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  Click here to go to the first Dev post in this thread.   Thread: Fix Str/savage?

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    Senior Member FFA's Avatar
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    Exclamation Fix Str/savage?

    I'm sure as we all know savage/strength is very over powered, I think sts should either fix Str/savage or un-nerf the game. Mages are meant for int. Birds are meant for dex. And bears are meant Str.

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    cut like 30 dmg off the set and 20 dodge and add like 25 armor

    also if fiery was more playable maybe more mages would choose it, especially since imo mages should be using staff
    but even in pve its like getting 1 hit by bosses and 2 hit by mobs...

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    Senior Member FFA's Avatar
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    Int is fairly strong in pvp, as long as the Mage knows what there doing. But savage is so unfair 800 health and 50+ dodge and endgame with savage they get anywhere from 200-400dmg
    Last edited by FFA; 03-05-2014 at 11:00 AM.

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    Nerf savage plz

    Savage set users kill me in pvp
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    Quote Originally Posted by Ruizhe View Post
    Nerf savage plz

    Savage set users kill me in pvp
    Thanks for stating the obvious.

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    right now classes are:
    bear: tanky AND high damage
    Bird: squishy and moderate damage
    Mage(with savage): tanky and moderate damage

    what it should be:
    bear: tanky and moderate damage
    bird: squishy and high damage
    mage: moderate health and moderate damage/ more of a support class.

    it all boils down to the savage set. all other sets are fine. remove some damage from savage, the health dodge is fine.

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    Quote Originally Posted by largecommand:1505561
    right now classes are:
    bear: tanky AND high damage
    Bird: squishy and moderate damage
    Mage(with savage): tanky and moderate damage

    what it should be:
    bear: tanky and moderate damage
    bird: squishy and high damage
    mage: moderate health and moderate damage/ more of a support class.

    it all boils down to the savage set. all other sets are fine. remove some damage from savage, the health dodge is fine.
    imo mage should play like you said as a support class
    or have a large dmg output with staff as a nuke since the skills for mage don't provide a full support build
    the problem imo is non weapon gear adding damage remove dmg stat from all items but the weapons

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    Quote Originally Posted by largecommand View Post
    right now classes are:
    bear: tanky AND high damage
    Bird: squishy and moderate damage
    Mage(with savage): tanky and moderate damage

    what it should be:
    bear: tanky and moderate damage
    bird: squishy and high damage
    mage: moderate health and moderate damage/ more of a support class.

    it all boils down to the savage set. all other sets are fine. remove some damage from savage, the health dodge is fine.
    Perfect explanation of current situation, dont forgot fox and rhino

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    Quote Originally Posted by FFA View Post
    Int is fairly strong in pvp, as long as the Mage knows what there doing. But savage is so unfair 800 health and 50+ dodge and endgame with savage they get anywhere from 200-400dmg
    Wrong get your facts straight....my pally has 660 health with 45 dodge....any bird that knows how to root and shatter blast can kill a pally not that hard

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    Default Fix Str/savage?

    Savage does need a damage nerf additionally int mages need an armored boost. Their armor has dropped since previous caps and now birds have more armor than a Mage.

    The classes are currently all messed up.

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    Quote Originally Posted by Daueden:1507438
    Quote Originally Posted by FFA View Post
    Int is fairly strong in pvp, as long as the Mage knows what there doing. But savage is so unfair 800 health and 50+ dodge and endgame with savage they get anywhere from 200-400dmg
    Wrong get your facts straight....my pally has 660 health with 45 dodge....any bird that knows how to root and shatter blast can kill a pally not that hard
    And if every root, blind and blast is dodged?...
    Ironic when a dodge debuff gets dodged.

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    Quote Originally Posted by Daueden:1507438
    Quote Originally Posted by FFA View Post
    Int is fairly strong in pvp, as long as the Mage knows what there doing. But savage is so unfair 800 health and 50+ dodge and endgame with savage they get anywhere from 200-400dmg
    Wrong get your facts straight....my pally has 660 health with 45 dodge....any bird that knows how to root and shatter blast can kill a pally not that hard
    any good mage knows to heal after shattering
    wow no combo
    thats even if all 3 hit >.>

    and if mage lands any lighting or debuff pretty sure thats not killing the pally

    Quote Originally Posted by angeldawn:1507514
    Savage does need a damage nerf additionally int mages need an armored boost. Their armor has dropped since previous caps and now birds have more armor than a Mage.

    The classes are currently all messed up.
    actually angel if you go back to ao3 and below int had the lowest armor
    not saying its right now, especially since int used to have the highest dmg
    at ao3:
    -cosmos staff: 145-195 dmg
    -void bow: 135-180 dmg
    -mega blaster, which was actually the better i guess, i think it gave higher skill dmg: only 120-165

    now bsm:
    -elite staff: 240-263
    -fiery staff: 230-253
    -elite bow: 263-303
    -swift bow: 253-293
    im using staff stats for mage cuz imo thats what they should be using, the fact they cant just proves how under armored they are, the lowest armor stat should have the highest dmg weapons
    dont forget to compare the fiery 2h weapon to the 1h of the tank class
    savage scythe: 234-254, and if you add the dmg from the shield its even more auto then the elite staff
    pretty much explains why besides foxes and rhinos int classes are so rare in pvp
    ofc there are those pl purists that play mages as int as they are supposed to be which should rly be respected, yeh I have my mage int, but i srsly almost never play it cuz I really cant successfully

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    Quote Originally Posted by fourleaf View Post
    any good mage knows to heal after shattering
    wow no combo
    thats even if all 3 hit >.>

    and if mage lands any lighting or debuff pretty sure thats not killing the pally
    My bird hits the combo EVERY single time against a pally...it is not a hard combo to hit, and int mages have an ability to use more skills than just lightning and debuff can they not?

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    Quote Originally Posted by Daueden:1509100
    My bird hits the combo EVERY single time against a pally...it is not a hard combo to hit, and int mages have an ability to use more skills than just lightning and debuff can they not?
    pls share this luck with me

    all i was saying about lighting and debuff, with maxed on those two it cuts atleast 70 dmg off the bird or 140 after crit, on a pally thats gonna prevent it from dying, even with a luck god like yourself

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    Once we get the AL expansion out the door, we'll have some more time in the schedule to make another pvp balance pass.
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    Daueden, they're just not dodging.
    Usually, 3PC, 2PC, dragon dodged ringed pallies with savage dodge alot. Either that pallies you fight dont dodge/arent good, or stg luvs u right now.
    I still find it ironic that a dodge debuffs can be dodged.

    And thanks Sam!

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    Quote Originally Posted by Samhayne:1509110
    Once we get the AL expansion out the door, we'll have some more time in the schedule to make another pvp balance pass.
    thanks so much sam, also glad to know you keep your eye on this subforum

    Quote Originally Posted by Shadowstar:1509120
    I still find it ironic that a dodge debuffs can be dodged.
    yeh srsly

    i still think making the dodge stat only affect auto attacks and weapon procs would be a huge improvement, would solve so much of the luck problems and still leave pve quite balanced

    although pve may be the root of the problem
    i think the taunt mechanic isnt working to give bears/rhinos aggro over the bird/mage huge skill dmg, so sts boosted bears with a huge rage and very powerful weapon to give them a nice dmg output to hold the aggro, obviously since birds and mages have rather low armor and health the dmg is too much to handle

    no explanation for the insane dodge though

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    Quote Originally Posted by Shadowstar View Post
    Daueden, they're just not dodging.
    Usually, 3PC, 2PC, dragon dodged ringed pallies with savage dodge alot. Either that pallies you fight dont dodge/arent good, or stg luvs u right now.
    I still find it ironic that a dodge debuffs can be dodged.

    And thanks Sam!
    My Mage is 2pc and doesn't dodge once I get rooted, it's not hard to land a root and win a pally/bear

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    Quote Originally Posted by Daueden:1509340
    Quote Originally Posted by Shadowstar View Post
    Daueden, they're just not dodging.
    Usually, 3PC, 2PC, dragon dodged ringed pallies with savage dodge alot. Either that pallies you fight dont dodge/arent good, or stg luvs u right now.
    I still find it ironic that a dodge debuffs can be dodged.

    And thanks Sam!
    My Mage is 2pc and doesn't dodge once I get rooted, it's not hard to land a root and win a pally/bear
    2PC doesn't have much dodge, a dragon ring outmatches.
    Well I find 2PC pallies easier than normal since they have less dodge.
    Many pallies are new to the cap, and use dragon rings
    Oldies usually have 3PC.
    Same with bears.

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    Lmao, its basicly just birds complaining about savage, you guys were op for so long when bsm dropped

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