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Thread: Challenge another player to a duel (1-on-1 PvP)

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    Luminary Poster Energizeric's Avatar
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    Default Challenge another player to a duel (1-on-1 PvP)

    In the past, I suggested having a 1-on-1 PvP arena where other players can watch, but this idea is a bit different... On the context menu where you can inspect, trade, or invite a player, there will be a "Challenge to Duel" option. If the opposing player accepts, you will both be brought to a 1-on-1 arena where you can fight each other. The first player to 5 kills wins.

    Instead of keeping track of wins and losses on your stat page, you will have a "PvP Rating" of between 0 and 1000. New players begin with a rating of 500. When you win a duel with another player, your rating increases. When you lose a duel with another player, your rating decreases. The increase or decrease depends on the rating of the other player. The stronger the other player is compared to you, the more you have to gain and the less you have to lose. If the other player is much weaker than you, then you have little to gain and more to lose.

    The formula to determine the change in PvP Rating after a duel is as follows:

    Winner's PvP Rating increase = [(1000 - Winner's PvP Rating)/100] * [(Loser's PvP Rating - Winner's PvP Rating)/500 + 1]

    (winning against a player who has a PvP Rating more than 500 points lower than yours will result in no gain for your rating)


    Loser's PvP Rating decrease = [Loser's PvP Rating/100] * [(Loser's PvP Rating - Winner's PvP Rating)/500 + 1]

    (losing against a player who has a PvP Rating more than 500 points higher than yours will result in no loss for your rating)

    (Perhaps some of you math majors can tell me if these formulas produce good results. The idea is to have a formula that pushes everyone towards the middle 500 number, makes it very difficult to get a very high or low rating, and makes it impossible to go higher than 1000 or lower than 0.)

    Some Rules:

    1) You cannot duel against a player who is more than 2 levels lower or higher than you.

    2) Leaving in middle of a duel results in an automatic loss. Since the system cannot tell the difference between leaving or being disconnected, disconnects will result in a loss.

    3) At the beginning of each duel, and after each kill, both players will have a 30 second orb or protection around them, and at that time they can make any adjustments to their pets, gear, etc. After 30 seconds the orb disappears and the fight begins.

    4) After the duel is over and one player has reached 5 kills, two options will appear on the screen, "Quit" or "Rematch". If both players choose "Rematch", then a new duel between them will begin, otherwise both players will return to the town or dungeon they were in before the duel.


    Your PvP rating will be shown on your stat page. Players with a high rating can be expected to be challenged to duels quite often, since other players would hope to beat you and increase their rating. There will be a settings option to "Decline Duels" just as we have an option to decline party invitations.

    There will be a leaderboard page for the top 25 in PvP Rating just as we have for other PvP categories.

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    i like your ideas as usual. The win/lose rating is great that i can't think of anyway for anyone to boost their toons.


    i support and hope sts would implement this kind of system that noone can cheat.

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    Senior Member Hinataa's Avatar
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    this is amazing

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    yh quite nice ...

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    Common guys, more feedback.... Too few responses for something that everyone says they want...

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    Quote Originally Posted by Energizeric View Post
    In the past, I suggested having a 1-on-1 PvP arena where other players can watch, but this idea is a bit different... On the context menu where you can inspect, trade, or invite a player, there will be a "Challenge to Duel" option. If the opposing player accepts, you will both be brought to a 1-on-1 arena where you can fight each other. The first player to 5 kills wins.

    Instead of keeping track of wins and losses on your stat page, you will have a "PvP Rating" of between 0 and 1000. New players begin with a rating of 500. When you win a duel with another player, your rating increases. When you lose a duel with another player, your rating decreases. The increase or decrease depends on the rating of the other player. The stronger the other player is compared to you, the more you have to gain and the less you have to lose. If the other player is much weaker than you, then you have little to gain and more to lose.

    The formula to determine the change in PvP Rating after a duel is as follows:

    Winner's PvP Rating increase = [(1000 - Winner's PvP Rating)/100] * [(Loser's PvP Rating - Winner's PvP Rating)/500 + 1]

    (winning against a player who has a PvP Rating more than 500 points lower than yours will result in no gain for your rating)


    Loser's PvP Rating decrease = [Loser's PvP Rating/100] * [(Loser's PvP Rating - Winner's PvP Rating)/500 + 1]

    (losing against a player who has a PvP Rating more than 500 points higher than yours will result in no loss for your rating)

    (Perhaps some of you math majors can tell me if these formulas produce good results. The idea is to have a formula that pushes everyone towards the middle 500 number, makes it very difficult to get a very high or low rating, and makes it impossible to go higher than 1000 or lower than 0.)

    Some Rules:

    1) You cannot duel against a player who is more than 2 levels lower or higher than you.

    2) Leaving in middle of a duel results in an automatic loss. Since the system cannot tell the difference between leaving or being disconnected, disconnects will result in a loss.

    3) At the beginning of each duel, and after each kill, both players will have a 30 second orb or protection around them, and at that time they can make any adjustments to their pets, gear, etc. After 30 seconds the orb disappears and the fight begins.

    4) After the duel is over and one player has reached 5 kills, two options will appear on the screen, "Quit" or "Rematch". If both players choose "Rematch", then a new duel between them will begin, otherwise both players will return to the town or dungeon they were in before the duel.


    Your PvP rating will be shown on your stat page. Players with a high rating can be expected to be challenged to duels quite often, since other players would hope to beat you and increase their rating. There will be a settings option to "Decline Duels" just as we have an option to decline party invitations.

    There will be a leaderboard page for the top 25 in PvP Rating just as we have for other PvP categories.

