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    Lightbulb (GUIDE) - Experiment Results Re-roll - Maps

    To be clearer , that maps show where more chance there is to win locked: these are the following.

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    No elixir,
    * (20 runs in each Map)
    * Leprechaum 15% lucky


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    = Brackenrigde =

    1 - Forest
    (20 runs / 3 locked )

    2 - Aqueducts
    ( 30 runs / 4 lockeds ) + 10 for that one friend say me!

    3 - Brackenrigde forest > ( Good place ) + ( Quick map )
    ( 20 runs / 5 lockeds )

    4 - Gold Mine - Good place But ( Slow map ) 4min!
    ( 20 runs / 6 lockeds ) > +4 bosses

    = Yrda Forest =

    1 - Yrda Outskirts
    ( 20 runs / 0 lockeds )

    2 - Rook's Hideout
    ( 20 runs / 3 locked + 1 ribbit'egg )

    3 - Yrda Forest > ( Good Place ) + ( Quick Map )
    ( 20 runs / 5 lockeds + 2 blight'egg ) + 2 bosses

    4 - Rook nest
    ( 20 runs / 0 lockeds + 1 flap jack' egg )

    = Nord =

    1 - Jurn Woods
    ( 20 runs / 2 lockeds + 1 Agust'egg )

    2 - Mount Spyr
    ( 20 runs / 0 lockeds )

    3 - Oltar Keep
    ( 20 runs / 1 locked )

    4 - Crystal Caverns
    ( 20 runs / 1 locked )

    5. hall of Valheim
    ( 20 runs / 0 locked )

    = Kraken Mines 3 (KM3) = ( Good Place ) + ( Quick Map )
    ( 20 runs / 6 lockeds ) +3 bosses

    = Kraken Isles =

    1. Windmoore Harbore more chance killing first boss! > ( Good Place ) ( Slow Map ) + 2 Bosses
    ( 20 runs / 4 lockeds )

    2. The Southern Seas
    ( 20 runs / 0 lockeds )

    3. Grob beach
    ( 20 runs / 1 locked )

    4. Ancient Mariner Reef
    ( 20 runs / 0 locked )

    5. Skull Cove
    ( 20 runs / 2 lockeds )

    = Dead City =

    1. Dead city Outskirt
    ( 20 runs / 1 locked )

    2. The Dead city
    ( 20 runs / 1 locked )

    3. Arcane Grounds
    ( 20 runs / 0 lockeds )

    4. Arcane Castle
    ( 20 runs / 2 lockeds )

    5. Tower of Mardrom
    ( 20 runs / 1 locked )

    = Suyal =

    1. Shadow Plains
    ( 20 runs / 2 lockeds )

    2. Forest Breach
    ( 20 runs / 2 lockeds )

    3. Forest of Shades
    ( 20 runs / 1 locked )

    4. Undiem Fields
    ( 20 runs / 0 lockeds )

    5. Ashral Tower
    ( 20 runs / 4 lockeds ) Hey good place for lvl up and Good place for drop locked of mobs.

     
    With elixir,
    * Leprechaum and Elixir +25% = Total = 40% lucky



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    = Brackenrigde =

    1 - Forest
    (20 runs / 5 lockeds )

    2 - Aqueducts
    ( 30 runs / 6 lockeds ) + 10 for that one friend say me!

    3 - Brackenrigde forest > ( Good place ) + ( Quick map )
    ( 20 runs / 12 lockeds + 2 Alejandro' egg)

    4 - Gold Mine - Good place But ( Slow map ) 4min!
    ( 20 runs / 10 lockeds + 1 Aspen'egg) > +4 bosses

    = Yrda Forest =

    1 - Yrda Outskirts
    ( 20 runs / 1 lockeds )

    2 - Rook's Hideout
    ( 20 runs / 4 locked + 3 ribbit'egg )

    3 - Yrda Forest > ( Good Place ) + ( Quick Map )
    ( 20 runs / 7 lockeds + 4 blight'egg + 1 Granite'egg) + 2 bosses

    4 - Rook nest
    ( 20 runs / 2 lockeds + 1 flap jack' egg )

    = Nord =

    1 - Jurn Woods
    ( 20 runs / 4 lockeds + 0 Auggust'egg )

    2 - Mount Spyr
    ( 20 runs / 2 lockeds )

    3 - Oltar Keep
    ( 20 runs / 3 lockeds + 1 Kelvin'egg)

    4 - Crystal Caverns
    ( 20 runs / 4 lockeds + 1 Harley'egg)

    5. hall of Valheim
    ( 20 runs / 2 locked )

    = Kraken Mines 3 (KM3) = ( Good Place ) + ( Quick Map )
    ( 20 runs / 17 lockeds ) +3 bosses

    = Kraken Isles =

    1. Windmoore Harbore more chance killing first boss! > ( Good Place ) ( Slow Map ) + 2 Bosses
    ( 20 runs / 7 lockeds ) + 2 bosses

    2. The Southern Seas
    ( 20 runs / 3 lockeds )

    3. Grob beach
    ( 20 runs / 3 locked )

    4. Ancient Mariner Reef
    ( 20 runs / 1 locked )

    5. Skull Cove
    ( 20 runs / 5 lockeds )

    = Dead City =

    1. Dead city Outskirt
    ( 20 runs / 2 locked )

    2. The Dead city
    ( 20 runs / 4 locked )

    3. Arcane Grounds
    ( 20 runs / 4 lockeds ) + 2 bosses

    4. Arcane Castle
    ( 20 runs / 2 lockeds )

    5. Tower of Mardrom
    ( 20 runs / 4 locked )

    = Suyal = ( This map are very good and more for the drop in mobs! )

    1. Shadow Plains
    ( 20 runs / 4 lockeds )

    2. Forest Breach
    ( 20 runs / 2 lockeds )

    3. Forest of Shades
    ( 20 runs / 3 locked )

    4. Undiem Fields
    ( 20 runs / 2 lockeds )

    5. Ashral Tower
    ( 20 runs / 6 lockeds )

    Results: Places with more Re-roll for lockeds > ELIXIR + LEPRECHAUM

    1. Kraken Mines 3 ( 17 )
    2. Brackrenrigde Forest (12)
    3. Gold Mine ( 10 )
    4. Yrda Forest ( 7 )
    5. Windmore Harbore ( 7 )

    Table Lockeds vs Map!


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    Conclutions:
    * More strong the boss , more Re-roll for chance to get locked!
    * Always is better to chose one Quick map
    * Keep farming in Party
    * With more lucky more chance! if you no knew 1 player can get 25% lucky for klass ( 30 min or 1hr ), 15% leprechaum and others 25% of shazbot ( 15 min)for one Total of 65% Lucky

    *
     
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    Ty everyone for read this Guide, I hope that this to be one big Help!
    Last edited by Hercules; 03-03-2014 at 10:38 AM.




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