Results 1 to 10 of 10

Thread: Scorch Shield drops when hit by an archer in KM3

  1. #1
    Senior Member Frohnatur's Avatar
    Join Date
    Mar 2013
    Location
    Illinois, USA
    Posts
    1,224
    Thanks Thanks Given 
    277
    Thanks Thanks Received 
    503
    Thanked in
    242 Posts

    Default Scorch Shield drops when hit by an archer in KM3

    Title says it. When an Archer hits me, the shield immediatly drops. This must be a bug.

    Also: the mana regen is a joke at endgame. Please replace it with a big health boost, since this pet makes my health stat look like at level 26.

    So far I'm very disappointed. It would be a nice defensive pet with the shield and all, but the loss in health makes it a dangerous pet instead.

    To add something positive, I like the speed boost. Would make it perfect for flagging or soloing, if it wouldnt be for the bad health stat.


    >->->-> Oldest & Finest German Guild in AL -- A Legend itself <-<-<-<
    Tipps, Tricks, Guides und mehr ---> heldenvonheute.forumatic.com

  2. #2
    Banned Solid's Avatar
    Join Date
    Jun 2013
    Location
    Posts
    1,716
    Thanks Thanks Given 
    177
    Thanks Thanks Received 
    299
    Thanked in
    166 Posts

    Default

    Pretty sure scorch does have a speed boost, the mana boost is OK.

    Hammerjaw has 8 m/s and I appreciate that.

  3. #3
    Member Toy's Avatar
    Join Date
    Feb 2014
    Location
    Toy Story
    Posts
    155
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    18
    Thanked in
    13 Posts

    Default

    Low level twinks really like the mana regen. Unlike PvE you cant use pots.

    Please note that not all pets are for endgames
    Every strike brings me closer to my next home run

  4. #4
    Senior Member Kakashis's Avatar
    Join Date
    May 2013
    Location
    Hidden Leaf
    Posts
    4,288
    Thanks Thanks Given 
    1,460
    Thanks Thanks Received 
    1,084
    Thanked in
    649 Posts

    Default

    Mana Gen is set in stone if you didn't like that and the lack of hp, you didn't have to buy! But your point about archer taking down shield in one shot sounds buggy! I've never died in km3 in a long time except when I used Scorch with shielding on go figure. I don't get why I'm still taking damage when it's still proc!
    IGN: Kakashi <Deviant Misfits> - We run PVE!

  5. #5
    Senior Member
    Join Date
    Feb 2013
    Posts
    2,177
    Thanks Thanks Given 
    117
    Thanks Thanks Received 
    1,248
    Thanked in
    446 Posts

    Default

    Quote Originally Posted by Kakashis:1490279
    Mana Gen is set in stone if you didn't like that and the lack of hp, you didn't have to buy! But your point about archer taking down shield in one shot sounds buggy! I've never died in km3 in a long time except when I used Scorch with shielding on go figure. I don't get why I'm still taking damage when it's still proc!
    Its not an invulnerability shield. Damage reduction for me was about 40%. The shield does seem to go down prematurely at times.

  6. #6
    Senior Member Zynzyn's Avatar
    Join Date
    Jan 2014
    Posts
    1,143
    Thanks Thanks Given 
    441
    Thanks Thanks Received 
    321
    Thanked in
    177 Posts

    Default

    Bought the pet for mana regen, crit and speed. The rest are bonuses. The shield needs to be reliable. I would prefer a 3 sec invulnerability shield over a 10 second dmg reduction one.

  7. #7
    Senior Member
    Join Date
    Feb 2011
    Posts
    2,587
    Thanks Thanks Given 
    993
    Thanks Thanks Received 
    1,058
    Thanked in
    506 Posts

    Default

    i've heard the shield absorbs 1500 damage when max level. it may be the archer got a hard crit on u. if ur scorch isn't max level then the damage absorbed will be less than 1500. mana regen sucks and has no business being in a mythic pet. They should change it to a mana regain %. Like u gain x% of ur mana every x amount of seconds. That way end game people will be able to use it also. As it is our mana pools are so large that u can't even notice +8 mana regen.

  8. #8
    Senior Member Frohnatur's Avatar
    Join Date
    Mar 2013
    Location
    Illinois, USA
    Posts
    1,224
    Thanks Thanks Given 
    277
    Thanks Thanks Received 
    503
    Thanked in
    242 Posts

    Default

    I'm not saying I get damage, I say the shield DROPS prematurely when an mob-archer hits me. That the shield absorbs only that much of dmg I'm totally aware of and I can live with it. But not that it drops even half a second after I build it up and then an archer hits me. I reproduced the bug and it appears steady, not only occasional.

    My twink rogue lvl 21 has about 1000 mana. Now: what good does a +8 mana do me here? Throws that twink level pet argument out of the window.

    Also what good does mana do to me, when I got no health boost? Especially at twink pvp? I die at the first aimed shot directed at me. No use anywhere for that laughable mana boost.

    The worst myth pet sts put out so far in my opinion. And I own them ALL.


    >->->-> Oldest & Finest German Guild in AL -- A Legend itself <-<-<-<
    Tipps, Tricks, Guides und mehr ---> heldenvonheute.forumatic.com

  9. #9
    Senior Member
    Join Date
    Aug 2013
    Posts
    935
    Thanks Thanks Given 
    181
    Thanks Thanks Received 
    353
    Thanked in
    171 Posts

    Default

    Quote Originally Posted by wvhills View Post
    i've heard the shield absorbs 1500 damage when max level. it may be the archer got a hard crit on u. if ur scorch isn't max level then the damage absorbed will be less than 1500. mana regen sucks and has no business being in a mythic pet. They should change it to a mana regain %. Like u gain x% of ur mana every x amount of seconds. That way end game people will be able to use it also. As it is our mana pools are so large that u can't even notice +8 mana regen.
    I completely agree with the change to % based mana regen. But I think they have been having issues trying to find a balance with it not completely breaking the game in terms of creating an infinite mana situation at higher levels.

    I dont know why they can't do the same thing they did for the shield where its based on level and not a static value.

    All it would need to be is 1-2% and nothing more.
    <The Collective> Retired Warrior/Born Again Rogue

  10. #10
    Senior Member
    Join Date
    Aug 2013
    Posts
    935
    Thanks Thanks Given 
    181
    Thanks Thanks Received 
    353
    Thanked in
    171 Posts

    Default

    They went +mana instead of +INT to avoid players getting that HP/stat boost imo.

    I pull aggro so at first i thought i just lost my shield cuz of all the damage i'm taking as a tank, but maybe it is glitched.
    <The Collective> Retired Warrior/Born Again Rogue

Similar Threads

  1. Scorch bug?
    By Kakashis in forum AL Technical Issues and Bugs
    Replies: 6
    Last Post: 02-24-2014, 06:24 AM
  2. Looking for where level 20 Elf Guard's Wing Shield drops.
    By ZForce in forum PL General Discussion
    Replies: 2
    Last Post: 10-16-2011, 11:52 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •