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Thread: Random thoughts about...everything SL

  1. #21
    Senior Member Dragoonclaws's Avatar
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    We should change the name because Sniper is already for Ops. Reference: Snipertech armor lvl40

    Lets find a new name!

    I'm thinking about a kind of "Space Navy"

  2. #22
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    Alright daily blessing, I have a feeling that we need that, as people are screaming for it.

    But we can't just call it blessing b/c this is a Sci-Fi game, so let's come up with a new name...

    Experimental Augmentations
    Course: 1 week (with goody at end of week of course, for your pain and suffering)

    Day 1: Augmentation 1.0 - 1.25x random, could be dmg, armor, or xp. With a 0.75x penalty on hp, mana, OR -1 hp regen or mana regen, which is almost neglegible but there for show, side effects of augmentation, pain and suffering. Last a day (offline time included)

    Day 2: Augmentation 2.0 - 1.50x random, could be dmg, armor, or xp. With a 0.80x penalty on hp or mana. No regen deduct as a choice. Starting to get use to the augmentation. Last a day (offline time included)

    Day 3: Augmentation 3.0 - 1.75x random, could be dmg, armor, or xp. With a 0.85x penalty on hp or mana. Used to it even more. Last a day (offline time included)

    Day 4: Augmentation 4.0 - 2.00x random, could be dmg, armor, or xp. With a 0.90x penalty on hp or mana. Used to it even more. Last a day (offline time included)

    Day 5: Augmentation 5.0 - 2.50x random, with choices of TWO from dmg, armor, or xp. With 0.95x penalty on hp or mana. Last a day (offline time included)

    Day 6: Augmentation 6.0 - 3.00x random, with choices of TWO from dmg, armor, or xp. With no penalty. Last a day (offline time included)

    Day 7: Augmentation Finale - 3.00x dmg, armor, and xp. With gold/plat/equip.
    Last edited by Solid Scorpion; 02-20-2014 at 06:29 AM.
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  3. #23
    Senior Member Dragoonclaws's Avatar
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    How about a bomber instead of a sniper.

    It would be a class with extremely low armor, long range weapon, bombing weapon (rockets), high dodge, low critical, very high damage.

    It would be a hybrid between a Commando and an Operative

  4. #24
    Senior Member DivineMyth's Avatar
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    Quote Originally Posted by Dragoonclaws View Post
    How about a bomber instead of a sniper.

    It would be a class with extremely low armor, long range weapon, bombing weapon (rockets), high dodge, low critical, very high damage.

    It would be a hybrid between a Commando and an Operative
    How exactly would it be a hybrid between a com and op?

  5. #25
    Junior Member Fluttershai's Avatar
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    Quote Originally Posted by thecoldpath View Post
    How exactly would it be a hybrid between a com and op?
    Com b/c AoE weap and high dodge

    Op b/c low armor and high dmg

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  6. #26
    Senior Member DivineMyth's Avatar
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    Quote Originally Posted by Fluttershai View Post
    Com b/c AoE weap and high dodge

    Op b/c low armor and high dmg
    sounds so weird tho o.o

  7. #27
    Senior Member Dragoonclaws's Avatar
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    i thought about extreme high dodge, very low armor, Extreme high damage multi target, speed 1.2

    So its a destroying machine made to stay back and do damage. It can do group buffs, like crit and dodge, armor too. Basically, it hold a rocket, like eng hold handblasters, op hold dualweapons and com hold heavyweapons

  8. #28
    Senior Member Dragoonclaws's Avatar
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    Quote Originally Posted by Solid Scorpion View Post
    Alright daily blessing, I have a feeling that we need that, as people are screaming for it.

    But we can't just call it blessing b/c this is a Sci-Fi game, so let's come up with a new name...

    Experimental Augmentations
    Course: 1 week (with goody at end of week of course, for your pain and suffering)

    Day 1: Augmentation 1.0 - 1.25x random, could be dmg, armor, or xp. With a 0.75x penalty on hp, mana, OR -1 hp regen or mana regen, which is almost neglegible but there for show, side effects of augmentation, pain and suffering. Last a day (offline time included)

    Day 2: Augmentation 2.0 - 1.50x random, could be dmg, armor, or xp. With a 0.80x penalty on hp or mana. No regen deduct as a choice. Starting to get use to the augmentation. Last a day (offline time included)

    Day 3: Augmentation 3.0 - 1.75x random, could be dmg, armor, or xp. With a 0.85x penalty on hp or mana. Used to it even more. Last a day (offline time included)

    Day 4: Augmentation 4.0 - 2.00x random, could be dmg, armor, or xp. With a 0.90x penalty on hp or mana. Used to it even more. Last a day (offline time included)

    Day 5: Augmentation 5.0 - 2.50x random, with choices of TWO from dmg, armor, or xp. With 0.95x penalty on hp or mana. Last a day (offline time included)

    Day 6: Augmentation 6.0 - 3.00x random, with choices of TWO from dmg, armor, or xp. With no penalty. Last a day (offline time included)

    Day 7: Augmentation Finale - 3.00x dmg, armor, and xp. With gold/plat/equip.
    well, most actual players are very active. so this will be very bad for lower players, or new players. The buffs are extremely high. With that, i can cap within a week. If damage is highered, the farming rate will be obviously lowered.

    I suggest:

    Day 1: Increase 1.0 - 1.05x random, could be hit, armor, or xp. Last a day

    Day 2: Increase 2.0 - 1.1x random, could be hit, armor, or xp. Last 2h

    Day 3: Increase 3.0 - 1.15x random, could be hit, armor, or xp. Last 2h

    Day 4: Increase 4.0 - 1.25x random, could be hit, armor, or xp. Last 1h

    Day 5: Increase 5.0 - 1.25x random, with choices of TWO from dmg, dodge, or xp. With 0.95x penalty on hp or mana. Last 1h

    Day 6: Increase 6.0 - 1.50x random, with choices of TWO from dmg, dodge, or xp. With no penalty. Last 1h

    Day 7: Increase Finale - 1.25x dmg, armor, and xp.+1.1x reroll. last 30min. Next day, the Increase stays same, last for 30min.

    We can substitute daily enhancer, with this increase!

  9. #29
    Senior Member DivineMyth's Avatar
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    lel. we can never substitute daily enhancers.

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