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  Click here to go to the first Dev post in this thread.   Thread: Why we didn't make a new expansion for Pocket Legends in 2013

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    Quote Originally Posted by Accomplished View Post
    Quote Originally Posted by Samhayne View Post
    Quote Originally Posted by Multibird View Post
    What about BSM II? Part two, like teo said, just add 5 more reusable levels with new drops. That can give us 81 level cap. These drops don't have to be different, they can have better stats from previous cap, and the designs doesn't has to be different. You can also add more and longer quests with maybe new ctf maps 10 vs 10? With this new cap, maybe pvp balance could also be fixed.
    I have to refer you back to the "why don't you hire more people" portion of my original post. We already have the team (again, we're a small shop with only so many people to do stuff) tied up working on stuff that will get us the biggest bang for our buck. Recycling an existing set of zones and content is a good idea, but it won't just happen. I'm not saying it won't ever happen, but that's why we haven't done it up to this point.
    Maybe spend time to balance pvp/ctf by fixing the sets etc.
    Take a look at imxoriginal'a thread on pvp balance.
    Got some great stuff there^

    And then create the 10.10 map and a simple quest to get te 2 pc ten 3 pc ring
    10:10 Jeez Imagne The Lag Though
    Last edited by Kiwihawk; 01-12-2014 at 02:21 PM.

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