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  Click here to go to the first Dev post in this thread.   Thread: Solution to Flagging APs

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    Luminary Poster Energizeric's Avatar
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    Default Solution to Flagging APs

    I think we all agree that the new flagging rules will make CTF a more competitive and enjoyable game for all and will eliminate the annoying turn-taking flagging that has been common for the past 6 months. However, now a new issues exists.... How can new players ever hope to reach the flagging leaderboards or get the 5k and 10k flagging achievements, when it is now considerably more difficult to get flags? These were already the most difficult achievements, and now they will become impossible.

    Here is my solution:

    1) Reset everyone's flag stats to zero.

    2) From this point forward, flag stats keep track of team flags, not individual flags. So if your team scores a flag, you get credit for a flag even if you were not the one carrying the flag. This will also help even out the clear advantage that warriors have always had in these APs. Sorcerers and rogues play a very important part in CTF, often serving as an escort, yet they don't get as many flags as the warrior is usually the one carrying the flag.

    In PvE we do not say that only the player who gets the kill shot receives the achievement for killing the boss. Everyone in the party gets the achievement. So the same should happen here with flags.

    3) As soon as this change is implemented, the flags leaderboard will also be reset, and from now on will keep track of team flags.

    4) Players who already have flagging APs will keep their flagging APs. They worked hard for them so they deserve to keep them.

    5) Players who are missing flagging APs can earn them with the new team flags. This should help make these APs easier, especially for sorcerers and rogues.


    Opinions??

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    Senior Member Hiosahaf's Avatar
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    I really like the ideas. I'd just like to point out that there are some of my friends who stayed at a lower level just to get the PvP APs (includes flags) for the LB. Now suppose my friend got 4.5K flags, it would be pretty unfair to him (compared to the time investment) that his flags are reset.

    Team flags can be an additional input, but not a substitution input for flags!

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    Or there could be a separate stat for team flags and self flags and only the team flags count towards AP.

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    Forum Adept Classychic's Avatar
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    Hio, even if someone already has N flags, those flags still weren't earned the same way they are supposed to now. Flagging takes time but 98% of those flags are FREE FLAGS, which is the very thing STS is trying to take away thru this patch.

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    Senior Member Hiosahaf's Avatar
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    Quote Originally Posted by Classychic View Post
    Hio, even if someone already has N flags, those flags still weren't earned the same way they are supposed to now. Flagging takes time but 98% of those flags are FREE FLAGS, which is the very thing STS is trying to take away thru this patch.
    Indeed Classy. It's just that some of them may be legit too (for some veterans). If you can separate them (free flags and earned flags), no issues!

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Hiosahaf View Post
    I really like the ideas. I'd just like to point out that there are some of my friends who stayed at a lower level just to get the PvP APs (includes flags) for the LB. Now suppose my friend got 4.5K flags, it would be pretty unfair to him (compared to the time investment) that his flags are reset.

    Team flags can be an additional input, but not a substitution input for flags!
    The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

    It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

    If you make such a major change to the rules, then you must reset the leaderboards.

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    Senior Member Kuragasi's Avatar
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    How about freeze single flags, make a new team flags have them add up to AP like CTF kills and tdm kills.

    So that way those that earned flags before keep what they invested but now can continue with new team flag way.


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    I don't recall a time when ctf was played to win games, honestly. As far as I've seen it, players randomly enter and do either of the two: kill or flag. But let's face it, we kill each other in games because that's where the fun is. But flagging was, for most part, only carried out because of the flag AP, not in order to win the game. The only legitimate flags I know of are those final flags made in order to end a game/clash that you are either winning (and don't want the other team to be able to fight back), or losing (because you don't want your team to suffer more deaths.

