I see a lot threads suggesting a new class, without even saying what class. So i was thinking; What about a dwarf class???
The dwarf class is smiliar to the warrior class, but a few differents:
-Its not a tank (Less Hp, a bit more armor as the mage class (Or it will be op: A good armoured high hp dwarf with very good DPS)
-It haves DPS skills
His main stat is STR, and his Primary stat is Int
He can wear a hammer and small swords/axes, not as big as the warrior's ones.
Let's say in season 6 there will be a myth Axe for him. He wears myth set, the axe and Legendary accesoires. Not full super gems, just the normal ones. He uses Malison
Critical chance: 10-20%
Damage: around 400-450
If u can see it's very balanced, but the Dps is high for someone with a lot HP
Skills, Im thinking about this, I will update it
The Scream of Bravery- Party Buff- Increases damage by 10% for 10 seconds for allies in range (Doesn't stack with the same buff from other dwarfs)
He raises his weapon in the air and screams
-+15% crit for 3 seconds
-+50 mana regen for 5 seconds
-Buffs stay active for 2 seconds longer
-Increases the range of effected area by 5
-Removes all debuffs on allies (Except stun or terrifying)
Cooldown 15 seconds
Ground smash- Aoe attack skill - 3 meters range - The dwarf smashes 3 times in the ground with an hammer.
Enemies will get stunned for 1 second and receive damage 3 times (100-200 each, more on a crit)
-Enemy stays stunned for 1 more second
-Range increased by 2
-Decreases enemy's hit chance by 20%
-Decreases enemy's speed by 20%
Cooldown 10 seconds
Warhammer- The dwarf attacks with a big hammer (Not as big as the entombed!) Deals 800-1000 damage, depends on enemies armor.
-Decreases cooldown by 1
-Increases impacted damage by 15%
-Increases critical chance by 10% for 3 seconds
-Chance to decrease enemies hit chance by 15%
Cooldown 5 seconds