- Free Respec weekend has come to a close.
- 2X Story Token Weekend has ended.
- In PvP, you can no longer capture the enemy's flag without controlling your own.
- Free Respec weekend has come to a close.
- 2X Story Token Weekend has ended.
- In PvP, you can no longer capture the enemy's flag without controlling your own.
Ohh wow
Any plans on flag lb? It will be hard now for new players.
3^_^
Conquistadorx ,
[SPOILER][/SPOILER]
Sweeeet )
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No more flag farming ?
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Hope this new ctf feature will be to some use
Ok.
Lets see how it will evolve now...
Ugh flag ap is gunna suck even more now T.T
But this will make flagging much more interesting
its cool to try new system in flagging
Thanks for the great weekend StG, free respec weekend is always awesome!
About the new flagging system wouldn't it make the already-hard-to-get-flagging-APs-that-turned-CtF-into-a-free-flag-room even more burdensome? Although I don't PvP too much I think this is bad news to new players who want to get to LB. More work for them while older players had a year of easier (but not necessarily less tiring) flagging advantage.
How are we meant to flag 10k it already takes 2months when I asked most people, now it's gonna take 1 year...
-__- I seriously don't understand how it's possible to get 10k flags.. Especially for a Mage I have to use gale force (sucks in PvP) and it still takes a long time. I think STS should increase the total flags to 10 instead of 5.. anyone agree?
Why don't reward a flag point to each member of the team? At the end, with this change, flagging should become a team effort.
Thanks for the good weekend event, but this flag update is just.... Too much.
Flagging is already extremely boring, but now it's worse.
Flag ap for new players is going to be literally impossible.
Can tank flag on opposite team while my guildmates cap. Maybe update with guild name lock to limit us from dominating both teams to ruin match. Policing players from teaming up like that would be counter productive IMHO though. If I was admin leet coder of AL I would disable join unless in party and party could only join as team or unable to join if team was full. First step would be to join as party and single player join random match. Basically joining friend, party, guild and being able to join opposite team is terrible feature for PvP and destroys competitive play. It's awesome for griefing and trolling people though. Combine that with PvP guilds creating alliances with other guilds and CTF can be unplayable. Or are the alliances a product of bad mechanics of guild, party and friends being able to join and occupy both teams? Sorry for tmtr
Last edited by Kidosmasher; 04-28-2014 at 03:01 PM.
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