    +1 I like this idea it will simple some things:
    1) the fact you can't have a pvp to measure your power with someone without yelling "move! go out! plz don't interfere! this a 1 vs 1! dont attack! count! no you didn't count ecc"
    2) its also resolves the count problem cuz lets be sincere the person counting when theres is a 1 vs 1 fight would be slightly in disadvantage.
    3) Ctf arena is for the Supergeard especially at cap level and if u dont have the best gear get prepared to be farmed but with your method even a "noob" player can choose a random person he see's with a similar power as his and hav fun enjoying pvp too.
    4) it's also good for practicing with a friend.

    I really hope this pvp idea would be implementated
    Last edited by Anarchist; 12-27-2013 at 03:54 PM.

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    Great idea

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    Yes please!! This also shows the 1v1 toons vs the clash fight toons. Some people are better at one or the other.

    Also might help me to get some challenges from gangers.

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    Very nice +1

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    Please make this happen.

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    awesome. +1!

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    Some of this reminds me of duel arena back in runescape

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    Well...
    Here goes another exploit for this if there is a scoring::
    People farming their own alts..

    Any solution for this?

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    Quote Originally Posted by Linkincena View Post
    Well...
    Here goes another exploit for this if there is a scoring::
    People farming their own alts..

    Any solution for this?
    Yes, the formula above would take that into account. Once you reach the point of having a high rating, the only way to keep increasing your rating is to beat other players with a high rating. Since a farming alt would have a low rating, having been killed over and over, it would not work.

    Farming alts would initially give you a slight boost, but would not be enough of a boost to land you on the leaderboards. For that you would have to fight and defeat players who had high ratings.

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    Cool. +1
    Also, your english is flawless. Bravo!!
    Last edited by threewisemen; 12-30-2013 at 06:18 AM.

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    A compounding equation of e would be most effective IMO. replace with with wins - losses. Set the system up so players may only challenge those with similar levels and dueling rank. Ideally you want players to start at the blue of zero. Where losses subtract from wins but cannot reduce the victory value below zero.

    I don't like your current system because level isn't a factor (although it should be IMO). additionally, I think that you are better off preventing players with widely varying victory ranks to challenge each other. It makes the equation easier to write at least. As is you have multiple equations which don't share a common variable that allows you to simplify the system of equations into a single equation.

    Let me play with some numbers and get back to you. I will admit that out of all the "dueling" proposals this is my favorite since it adds a better count system than a simple win/loss ratio which is easily abused in a two player arena.


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    Quote Originally Posted by Energizeric View Post
    Yes, the formula above would take that into account. Once you reach the point of having a high rating, the only way to keep increasing your rating is to beat other players with a high rating. Since a farming alt would have a low rating, having been killed over and over, it would not work.

    Farming alts would initially give you a slight boost, but would not be enough of a boost to land you on the leaderboards. For that you would have to fight and defeat players who had high ratings.
    Then just make another alt.
    You said ~new~ players start at 500. So you beat one to he he death he he then create a new one with a default 500 rank. Since you can't go over 1000, you are always fighting a toon that is within 500 points. It will take more time, but sad as it is, what the leader board exploiters lack in talent they clearly make up for in time Other then that, it is looking good. Will check the numbers. Have you run the equations through a program with say a million randomly generated wins and losses to see what the ranks turn out to be?

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    While I like your 1 vs 1 suggestion , I would like a normal 1 vs 1 arena that anyone can enter, like the ctf and tdm rooms now. The only difference is that devs could make this 1 vs 1 arena for same levels. Players in lower or higher level should not be able to join.

    Asking for duels, and getting rejected, or getting duel request spam would be annoying. Players can just msg another player for a duel and party up to join a room. So the rooms should be like they are now, just enter and start playing.

    People 'massively' farming their own alts can be avoided by setting a limit. If the player kills the opponent, the maximum number of times he can kill the same opponent/per day can be set by the devs.

    Also, each player can have a hidden rating detected by the system based on which the system matches them with opponents. As you have said Energizeric "Once you reach the point of having a high rating, the only way to keep increasing your rating is to beat other players with a high rating. Since a farming alt would have a low rating, having been killed over and over, it would not work. " This could be a solution for alt-farming as well. Good point.

    A 1 vs 1 Kill/death record and LeaderBoard would be wonderful to have and would give new players a chance to be in one LB without using unfair means like farming alts. It would be amazing. A KDR record, an LB and a reward of 1 or 2 story tokens per match won would be a perfect incentive for more people to go farm a lot or buy plats to max out their gear, build and stats and indulge in healthy competition.
    Last edited by Zynzyn; 01-04-2014 at 02:41 AM.

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    No, I haven't checked out the numbers using any kind of program. I surely expect that some of you math majors can come up with a better equation that those I presented. I just wanted to post something with the general idea of a rating. How that rating system should work is up for discussion, but it should be done in a way that prevents people from killing alts to boost their rating past a certain point. You can never eliminate kill farming entirely, but you can make it so that it won't give you enough of a boost to land you on the leaderboards.

    As for level, I forgot about that factor as I'm so much geared towards end game. However, a good idea would be to factor in the level along with the rating in some kind of formula, so that a player fighting another player who is higher level than him has more to gain, while the higher level player has more to lose. And maybe apply a limit of 2 levels just like PvP currently has, so you cannot fight anyone higher or lower than you by more than 2 levels.

    The idea is to encourage people to want to fight players who are better or higher level than themselves. Otherwise you end up with a system where nobody will want to fight the best players. You can accomplish this by making such a formula where the potential rewards are higher when you fight a player with a higher rating, or who is slightly higher level than you are. Just as we all love fighting in elite dungeons because the drops are better, people will be lining up to fight Predator even though they know the chance of beating him is small, because he has a 999 rating and if they beat him they will receive a big boost in their rating.

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    then, it can be farmed with a pvp friend, like alternate kills.

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