Page 1 of 2 12 LastLast
Results 1 to 20 of 28

  Click here to go to the first Dev post in this thread.   Thread: So I signed into PL today for the first time in a year...

  1. #1
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default So I signed into PL today for the first time in a year...

    I used to be a regular PL player before Arcane Legends was released, so today I decided to sign on to see what was going on in that game. It was kind of funny, I put on my uncrafted black dragon set, and became an instant celebrity. All 200+ people on my friends list were not online, and my old guild Dragons Lair was apparently disbanded as I had no guild.

    PL is pretty dead. Even in Balefort, which was always the most crowded place, there were only about a dozen people standing around. I did notice something however... There's something about the interface in PL which makes the game a bit more intimate than AL. I had forgotten how that was. At first I was thinking it was the screen rotation, but then I realized it is something else....

    In both AL & PL, players hang out around the auction. In PL the auction was in one town only (Balefort), so the crowds tended to be in that one town. In AL, the crowds are more spread out as almost every town has an auction. However, in order to access the auction in AL, you must be standing right next to it and then press the attack button. So everyone crowds on top of each other next to the auction hammer, and you cannot see who is standing there, nor can you view their avatar screens.

    In PL, all you had to do was tap the auction hammer from anywhere in the room and you could access the auction. So players tended to stay more spread out across the room, and it made for a much easier time looking at people's avatar screens. As a result, the game had a much more intimate feeling to it. Players spent more time checking out each other's stats and gear, and there was more chat between players about this sort of thing. You would get comments from someone "nice set!" while passing by or while just standing in town. This sort of thing happens much less often in AL.

    So I was thinking that STS should implement a change to the auction where you can access the auction from a distance as long as the auction is viewable on your screen. I think that would result in a nicer gaming experience in town.

    Any thoughts?

  2. The Following 12 Users Say Thank You to Energizeric For This Useful Post:


  3.   Click here to go to the next Dev post in this thread.   #2
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    Very interesting observation!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. #3
    Banned Anarchist's Avatar
    Join Date
    Nov 2013
    Location
    94 ➜ ∞
    Posts
    3,583
    Thanks Thanks Given 
    503
    Thanks Thanks Received 
    853
    Thanked in
    512 Posts

    Default

    Lol only you can notice stuff like that.

    #Respect.

  5. #4
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    I read it wrong. Adjusting the range in which you need to be in to access the auction and even better, getting rid of being forced to move closer when tapped sound like good ideas.
    Last edited by Madnex; 04-05-2014 at 01:42 PM.

  6.   Click here to go to the next Dev post in this thread.   #5
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    I did the original layout in Balefort with the three Arts. I put em on the treasure chests so people could see them when there was a mob around them. I'll have to check the trigger volumes, but they may be the same as the ones in AL. The difference may be that there is only one in Travellers' Outpost, and the three in Kraag are so spread out that lots of people just hit the first one they see.

    Still, super interesting to me...
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  7. #6
    Luminary Poster
    Join Date
    Sep 2012
    Posts
    7,274
    Thanks Thanks Given 
    955
    Thanks Thanks Received 
    939
    Thanked in
    615 Posts

    Default

    G, is there any possible way to make the UI of PL onto AL? because i really love pl's ui but not so much al's

  8.   This is the last Dev post in this thread.   #7
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    Swag, what specific aspects of the UI do you like better?
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  9. #8
    Senior Member Xenobiotic's Avatar
    Join Date
    Jul 2013
    Posts
    1,750
    Thanks Thanks Given 
    370
    Thanks Thanks Received 
    201
    Thanked in
    129 Posts

    Default

    Can we be able to rotate the screen in AL?


    Sent from my iPad using Tapatalk
    AL-Freelancer

  10. #9
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Camera rotation for AL has been suggested countless times since the very beginning. It's not hard itself to enable it (in fact, you just have to unlock it on a preference file) but all the environments were designed to be viewed from certain angles only so you'd see a lot of stuff incomplete if you rotated ATM.

  11. #10
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Quote Originally Posted by Justg View Post
    I did the original layout in Balefort with the three Arts. I put em on the treasure chests so people could see them when there was a mob around them. I'll have to check the trigger volumes, but they may be the same as the ones in AL. The difference may be that there is only one in Travellers' Outpost, and the three in Kraag are so spread out that lots of people just hit the first one they see.

    Still, super interesting to me...
    In season 1 when Kraag was the main town with 3 auction hammers, you still had everyone all bunched up in those 3 spots, and very few people standing in the middle area.

    The difference is in PL when you tap on one of the Arts, your character stays in his current location and the auction screen opens. In AL when you tap on the auction hammer, your character then walks over towards the auction hammer and stands next to it, and then the auction screen opens. So you end up with everyone in the same spot next to the auction hammer.

    The same thing applies to all NPCs. In PL if you tap on an NPC from across the screen, it opens the dialog. In AL when you tap on an NPC, your toon walks over to that NPC before opening the dialog.

    Also, it's often times hard to tap on the right spot in AL, so I find it much easier to just walk up to the NPC and then tap the "attack" button. In PL I never had any difficulty tapping on the right spot, so I think in PL there was more room for error. Either way, the result is that people stand very spread out in Balefort, but in AL everyone is all bunched up by the auction hammer. The resulting environment is not as nice as it becomes difficult to see who is there.
    Last edited by Energizeric; 04-05-2014 at 01:59 PM.