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    Senior Member Hiosahaf's Avatar
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    Quote Originally Posted by Classychic View Post
    I don't recall a time when ctf was played to win games, honestly. As far as I've seen it, players randomly enter and do either of the two: kill or flag. But let's face it, we kill each other in games because that's where the fun is. But flagging was, for most part, only carried out because of the flag AP, not in order to win the game. The only legitimate flags I know of are those final flags made in order to end a game/clash that you are either winning (and don't want the other team to be able to fight back), or losing (because you don't want your team to suffer more deaths.
    I used to play in fair flag fights actually back in SII

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    Quote Originally Posted by Hiosahaf View Post
    I used to play in fair flag fights actually back in SII

    Sent from my GT-I9500 using Tapatalk
    I honestly think that was the only time people ever played Capture The Flag

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    Senior Member Hiosahaf's Avatar
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    Quote Originally Posted by Energizeric View Post
    The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

    It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

    If you make such a major change to the rules, then you must reset the leaderboards.
    I think something similar happened to BC, correct me if I'm wrong. I'm not against this change actually, it's quite brilliant and I get your point. But if I used to play fairly back then (before it got spoiled) I would be quite frustrated.. but then, change does come at a price!

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    Quote Originally Posted by Energizeric View Post
    The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

    It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

    If you make such a major change to the rules, then you must reset the leaderboards.
    I think it's fairer to reset the leaderboards than to leave them the way they are. Those same players have already earned their Season 5 banners. It would be interesting to see who can make it to the top players' roster now with this new addition.

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    Senior Member Frohnatur's Avatar
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    I absolutely like eners idea. Its fair to all partys. I cannot understand how sts thinks this is a fair solution right now. I wish we would get a statement from them.


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    I agree with energizeric except the idea of resetting everyone's flags to 0. STS will never do this because many people with rage quit from working hard to earn 10k flags and then it gets erased? Something they could do is *starting now* when you capture a flag there will be new stats under Flag # that says team wins/losses and team flags. This way people can still see how many flags you had instead of erasing them completely. Also it would make sense to reset the flag lb to the new team flags because if you think about it everyone that is in lb for flags will get a banner every season because it's already too hard to beat them now. (Similar to how most of the top PvE killers could farm mobs from yeti the sorcerer in cc about 10k kills every 30mins)..then STS fixed it so it's harder to get PvE kills now.

    A new flagging system like this will make it fair for new players and maybe help ctf become actual ctf! Please look into this STS

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by Energizeric View Post
    The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

    It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

    If you make such a major change to the rules, then you must reset the leaderboards.

    This means AP leaderboard is affected also.
    You never know what you can do until you try
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    Forum Adept Kingslaughter's Avatar
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    +1 for these idea

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    Every time the opposing team scores a flag, everyone on the other team should get-1 flag point reduction, while the team that just flagged gets +1 flag. STS should give no banner/reward for this season's flagging LB, and remove 10k flag AP. Next season, they should reset flags, I think it might be a little to late already to do that now... How does that sound?

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    Senior Member Tehh's Avatar
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    I'm afraid team flags will just mean more ganging and blocking for the ap

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    Senior Member Fear's Avatar
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    Kinda confused on how u would put team flags on LB or even for AP. there's always a different team when u join a ctf match...

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Instanthumor View Post
    Every time the opposing team scores a flag, everyone on the other team should get-1 flag point reduction, while the team that just flagged gets +1 flag. STS should give no banner/reward for this season's flagging LB, and remove 10k flag AP. Next season, they should reset flags, I think it might be a little to late already to do that now... How does that sound?
    No, not a good idea. Most people will zero out eventually, and nobody is ever going to get to 5k flags or any decent number. You do have a good point though.... This latest fix does nothing to stop a guild from spot blocking so that their guildies on the other team can flag. The solution to spot blocking is to make it so that there is some negative affect on your stats when the other team scores a flag. And I have an idea..... (below)

    Quote Originally Posted by Tehh View Post
    I'm afraid team flags will just mean more ganging and blocking for the ap
    Just like you have Kills and Deaths, you should have team flags, and team flags against. A good player will be one who has a good ratio. Nobody will want to spot block and accumulate "flags against" while their buddies flag anymore than players will let their friends kill them in PvP so that they can get the kills.

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