability. All of this will include actual distributions of data from sample sets to give the most realistic results. Will keep ya'll posted.Originally Posted by keikali:1344797
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