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  1. #1
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    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    (I believe making this an update or later expansion would be great for this game along with keeping it still sci-fi based,but also keeping it unique compared to other legends games, I am looking forward to adding new things if you guys are further interested)
    -Thanks!

  2. #2
    Senior Member Dragoonclaws's Avatar
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    Quote Originally Posted by Warlord0520 View Post
    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    (I believe making this an update or later expansion would be great for this game along with keeping it still sci-fi based,but also keeping it unique compared to other legends games, I am looking forward to adding new things if you guys are further interested)
    -Thanks!
    I love the idea. Great!

  3. #3
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    Quote Originally Posted by Dragoonclaws View Post
    I love the idea. Great!
    ty ty i try

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    *FULL LIST OF UPDATES IN ORDER*
    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    -Update Materials-
    Moon Dust +3 Intelect
    Vortex +3 Strength
    Light Particles +3 Dexterity
    *Combination of these three will be able to make a "Nova" which is a very powerful gem which increases Intelect by 2, Strength by 2, and Dexterity by2.*

    -Update Operatives Buffs to Weapons-
    -Operative(ONLY) Scopes.
    Tele-Scope: Increased ranged damage with weapons, +2 Dexterity
    Sunfire Scope: Increases damage with fire spells by 5% +2 Dexterity
    Scope of the Moon: Increases dodge by 5% +2 Dexterity
    Scope of Doom: 10% chance of being able to add a curse on the enemy(Enemy takes minor Damage over time) +2 Dexterity
    Primed Scope: +1 Dexterity +1 Strength +1 Intelect 5% hit
    Well-Optimized Scope: 2% Hit 2% Dodge +3 Dexterity( Slight chance to grant extra +5Hit% upon ranged attacks)

  5. #5
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    Quote Originally Posted by Warlord0520 View Post
    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    (I believe making this an update or later expansion would be great for this game along with keeping it still sci-fi based,but also keeping it unique compared to other legends games, I am looking forward to adding new things if you guys are further interested)
    -Thanks!
    Where in the world do you come up with these ideas?

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