I'm sure as we all know savage/strength is very over powered, I think sts should either fix Str/savage or un-nerf the game. Mages are meant for int. Birds are meant for dex. And bears are meant Str.
I'm sure as we all know savage/strength is very over powered, I think sts should either fix Str/savage or un-nerf the game. Mages are meant for int. Birds are meant for dex. And bears are meant Str.
"Never mess with a man that can end you, from a different zip code."-Sniper
cut like 30 dmg off the set and 20 dodge and add like 25 armor
also if fiery was more playable maybe more mages would choose it, especially since imo mages should be using staff
but even in pve its like getting 1 hit by bosses and 2 hit by mobs...
Int is fairly strong in pvp, as long as the Mage knows what there doing. But savage is so unfair 800 health and 50+ dodge and endgame with savage they get anywhere from 200-400dmg
Last edited by FFA; 03-05-2014 at 11:00 AM.
"Never mess with a man that can end you, from a different zip code."-Sniper
Nerf savage plz
Savage set users kill me in pvp
right now classes are:
bear: tanky AND high damage
Bird: squishy and moderate damage
Mage(with savage): tanky and moderate damage
what it should be:
bear: tanky and moderate damage
bird: squishy and high damage
mage: moderate health and moderate damage/ more of a support class.
it all boils down to the savage set. all other sets are fine. remove some damage from savage, the health dodge is fine.
imo mage should play like you said as a support classOriginally Posted by largecommand:1505561
or have a large dmg output with staff as a nuke since the skills for mage don't provide a full support build
the problem imo is non weapon gear adding damage remove dmg stat from all items but the weapons
Savage does need a damage nerf additionally int mages need an armored boost. Their armor has dropped since previous caps and now birds have more armor than a Mage.
The classes are currently all messed up.
And if every root, blind and blast is dodged?...Originally Posted by Daueden:1507438
Ironic when a dodge debuff gets dodged.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
any good mage knows to heal after shatteringOriginally Posted by Daueden:1507438
wow no combo
thats even if all 3 hit >.>
and if mage lands any lighting or debuff pretty sure thats not killing the pally
actually angel if you go back to ao3 and below int had the lowest armorOriginally Posted by angeldawn:1507514
not saying its right now, especially since int used to have the highest dmg
at ao3:
-cosmos staff: 145-195 dmg
-void bow: 135-180 dmg
-mega blaster, which was actually the better i guess, i think it gave higher skill dmg: only 120-165
now bsm:
-elite staff: 240-263
-fiery staff: 230-253
-elite bow: 263-303
-swift bow: 253-293
im using staff stats for mage cuz imo thats what they should be using, the fact they cant just proves how under armored they are, the lowest armor stat should have the highest dmg weapons
dont forget to compare the fiery 2h weapon to the 1h of the tank class
savage scythe: 234-254, and if you add the dmg from the shield its even more auto then the elite staff
pretty much explains why besides foxes and rhinos int classes are so rare in pvp
ofc there are those pl purists that play mages as int as they are supposed to be which should rly be respected, yeh I have my mage int, but i srsly almost never play it cuz I really cant successfully
pls share this luck with meOriginally Posted by Daueden:1509100
all i was saying about lighting and debuff, with maxed on those two it cuts atleast 70 dmg off the bird or 140 after crit, on a pally thats gonna prevent it from dying, even with a luck god like yourself
Once we get the AL expansion out the door, we'll have some more time in the schedule to make another pvp balance pass.
Daueden, they're just not dodging.
Usually, 3PC, 2PC, dragon dodged ringed pallies with savage dodge alot. Either that pallies you fight dont dodge/arent good, or stg luvs u right now.
I still find it ironic that a dodge debuffs can be dodged.
And thanks Sam!
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
thanks so much sam, also glad to know you keep your eye on this subforumOriginally Posted by Samhayne:1509110
yeh srslyOriginally Posted by Shadowstar:1509120
i still think making the dodge stat only affect auto attacks and weapon procs would be a huge improvement, would solve so much of the luck problems and still leave pve quite balanced
although pve may be the root of the problem
i think the taunt mechanic isnt working to give bears/rhinos aggro over the bird/mage huge skill dmg, so sts boosted bears with a huge rage and very powerful weapon to give them a nice dmg output to hold the aggro, obviously since birds and mages have rather low armor and health the dmg is too much to handle
no explanation for the insane dodge though
2PC doesn't have much dodge, a dragon ring outmatches.Originally Posted by Daueden:1509340
Well I find 2PC pallies easier than normal since they have less dodge.
Many pallies are new to the cap, and use dragon rings
Oldies usually have 3PC.
Same with bears.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
Lmao, its basicly just birds complaining about savage, you guys were op for so long when bsm dropped
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