  12. #11
    Senior Member
    Join Date
    Oct 2013
    Posts
    884
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    64
    Thanked in
    44 Posts

    Default So I signed into PL today for the first time in a year...

    Just g's here spammmmmmm suggestions guys

  13. #12
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default So I signed into PL today for the first time in a year...

    Please, no skill UI changes ATM.
    Credits to Iady

  14. #13
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,470
    Thanks Thanks Given 
    242
    Thanks Thanks Received 
    63
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by Justg View Post
    Very interesting observation!
    Indeed.
    Never thought of this before.
    I support this idea

  15. #14
    Banned Anarchist's Avatar
    Join Date
    Nov 2013
    Location
    94 ➜ ∞
    Posts
    3,583
    Thanks Thanks Given 
    503
    Thanks Thanks Received 
    853
    Thanked in
    512 Posts

    Default

    As for suggestions, i brought this up when i played elite tindirin on my cell phone today.

    Differently on a pc were you can pot and attack on a phone or you pot or you attack so when mobs hit hard your reaction must be very fast but it takes at least 1 sec to move from skills to pots.
    In conclusion i think the green pot button should be near the skill hud and should be exactly were the mana button is now so it takes less time to move from skill spam to green pots spam.
    Last edited by Anarchist; 04-05-2014 at 09:33 PM.

  16. #15
    Luminary Poster
    Join Date
    Sep 2012
    Posts
    7,274
    Thanks Thanks Given 
    955
    Thanks Thanks Received 
    939
    Thanked in
    615 Posts

    Default

    Quote Originally Posted by Justg View Post
    Swag, what specific aspects of the UI do you like better?
    1. Camera rotating. As I know this will be hard to implement on an already developed game, I still think this is an interesting aspect of the game as it allows full view for the map.

    2. Checking out profiles. In AL, to check out a player, you have to click the character and then click inspect. I do not see the reason behind this as the options of the stuff given to choose once you have clicked the character is available in the inspect page. Also, if you needed to look at a specific character that is jumbled up near the auction house, it is nearly impossible as it usually A. pulls up auction house menu or B. pulls up a different character.

    3. Accidental platinum purchases. In PL, they will always have a second confirm button for purchases to ensure non-accidental clicks. I do not know how many times I have bought a damage elixir by pressing the wrong button in AL. Perhaps you can have a second confirm menu?

    Just some food for thought.

  17. #16
    Senior Member
    Join Date
    Mar 2013
    Posts
    943
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    43
    Thanked in
    30 Posts

    Default

    Am I the only one still drooling over the fact that energizeric still has uncrafted black dragon?

  18. #17
    Luminary Poster
    Join Date
    Jan 2013
    Posts
    7,148
    Thanks Thanks Given 
    1,330
    Thanks Thanks Received 
    1,113
    Thanked in
    788 Posts

    Default

    Yea I honestly think Energ is the only one who has one now

    Sent from my SAMSUNG-SGH-I337 using Tapatalk

  19. #18
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Quote Originally Posted by zhaucakieeIsDead View Post
    Am I the only one still drooling over the fact that energizeric still has uncrafted black dragon?
    Nope, just about everyone I ran into in PL wanted to be my friend LOL

    There was never any point for me to craft it as I never had a 3rd elite vanity, so was never able to combine a dragon ring with the elite vanity ring. So crafting it would only get me the visual effect and not any statistic advantage. So i never crafted any dragon sets and still have all 5 uncrafted.

    As for AL suggestions, I agree with #2 above -- that is another nice thing about PL, that you can just tap a player and see their avatar screen instantly. That extra click just makes it more cumbersome in AL and players are less likely to view your avatar screen. I noticed that in PL you almost always use the avatar screen to check out other players, where in AL you just tend to view them on the main screen as it's easier.

  20. #19
    Senior Member Kakashis's Avatar
    Join Date
    May 2013
    Location
    Hidden Leaf
    Posts
    4,293
    Thanks Thanks Given 
    1,474
    Thanks Thanks Received 
    1,086
    Thanked in
    651 Posts

    Default

    Haha AL is the future!
    IGN: Kakashi <Deviant Misfits> - We run PVE!

  21. #20
    Member
    Join Date
    Mar 2014
    Posts
    173
    Thanks Thanks Given 
    58
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by Anarchist View Post
    As for suggestions, i brought this up when i played elite tindirin on my cell phone today.

    Differently on a pc were you can pot and attack on a phone or you pot or you attack so when mobs hit hard your reaction must be very fast but it takes at least 1 sec to move from skills to pots.
    In conclusion i think the green pot button should be near the skill hud and should be exactly were the mana button is now so it takes less time to move from skill spam to green pots spam.
    Yes please.



    Sent from my iPad using Tapatalk

Similar Threads

  1. Its that time of year!!!
    By Sxybabrz in forum PL General Discussion
    Replies: 5
    Last Post: 11-04-2011, 08:42 AM
  2. It's that time of year again...
    By Conradin in forum PL General Discussion
    Replies: 6
    Last Post: 04-09-2011, 12:49 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •