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  Click here to go to the first Dev post in this thread.   Thread: Elite Underground Tombs Idea...

  1. #21
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    Sounds good. Glad devs agree with you En!

  2. #22
    Senior Member Candylicks's Avatar
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    Quote Originally Posted by Energizeric View Post
    Something that I thought of when coming up with this idea was to make us sorcerers useful again. In Shuyal Arena, sorcerers are pretty useless. There are no mobs for us to clear, and rogues
    are better at killing bosses and warriors are better at tanking. In most of the elite dungeons, rogues have a big advantage as can be seen from the timed runs leaderboard. This would be one rare elite dungeon where sorcerers would be the most useful class.

    This exactly. Good ideas here.

  3. #23
    Luminary Poster Energizeric's Avatar
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    Hrmm, this idea sounds familiar.....

  4. #24
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    Yes I want this.

    Sent from my XT1060 using Tapatalk

  5. #25
    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Farminer's View Post
    Yes I want this.
    Just wait another week, it's coming....

  6. #26
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    Quote Originally Posted by Energizeric View Post
    Just wait another week, it's coming....
    The planar tombs? No I don't like them to hard.

    Sent from my XT1060 using Tapatalk

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    Banned Raselph's Avatar
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    Quote Originally Posted by Energizeric View Post
    We haven't had any new tombs dungeons in a while, so here is a new idea...

    Imagine an elite tombs underground dungeon, but instead of easy mobs like you have in other tombs dungeons, the mobs here are tougher.

    You enter the dungeon on "level 1", you fight your way to the end, fight the mini-boss at the end, and then after beating the mini-boss, the doorway opens to descend down to "level 2". Level 2 has slightly tougher mobs than level 1, and the mini boss at the end of level 2 is also a bit tougher. After beating that mini-boss, the doorway opens to descend down to level 3, and so on...

    You cannot teleport directly to the level of your choosing, you can only enter the dungeon at the beginning. The bottom level is level 5, and the boss at the end of level 5 is a really hard elite boss. Since this entire run is more time consuming and harder than other elite dungeons, the rewards are higher as this elite boss only drops elite chests -- no junk greens or purples. The drop table looks like this:

    Common/White - Elite Copper Chest
    Rare/Green - Elite Silver Chest
    Epic/Purple - Elite Golden Chest
    Mythic/Orange - Elite Locked Crate (what is this?)

    Elite Locked Crates are like Locked Grand Crates of the Watch, except for the following differences:

    1) Elite Locked Crates contain 1 single item, not 3 items like Locked Grand Crates of the Watch

    2) Elite Locked Crates are guaranteed to give a mythic or arcane item. Which Mythic or Arcane item is totally random, and obviously the chance of an arcane item is lower than the chance of a mythic. So you could end up with a level 26 mythic helm, or you could end up with an arcane shard.

    3) Elite Locked Crates cost 100 plat to open (could be more maybe?)

    4) Elite Locked Crates are tradable, so if you loot one and do not have the plat to open it, then you can sell it -- probably for a ton of gold


    You will notice there is no legendary/pink item in the drop table. That is intentional. This way luck elixirs or leprechaun amulet will not help you re-roll to an Elite Locked Crate. You can re-roll to an Elite Silver Chest or to an Elite Golden Chest, but Elite Locked Crates will be a very rare item.
    i definitely nneed this idea...for our economy to be restored....

  8. #28
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    Anyone remember this old thread? Does any of this sound familiar?

    From my first post:

    Quote Originally Posted by Energizeric View Post
    You enter the dungeon on "level 1", you fight your way to the end, fight the mini-boss at the end, and then after beating the mini-boss, the doorway opens to descend down to "level 2". Level 2 has slightly tougher mobs than level 1, and the mini boss at the end of level 2 is also a bit tougher. After beating that mini-boss, the doorway opens to descend down to level 3, and so on...

    You cannot teleport directly to the level of your choosing, you can only enter the dungeon at the beginning. The bottom level is level 5, and the boss at the end of level 5 is a really hard elite boss.

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  10. #29
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    Quote Originally Posted by Energizeric View Post
    Anyone remember this old thread? Does any of this sound familiar?

    From my first post:

    Bravooooo...

    They made it... #Maus1-5




    # This guys should be rewarded with his favourite food to keep him generating awesome ideas

  11. #30
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    i agree with drops/and tomb idea but locked opening price is way too expensive imo.

  12. #31
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    Quote Originally Posted by Energizeric View Post
    Anyone remember this old thread? Does any of this sound familiar?

    From my first post:
    yes, I remember this post from a long time ago It's pretty much what the game is now, except that the drops are pretty grim and almost not worth running. Yes one person may get lucky and loot the mythic armor or a symia pet egg, but for the rest of the party it's a money pit.
    IGN: Kakashi <Deviant Misfits> - We run PVE!

  13. #32
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    Quote Originally Posted by Kakashis View Post
    yes, I remember this post from a long time ago It's pretty much what the game is now, except that the drops are pretty grim and almost not worth running. Yes one person may get lucky and loot the mythic armor or a symia pet egg, but for the rest of the party it's a money pit.
    I completely disagree with you, the 61 potency/brutality weapons/armors/helmets still have more then decent value. It seems like most people spent more time in complaining on the forums then actually running the maps themselves .

    Great thread Energizeric, hopefully they will not give up and instead keep on developing similar content

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