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  Click here to go to the first Dev post in this thread.   Thread: Test Build Suggestions for PL Re-Balance

  1. #41
    Senior Member Militaryman's Avatar
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    Quote Originally Posted by Xanthia View Post
    Is this referring to me?
    Oh yeah, he's referring to you... That's wicked sauce right there

    I am Militaryman. No "if"s, "and"s, or "butt"s.
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    thats like hitler killing that moustache look
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  2. #42
    Forum Adept Xanthia's Avatar
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    Quote Originally Posted by Militaryman View Post
    Oh yeah, he's referring to you... That's wicked sauce right there
    Thanks. I appreciate it. I would love if the game was like this !
    Xanthia - Enchantress
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  3. #43
    Senior Member Militaryman's Avatar
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    Quote Originally Posted by Xanthia View Post
    Thanks. I appreciate it. I would love if the game was like this !
    The only issue would be that the amount of code and data required to make that happen would be like making all the levels again, plus more.

    I am Militaryman. No "if"s, "and"s, or "butt"s.
    Quote Originally Posted by Kossi View Post
    thats like hitler killing that moustache look
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  4. #44
    Forum Adept Xanthia's Avatar
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    I guess I need to learn how to program! LOL
    Xanthia - Enchantress
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    Senior Member Militaryman's Avatar
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    Quote Originally Posted by Xanthia View Post
    I guess I need to learn how to program! LOL
    Learn quick!

    I am Militaryman. No "if"s, "and"s, or "butt"s.
    Quote Originally Posted by Kossi View Post
    thats like hitler killing that moustache look
    Quote Originally Posted by asommers View Post
    My future career will be a professional snowboarder.

  6. #46
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    Quote Originally Posted by Djinn80 View Post
    I think some of the Dex melee weapons should be tuned up. Dex builds can't survive hand to hand combat so daggers and what not should be more powerfull. I know their DPS is "great" now, but when I try to use a dagger with my mostly dex (with some str) bear he gets killed so quickly that I just don't see a point in having daggers in the game...

    Usually dex tanks are cool...
    i have the same experience.. the numbers on the char screen look great, but playing it is a pain.. the survivability is really low with daggers =(

  7. #47
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    ^ It would be cool if dagger-wielding classes worked like rogues in other games, and the weapons would have a poison proc (do they already have that? I never use them.) Anyway I think dodge would need to be increased again for dex builds, but they would have to make sure it is not too overpowered.
    Kujen 56 Bird / Rahki 55 Bear / Silvanya 55 Mage

  8. #48
    Junior Member ownage97's Avatar
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    If You can please make shivering, brain freeze and iceberg require less str dex and int

  9. #49
    Forum Adept Rusalio's Avatar
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    I love the idea but oh what a redesign that would be. If it had started out and resembled this, perhaps..

    nice x!!!
    Rusalio~Lvl 75 Tank|Dexalio~Lvl 75 Archer|MaGalio~Lvl 76 Mage|[COLOR="red"]| plus 100 more...Minds are like parachutes, they only function when open.

  10. #50
    Guardian of Alterra Chickenrunnn's Avatar
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    I've written many builds for all LvLs for PVP right there, so if you're looking for some, have a look hehe :

    http://www.spacetimestudios.com/show...s-for-all-LvLs

    I think that to make it more balanced, you should :

    - Increase Armor/dps for Dex Items,
    - Lower INT damage (they can hit 559 with drain)
    - Lower Dodge on STR gears
    - Don't make a too Huge Bonus for 4 vanity bonus "set" because it's becoming unplayable lol (if there is a 4th vanity..)

    This would be nice for PvP because some class are way over powered :-)
    If you do all this on new gears, it would be WONDERFUL
    GUIDES : | Devs & Mods | PvP | CTF | CS | Promo Codes |


  11. #51
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    I have no problem with the way its balanced now. Key word being balance. Most the post I've seen here state that while way X makes one thing stronger it weekens another while way Y is the the reverse. That's part of it, you sacrifice one area to build another. This keeps more balance between the builds. That is also why we have pots, to balance out when m/s or h/s is not strong enough.
    To boost the sacrificed areas more would make toons way to strong and take away the challange making it more boring and lame.
    Balance can also be found in who you run with, that is why there are different classes. If your health regen is not fast enough go in with a mage. If your armor is not strong enough go in with a tank. Simple.
    I fear that this is going to become like the restructuring of the MLB, where trying to draw in more fans is destroying the game.

    Why fix something that is not broken.

  12. #52
    Senior Member TEOKILLO's Avatar
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    Isn't this thread almost 2 years old?
    O Hai Der

  13. #53
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    Lol...yes...very old and dead thread

  14. #54
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    Lol this thread was in the time of Alien Oasis III ooh...the old days...when a regular mobs needed 3 hits just to kill you so refreshing, but the balance occured since a loooooong time ago, you guys don't even want to know how it was before
    When there is too much

    Don't forget

  15. #55
    Member rockmayhem's Avatar
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    Ooops color me embaressed. Should have checked the original date. I just saw it at the top of the page and the post directly before mine. I stand corrected.
    BATTLE DRAGONS: HUMBLE MASTER OF KINGS AND LEGENDS: GRUNTHAWK
    POCKET LEGENDS:PROUD OFFICER IN GETHIGH: GRUNTHAWK: LVL76 PANDA WARRIOR/TRIPPMENDER: LVL76 TRUE MAGE

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    Ikr

  17. #57
    Senior Member skrapicoco's Avatar
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    Lol nice Necro

    In before lock

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