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Thread: "Super" classes

  1. #21
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    *FULL LIST OF UPDATES IN ORDER*
    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    -Update Materials-
    Moon Dust +3 Intelect
    Vortex +3 Strength
    Light Particles +3 Dexterity
    *Combination of these three will be able to make a "Nova" which is a very powerful gem which increases Intelect by 2, Strength by 2, and Dexterity by2.*

    -Update Operatives Buffs to Weapons-
    -Operative(ONLY) Scopes.
    Tele-Scope: Increased ranged damage with weapons, +2 Dexterity
    Sunfire Scope: Increases damage with fire spells by 5% +2 Dexterity
    Scope of the Moon: Increases dodge by 5% +2 Dexterity
    Scope of Doom: 10% chance of being able to add a curse on the enemy(Enemy takes minor Damage over time) +2 Dexterity
    Primed Scope: +1 Dexterity +1 Strength +1 Intelect 5% hit
    Well-Optimized Scope: 2% Hit 2% Dodge +3 Dexterity( Slight chance to grant extra +5Hit% upon ranged attacks)

  2. #22
    Senior Member DivineMyth's Avatar
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    hahah nice xD

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    Quote Originally Posted by thecoldpath View Post
    hahah nice xD
    wait till you see what i have in mind for Commando's coming wednesday

  4. #24
    Senior Member DivineMyth's Avatar
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    Quote Originally Posted by Warlord0520 View Post
    wait till you see what i have in mind for Commando's coming wednesday
    >.> oh lord.
    SL: Divinemyth, TheColdPath, TheWarmPath
    DL: Roamings, Tentai, Cleanse

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    Forum Adept ZeroBlu's Avatar
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    Love the ideas now only if sts will considering adding new content to SL i would be happy hahaha
    |SL: Skittlefartz/Rainbowfartz/Mcfartz/Twistedinsane/Tobeornottobe/Vazar/Vazzar/Vaazzar/Zeroblu/Discopotato/Discopotato/Ninjaskar/Ninjascar/|AL: Vazar/Vaztron/Vazer/Vazzar|PL: Vaazar/Vazzar/Sentinel|

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    Quote Originally Posted by ipakash View Post
    Love the ideas now only if sts will considering adding new content to SL i would be happy hahaha
    -THURSDAY UPDATE-
    -ENGINEER-
    (enchants) on weapons with special effects to help boost their healing and defense.
    -Lightning enchant- lightning falls from the engineers weapon, often does lightning damage to enemies and brings back some of the damage done to heal the engineer.
    -Wind enchant- slight chance to slow the enemy once hit, but only for a short time, unique wind enchant effect.
    -Volcano enchant- chance to deal fire damage and return health to the engineer, unique fire enchant effect.
    -Water enchant- chance to cast water on the enemy freezing them for short time, unique deluge effect.
    -Primed enchant- blood drips from the weapon, with a chance to randomly deal each type of variants damage with a higher proc. rate from wind, fire, water, and healing the engineer.
    (Engineer can have 2 enchants, meaning one of each if he/she likes.)

    -THURSDAY UPDATE-
    -COMMANDO-
    (Weapon bayonett)on the commandos weapons which are for vanity and beneficial when it comes to pve or pvp.
    -Poisened spear bayonet, chance to poison enemy doing small damage to the enemy,bayonett drips green blood drops from spear.
    -Haunted voodoo spear, chance to haunt enemy, making them unable to control their character for a few, has unique skulls rotating around the bone spear at the end of the commandos weapon.
    (edited) smoking knife, smoke flows over the knife, chance to curse the enemy doing small damage and healing the commando.
    -Silver shaft, bright silver shaft at the end of the coms weapon, chance to push back the enemy.
    -Rotating primed Spear, rotates and is very large spilling red blood,chance to stun the enemy and push them back.

    Update coming Friday 3/6/14.
    Last edited by Warlord0520; 03-06-2014 at 06:36 PM. Reason: Edited commando bayonet

  7. #27
    Senior Member Zodiarck's Avatar
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    Default "Super" classes

    damn I love this thread xD, would be nice if a engie could equip a shield and glove at the same time or even have a special engie shield that was like a arm guard transformed the whole left arm on some bleach type ish xD
    Zodiarck L51 engineer
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    Quote Originally Posted by Zodiarck View Post
    damn I love this thread xD, would be nice if a engie could equip a shield and glove at the same time or even have a special engie shield that was like a arm guard transformed the whole left arm on some bleach type ish xD
    Sounds awesome, I was trying to ask some developers what they think but unfortunately it looks like their main focus is on arcane legends which is a platinum milking game with 0% potential compared to SL. IMO they would make more money on SL putting lockeds on there than AL. But I'll keep updating this thread because I'm not getting paid by them to update this game, I just want this game to advance forward and not die which is why I'm giving them some ideas

