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Thread: New elites

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    Forum Adept greandeath's Avatar
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    Default New elites

    the new elite maps are so hard. I die 50+ times a run. Please fix the issue. The mobs have dmg equalivent to the shayul regular bosses. Fix the please!!!

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    Senior Member Xenobiotic's Avatar
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    I already made a thread on this issue.
    AL-Freelancer

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    Senior Member GoodSyntax's Avatar
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    They are not particularly hard, it's more that you just can't go in with guns blazing.

    Some of the mobs, like the healing tribesman, shielding totems and snakes that are immune to root/stun/snare, are game changers and require a new approach beyond a tank with Horn a Sorc with Clock and a Rogue with Aimed.

    In these new maps, you have to be able to separate mobs via resets, pull and distract while someone else goes ahead to take out totem, and prioritize your kills. For instance, the whelps are easy and not worth the time to focus attacks on when there are snakes around. The tribesman that heal must be prioritized because it leads to longer runs, etc.

    I appreciate the challenge here and while the bosses are letdowns, the maps themselves are very satisfying.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    Sorry for the person wearing the item legendary :((

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    we dono wear mythic, and always die :(

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    Senior Member Morholt's Avatar
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    Seems like a LOT of people are upset that they don't get to start out with overpowered gear from a previous season. lol
    Only those who risk going past the edge will find out how far they can go.

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    Y U NO USE POTS?? LOL.

    im loving it. Super hard means super strategic fun... even for maxed out chars.

    Nice one, STS.
    Hakuna Matatas

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    i runned with mauler,mage with sam,two of rest is mythic rogue...we died 20x in 6mins.zzzzzzzand we just leave
    rogue(crocodiile)level 23

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    Forum Adept LordDravek's Avatar
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    Quote Originally Posted by uunknownn View Post
    i runned with mauler,mage with sam,two of rest is mythic rogue...we died 20x in 6mins.zzzzzzzand we just leave
    Noob much? take your time. learn. If they made it easy, Id be plenty upset.
    Hakuna Matatas

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    Quote Originally Posted by Morholt View Post
    Seems like a LOT of people are upset that they don't get to start out with overpowered gear from a previous season. lol
    So true

    Quote Originally Posted by GoodSyntax View Post
    They are not particularly hard, it's more that you just can't go in with guns blazing.

    Some of the mobs, like the healing tribesman, shielding totems and snakes that are immune to root/stun/snare, are game changers and require a new approach beyond a tank with Horn a Sorc with Clock and a Rogue with Aimed.

    In these new maps, you have to be able to separate mobs via resets, pull and distract while someone else goes ahead to take out totem, and prioritize your kills. For instance, the whelps are easy and not worth the time to focus attacks on when there are snakes around. The tribesman that heal must be prioritized because it leads to longer runs, etc.

    I appreciate the challenge here and while the bosses are letdowns, the maps themselves are very satisfying.
    Yes! This is perfect! I might also add that the root skill is quite important here if the mage knows his clock well. That will keep the armadillo and other thingies in check while the rogues attack. of course, the warrior stands amidst all of this to maintain aggro!

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    Senior Member GoodSyntax's Avatar
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    The key is to root the scorns while rogues attacks the snakes. Kill priority is crucial! We saw hints of kill priority with those red crabs and gunners in Kraken, but here, it is a matter of life and death.

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    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    IMO, they should be harder.
    They are "elites" not "normal people can run these easilies", they should require more strategy this season's elites seem better than last season...

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    Quote Originally Posted by Solid View Post
    IMO, they should be harder.
    They are "elites" not "normal people can run these easilies", they should require more strategy this season's elites seem better than last season...
    I wouldn't mind if they are harder.

    This season poses a challenge and I'm enjoying it. LOL@people who want easy farming. Welcome to the world of REAL MMORPG.

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    Quote Originally Posted by keikali View Post
    I wouldn't mind if they are harder.

    This season poses a challenge and I'm enjoying it. LOL@people who want easy farming. Welcome to the world of REAL MMORPG.
    I've played plenty of real MMORPGs and top gear is difficult to obtain but regular mobs should not be able to kill so easily especially those with full myth who is basically in top lvl 41 gear already. STS has went a bit overboard here on difficult perhaps it was the dollar signs of all the plat revivals that did it. In addition I'm not seeing too many of the new gears that is worth farming these challening maps for.
    Last edited by jb57542; 03-25-2014 at 08:37 PM.

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    Lol y'all people shouting out like it's imposible
    I just run a gemmed lunar. All pinks
    460damage
    2 rogues
    1 tank
    Died 1w times in a 30min run

    You wanna know something funny?
    The boss is easier than everything else in the map
    Just sayin

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    The bosses are indeed easier than the trash. Like most elites, trash mobs are always a pain and once you get to the boss its smooth sailing.

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    Quote Originally Posted by keikali View Post
    I wouldn't mind if they are harder.

    This season poses a challenge and I'm enjoying it. LOL@people who want easy farming. Welcome to the world of REAL MMORPG.
    Right on.

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    1.1k armor and 3.7k health and the mobs one hit me

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    Quote Originally Posted by himanshugupt View Post
    1.1k armor and 3.7k health and the mobs one hit me

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    Like the whole mob or just one of 'em?

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    Quote Originally Posted by GoodSyntax View Post
    They are not particularly hard, it's more that you just can't go in with guns blazing.

    Some of the mobs, like the healing tribesman, shielding totems and snakes that are immune to root/stun/snare, are game changers and require a new approach beyond a tank with Horn a Sorc with Clock and a Rogue with Aimed.

    In these new maps, you have to be able to separate mobs via resets, pull and distract while someone else goes ahead to take out totem, and prioritize your kills. For instance, the whelps are easy and not worth the time to focus attacks on when there are snakes around. The tribesman that heal must be prioritized because it leads to longer runs, etc.

    I appreciate the challenge here and while the bosses are letdowns, the maps themselves are very satisfying.
    Agreed mate, tbh the new maps remind me of when i started playing AL and we did our first Elite Skull Cove. I actually really enjoyed these elites, they are hard, challenging and take TIME. It's not as simple as ploughing through the map with your OP gear. We ran War, Rogue and 2 mages and providing the mob group wasnt too large we were fine.

    Btw Kali we solved the totem pole issue with whimms, i simply pulled all the mobs away from the pole, dropped the clock to root and then froze them whilst the rogue took out the pole in seconds with no interferance

    Quote Originally Posted by Euldor View Post
    Like the whole mob or just one of 'em?
    Yes they are hitting extremely hard, i got hit for a 13.5k.

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