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Thread: prediction for new expansion

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    Senior Member Sheener's Avatar
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    Default prediction for new expansion

    I think they will do new mythic jewelry. A new mythic and arcane pet. And what I dont like is I think they will do a rogue arcane weapon which will make rogues insanely overpowered. I do think they will mark rogues crit and/or dodge down with this. Or rogues will have 60 percent dodge and crit. Which would be insane.

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    Default

    Dodge doesn't really affect things much, you can't dodge skills.

    You can dodge pet attacks though,

    They always nerf crit every season which is depressing.

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    Default

    Quote Originally Posted by Postulate1 View Post
    Dodge doesn't really affect things much, you can't dodge skills.

    You can dodge pet attacks though,

    They always nerf crit every season which is depressing.
    Yea, I wonder why Crit gets nerfed so much? I wonder how powerful Crits are when they get past 50%?

    Then again, when your Crit gets that strong, I doubt I would see a nerf thread from you.
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    Quote Originally Posted by Ebezaanec View Post
    Yea, I wonder why Crit gets nerfed so much? I wonder how powerful Crits are when they get past 50%?

    Then again, when your Crit gets that strong, I doubt I would see a nerf thread from you.
    Every season, one class is superior.

    I think next season is the rogues time to shine.

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    New arcane pet 15% dmg, 15 main stat, 10 str 10int 10dex 10% crit.. arcane ability aoe stun+crit 30%.. passive chance to snare, pull or reduce armor and dmg 15%.. ufff

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    Default

    How about new sorcerer spreadshot guns
    Or rogue throwingknife
    And warrior's gauntlet

    Just predicitng

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    Quote Originally Posted by Postulate1 View Post
    Every season, one class is superior.

    I think next season is the rogues time to shine.
    I don't ever recall seeing "nerf sorc" threads. Probably due to them never being superior.

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    Quote Originally Posted by Postulate1 View Post
    Every season, one class is superior.

    I think next season is the rogues time to shine.
    Imo rogues and warriors were superior this season, arcane staff did nothing for mages

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    In the next expansion Arlor the way will know it now will come to a end.

    We will have mosquitoe pet, mages will finally gain some height and become as big as wars.
    Rogues will run around with arcane mauls and wars...well wars will become early men and wander off naked in the jungle joining the dragkins and becoming our enemies.
    Last edited by Anarchist; 01-21-2014 at 01:44 PM.

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    Quote Originally Posted by Imjebus:1436614
    Quote Originally Posted by Postulate1 View Post
    Every season, one class is superior.

    I think next season is the rogues time to shine.
    I don't ever recall seeing "nerf sorc" threads. Probably due to them never being superior.
    I dont see you play how can you possibly know they still have the highest damage.
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    Quote Originally Posted by TheMiraclebird View Post
    I dont see you play how can you possibly know they still have the highest damage.
    I play my sorc all the time . Just a twink sorc hehe. c; but I do hear many endgame sorcs complain about balance.

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    Quote Originally Posted by Postulate1 View Post
    Every season, one class is superior.

    I think next season is the rogues time to shine.
    Rouges always shine lol

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    Quote Originally Posted by Imjebus View Post
    I don't ever recall seeing "nerf sorc" threads. Probably due to them never being superior.
    I believe sorcerers are not meant to carry a team. Yes, its possible for sorcerers to beat rogues or warriors. But in the end don't forget the role of a sorcerer. If you want to get many kills in pvp or tear up some bosses, become a rogue. If you don't want to die, become a warrior. If you like playing the supportive role (which is very important) play sorcerer. I believe all classes are balanced for the most part, you just have to look at it in different perspectives, a lot of the complaints about class balance almost always have to do with pvp.

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    Quote Originally Posted by Redheadwendy:1440354
    Quote Originally Posted by Imjebus View Post
    I don't ever recall seeing "nerf sorc" threads. Probably due to them never being superior.
    I believe sorcerers are not meant to carry a team. Yes, its possible for sorcerers to beat rogues or warriors. But in the end don't forget the role of a sorcerer. If you want to get many kills in pvp or tear up some bosses, become a rogue. If you don't want to die, become a warrior. If you like playing the supportive role (which is very important) play sorcerer. I believe all classes are balanced for the most part, you just have to look at it in different perspectives, a lot of the complaints about class balance almost always have to do with pvp.
    amen
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    Quote Originally Posted by Postulate1 View Post
    Every season, one class is superior.

    I think next season is the rogues time to shine.
    This seasons is definitely warriors... When do sorcs get a turn, so we don't have to *ahem* use five-skill-switcheroo just to survive.

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    Warriors are the supporters. Rouges are dominant right now. The only mythic I have r helm and armor.. I am war btw. But I have been consistently getting better than 2 to 1 kdr thos season. Rogues r cheap to gear decently now.

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    Quote Originally Posted by Redheadwendy View Post
    If you like playing the supportive role (which is very important) play sorcerer.. I believe all classes are balanced for the most part, you just have to look at it in different perspectives, a lot of the complaints about class balance almost always have to do with pvp.
    And how are sorcerers supportive? What is this magical balance you speak of? Perhaps I will have whatever it is you are having and then contemplate on the error of my perspective. Let me elaborate on my perspective of the classes

    Warrior: Less thinking and more bashing and thrashing to achieve your goal for great rewards
    Rogue: Quick thinking, timed right skill and a little luck to achieve that perfect crit. and the right opportunity for a well won end and for great rewards
    Mage: Lots of thinking, timed right skill, lots of running and praying for whatever algorithm can kick in to achieve a crit. or lag the enemy long enough for you to make a kill to achieve little to no rewards, increased frustration and a k/d ratio that would make no one green with envy.

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    Quote Originally Posted by Striderevil View Post
    And how are sorcerers supportive? What is this magical balance you speak of? Perhaps I will have whatever it is you are having and then contemplate on the error of my perspective. Let me elaborate on my perspective of the classes

    Warrior: Less thinking and more bashing and thrashing to achieve your goal for great rewards
    Rogue: Quick thinking, timed right skill and a little luck to achieve that perfect crit. and the right opportunity for a well won end and for great rewards
    Mage: Lots of thinking, timed right skill, lots of running and praying for whatever algorithm can kick in to achieve a crit. or lag the enemy long enough for you to make a kill to achieve little to no rewards, increased frustration and a k/d ratio that would make no one green with envy.

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    Last edited by Redheadwendy; 01-24-2014 at 04:08 AM.

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