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    Default "Super" classes

    sts forums community is pretty supportive xD I get ya don't want anything but the best for sl
    Zodiarck L51 engineer
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    Default "Super" classes

    I can't edit my messages cause the sts forums app is F'd up for apple devices lol, but just letting you know i support ya thread
    Zodiarck L51 engineer
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  11. #31
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    Quote Originally Posted by Zodiarck View Post
    I can't edit my messages cause the sts forums app is F'd up for apple devices lol, but just letting you know i support ya thread
    thankyou sir much appreciated!
    -Warlord

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    -FRIDAY UPDATE-
    (Operative): Arbiter Scope: Chance to stun the enemy, and grant 5% crit, +5 dexterity. (low chance)
    (Engineer): Arbiter Enchant: Chance to fear the enemy, and heal yourself +5 intelect.(low chance)
    (Commando): Arbiter Dirk: Chance to fear the enemy, stun, and pushback all at once, +5 strength. (low chance)

  13. #33
    Senior Member Dragoonclaws's Avatar
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    Quote Originally Posted by Warlord0520 View Post
    -FRIDAY UPDATE-
    (Operative): Arbiter Scope: Chance to stun the enemy, and grant 5% crit, +5 dexterity. (low chance)
    (Engineer): Arbiter Enchant: Chance to fear the enemy, and heal yourself +5 intelect.(low chance)
    (Commando): Arbiter Dirk: Chance to fear the enemy, stun, and pushback all at once, +5 strength. (low chance)
    Try that with Zyrah Roh, she would still ram you XD

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    Default "Super" classes

    Quote Originally Posted by Dragoonclaws View Post
    Try that with Zyrah Roh, she would still ram you XD

    Hahaha xD

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    Quote Originally Posted by Dragoonclaws View Post
    Try that with Zyrah Roh, she would still ram you XD
    Ugh Zyrah.... Id rather tank a bio than fight her...
    |SL: Skittlefartz/Rainbowfartz/Mcfartz/Twistedinsane/Tobeornottobe/Vazar/Vazzar/Vaazzar/Zeroblu/Discopotato/Discopotato/Ninjaskar/Ninjascar/|AL: Vazar/Vaztron/Vazer/Vazzar|PL: Vaazar/Vazzar/Sentinel|

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    With a good team, you can fight her easy. 5 capped engis with 5 DM naps.... MASSSSSSSACRE.

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    -THURSDAY UPDATE- 3/13/2014
    New Vanity!
    -Robocop Set-
    *Robocop Visor: Black visory with shiny red looking laser.
    *Robocop Chest Armor: Silver, with some black, and red lights
    *Robocop Leg Armor: Silvery Black, with red lights by boots.
    *Robocop Arms: Silvery Black, With red light.
    *Robocop Motorcycle: Vanity "pet" Motorcycle, rewarded to the player for completing the quest, any level.
    *Robo Firearm: Black Snub Pistol, rewarded once players complete the quest, the pistol is then given to the player depending what level they are(Ex. level 5 player completes quest, he/she receives level 5 Robocop Firearm).
    -This vanity can set a theme for the "superclasses" Update-
    http://imgs.abduzeedo.com/files/arti...en-d5qrji2.jpg <----------is the image of Robocop.

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    Would look awesome... we just need more attention....

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    Quote Originally Posted by Dragoonclaws View Post
    Would look awesome... we just need more attention....
    True! I've spoken to a few mods, they've told me that they haven't had a expansion planned, but maybe they can take some key points from this thread I was hoping. Anyways, we will have to wait and see

    Will be updating this thread tomorrow!!

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    -Monday Night Update-
    (VETERAN REWARD UPDATE!)
    Star Legends Founders Leggings (Vanity)
    -for those who participated in the first week of star Legends
    -Looks like mechanical Leg armor with smoke fusing out of unconnected wires.
    Star Legends Mechanical Shield (vanity)
    -Mechanical looking shield for those who reserved their names for platinum when star legends came out.
    -Round shield with smoke fusing out of it
    Star Legends Loyal Armguards (vanity)
    -Mechanical arms with pruple stars flying off of them(Available after 1yr of playing SL
    Star Legends Loyal Chest Piece(Vanity)
    -Mechanical Chest Piece with Yellow stars flying off of it(Available for 2yrs of playing Sl)
    Star Legends Mechanical Robot Tracker(Vanity Pet)
    -Mechanical robot fuses black smoke steam(Awarded to those who have the Veteran 1 and 2 yr rewards)
    Quest: Destroy the enemy robots and obtain the broken mechanical arm to finish the quest from the invaders.
    Special (Titan Fall Event)
    Once completing this quest, you will recieve a Robot arm that can be used for any class, and is used in one hand.(works for any level)

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