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Thread: [Complaints] Mobs' melee range, and ranged missile speed

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    Default [Complaints] Mobs' melee range, and ranged missile speed

    probably because of lag, but after looking at just normal daily quests' maps, i think that all mobs in AL is a little bit too powerful

    first is mobs' melee range... many melee mobs can hit when you thought that you were successfully taking range, out from their hits, but sadly, you got hit a lot, instantly, and you though it was lagged, but actually a 200 ms delay (based on average ping of 200) should not affecting you too much...

    and also how enemies arrows can hit you quickly... making ranged enemies perfectly strong, for being tougher, and having instantaneous damage...
    cmon... it is 'just' mobs... why make them so powerful?

    and yes... this is based on my experience on the recent scaled up maps...
    at least please, remove the potions' cooldown...

    thank you...

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    Senior Member Ebezaanec's Avatar
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    Default

    Why are you comparing Bard Quest mobs to new content mobs and otherwise? Bard mobs aren't even scaled properly lol

    Are you referring to normal mode or elite mode? If you are talking about normal, then I don't know where to follow. The mobs in normal mode are simple. Easy to dispatch. In elite mode, they are just a bit more resilient, but they will die.

    Mobs will be tough and sometimes tougher than the boss. Why? If the mobs were too easy, then everyone would reach the boss in a matter of minutes. The mobs are there to annoy and tire out the player(s) so they will struggle along the way to the boss. If they can overcome the mobs, their reward is facing the boss. If not, then they don't get to fight the boss.

    Is there a potion cooldown? I always thought that you would have to keep tapping it.

    Boy, imagine Elite with Potion Cooldowns or no potions at all (Like PL).
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    Default

    well, mobs in daily quest is just an example... if you played long enough, you must be realized that blue pigs' attack, shuyal wolfs', komodos', whelps' attack are ridiculously too quick.

    you think mobs should be harder? hmmm feel free to think that, but i'm pretty sure i'm not the only who have slept between the maps when fighting mobs (or am i the only one? lol)

    potions cooldown/delay does exist, about 1 sec i think

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