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  Click here to go to the first Dev post in this thread.   Thread: Razor Shield Glitch

  1. #1
    Banned conradev's Avatar
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    Default Razor Shield Glitch

    Razor Shield allows rogues to be unstunnable for its duration if only the last upgrade is used...Gf

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    Guardian of Alterra Zeus's Avatar
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    You're misinterpreting. Stun immunity is part of the last upgrade.

    What happens is that if you add the 3 second upgrade, the Razor Shield has a chance of failing the fourth upgrade which ultimately makes the fourth upgrade useless.

    You can actually go 4/5 RS, without the three second upgrade and the stun immunity will still work. M

    So, alternatively, developers - please fix razor shield so that the final upgrade works properly whilst have the added duration upgrade.


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    Guardian of Alterra Zeus's Avatar
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    Default

    Clearly:Name:  image.jpg
Views: 144
Size:  144.1 KB

    "All movement impairing effects"

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    Senior Member Madnex's Avatar
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    Is this a joke? Just yesterday we had another brilliantly informed mage complain about the very same thing.

    This is a bug: http://www.spacetimestudios.com/show...zor-shield-bug
    This is not a bug: http://www.spacetimestudios.com/show...h-(please-fix)

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    Ridiculous, really. All because he could not kill me in CTF.

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    The three second upgrade makes it a chance of breaking. It still can grant immunity but it has a chance of failing.
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    Quote Originally Posted by Zeus View Post
    The three second upgrade makes it a chance of breaking. It still can grant immunity but it has a chance of failing.
    I noticed something similar. It appeared to begin failing after working on first cast. Rejoining the area resets this so it can be used once more.

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    Senior Member Instanthumor's Avatar
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    Lol@Conra

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    Snare, root, and slow are not the same as Stun.

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    Quote Originally Posted by conradev View Post
    Snare, root, and slow are not the same as Stun.
    Snare, root, and slow all come under the category of "movement impairing effects". Read the description for once... drunk

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    Quote Originally Posted by Instanthumor View Post
    Snare, root, and slow all come under the category of "movement impairing effects". Read the description for once... drunk
    Drunk? What is that supposed to mean...snare root and slow are different phenomena in the game from stun. If I am wrong about that then it is my mistake. That doesn't make me malicious, scheming, or a drunk.

    Thanks

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    It doesn't say it only removes stun. It removes all movement imparing effects for the duration of the skill, if that upgrade is implemented. This does not work if you add 3 extra seconds, so is self limiting due to the skill being broken.

    No rogue in their right mind uses Razor in pvp on a normal basis, since it takes away a slot that's needed. The long cooldown is impractical for almost any pvp situation where you could be using a skill with a 2 or 3 sec c/d instead.

    The spinning freedom upgrade works as it is intended, but like anything else, is useless when you actually need it, since once you are stunned, you can't use skills. The movement imparing release is also delayed so it starts about 1 second after your blades start spinning. Therefore the total immunity is somwhere under 3 seconds, which is actually total crap with the length of the c/d.
    Last edited by Serancha; 09-06-2014 at 06:18 AM.
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    Quote Originally Posted by conradev View Post
    Snare, root, and slow are not the same as Stun.
    A root is classified as a stun.

    Proof: Crawly

    Anyways, you should know by now not to rely on skill details alone. The description says all movement impairment effects & the details show a few examples. I assume that Juggernaut should be nerfed too then?



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    Razor glitch? 10m fix
    10m months that is..

  14.   This is the last Dev post in this thread.   #14
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    I've notified the devs of this issue. Thanks for letting us know!
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