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Thread: Teaser and New Skills!

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    Default Teaser and New Skills!

    New Skills in New client:



    Name:  Screenshot_2014-04-30-21-20-39-1.png
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    Exsisting skills won't be removed:



    Name:  Screenshot_2014-05-01-11-22-19-1.png
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    New teaser MAYBE on Friday:



    Name:  Screenshot_2014-05-01-11-21-44-1.png
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    Ooooh, teaser

    Sent from my SPH-L720 using Tapatalk
    Rogue: Angelicdove
    Mage: Intfire
    Warrior: Speedoftank

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    There'll have to be a free respec weekend right after the client is releases then.

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    New skill for sorcerers: +100% crit and +500% damage for 30 sec, 1 sec cooldown. Damage stacks. I love STS.

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    Quote Originally Posted by Instanthumor View Post
    New skill for sorcerers: +100% crit and +500% damage for 30 sec, 1 sec cooldown. Damage stacks. I love STS.
    And new skill for rogues:
    Eagle eye: if you are in their sight, you will be instantly KOed.

    Sorcs and warrs can't come near them. Lol
    Raymonddr (SORCERER) / Raymonddrjr (ROGUE) / Raymondjdr (WARRIOR)
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    Senior Member Sceazikua's Avatar
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    New skill for warrior:
    invicibility: reflects all effect of others to themselves including damage and debuffs without suffering any.

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    Quote Originally Posted by Instanthumor View Post
    New skill for sorcerers: +100% crit and +500% damage for 30 sec, 1 sec cooldown. Damage stacks. I love STS.
    Quote Originally Posted by Raymond05 View Post
    And new skill for rogues:
    Eagle eye: if you are in their sight, you will be instantly KOed.

    Sorcs and warrs can't come near them. Lol
    Quote Originally Posted by Sceazikua View Post
    New skill for warrior:
    invicibility: reflects all effect of others to themselves including damage and debuffs without suffering any.

    Hmm, sounds legit.

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    I have an idea for some skills mages can use:

    Whirlpool
    Sends water towards the enemy, AoE and roots on impact. Cooldown time: 15 seconds.
    Upgrades:
    • Overcome: Increases area to 14m
    • Weakening Whirlpool: Enemies will suffer -10% armor. Does not stack with other armor negating effects.
    • Debuff: Enemies will have their pet's effects canceled for 2 seconds.
    • Drawing in: Enemies nearby the target will be drawn in towards the target.


    Groundbreaker
    Smash into the earth with such force that you send ripples across it, stunning targets. Cooldown time: 10 seconds.
    Upgrades:
    • Protecting Earth: The caster will receive 10% armor boost on casting.*
    • Terror: Enemies will be briefly unable to score critical hits for 1 second.
    • Spreading Earthquake: The range of the Groundbreaker will be extended to 14m.
    • Leeching Ground: the caster's team will receive a portion of the health stole by Groundbreaker on its targets.**


    Two great team support skills

    *This could have a visual appearance of a pale brown (?) shield protecting the user.
    **I'm thinking 5% or so of the damage received by targets returned to the user? Like if Groundbreaker hits for 600 damage, the user gets 30 HP back. If it hits 5 targets for 600 damage each, the team gets a total of 150 HP back. Too OP? I don't think so!


    The idea behind this is for a pure supporting rather than damaging mage build to arise. The above 2 skills have plenty of buffs and debuffs (sort of like a warrior's vengeful blood and chest splitter/ax throw). This could result in many hybrid builds. Fire, Whirlpool, Shield, Heal. Fire, Curse, Whirlpool, Shield (Casting Curse after Whirlpool's armor reduction is over would be good, since Curse also reduces armor - or vice versa).

    The Groundbreaker could also be a tentative alternative to shield because of the self-heal and armor benefits, not to mention the feeble.

    Thoughts?

    EDIT: For Whirlpool's root, there can be a root immunity of 7s to prevent Whirlpool -> crawly rootlocking.
    Last edited by Alhuntrazeck; 05-01-2014 at 03:33 AM.

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    :00
    Last edited by Hoardseeker; 05-24-2014 at 10:48 AM.

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    Mm I thought up one for Warriors, too...

    Cry of Fury
    Buffs the caster with 20% armor (does not stack with other armor buffs - so no stacking maul proc and this ). Heals the user with 10% HP on casting. Adds +20 STR to all allies in range. 30s Cooldown.
    Upgrades:
    • Sacrifice: Replaces 30% damage for 30% armor and 10% HP.
    • Stealth: 25% chance to dodge attacks on tapping and 50% chance on charging.
    • Buff Removal: Removes all opponent's buffs for 2 seconds.
    • Focused Rage: By training you increase the duration of the Cry of Fury by 50%.

    My focus here was on making a tank warrior rather than a damage warrior (like most of this season's are). Imagine a tank with Vengeful Blood, Juggernaut, Cry of Fury and Horn of Renew. The ULTIMATE tank! Doesn't do damage but tanks!
    Last edited by Alhuntrazeck; 05-01-2014 at 04:16 AM.

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    Quote Originally Posted by Hoardseeker View Post
    Well, the new skills are already ready, so, they won't be looking into this

    EDIT: Stunning skills? I could use pets rather -_- , wut?only 150HP return?its not a skill...and the buffs are too low than a warrior,....skill like crawly stun for 7sec?Yea now Legendary mages can kill Top Geared Rogue xD
    Well, I was bored...xD
    About the HP return, yeah I said you could change that, maybe make it a 10% HP on return?
    Also we're not meant to be a buffing class IMO since we have no skills that have self buffs (while warriors have 4). Also you misunderstand my comment, I meant root immunity - that is, once rooted, a target cannot be rooted again for 7 seconds. This is how stun immunity works.

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    Quote Originally Posted by Alhuntrazeck View Post
    Well, I was bored...xD
    About the HP return, yeah I said you could change that, maybe make it a 10% HP on return?
    Also we're not meant to be a buffing class IMO since we have no skills that have self buffs (while warriors have 4). Also you misunderstand my comment, I meant root immunity - that is, once rooted, a target cannot be rooted again for 7 seconds. This is how stun immunity works.
    I would get attack skills rather than buffs , because its cap based

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    There's a new skill just for me in the new client. I been told secretly by da top peoples.

    While wearing a rusty helmet and holding a broken sword, I press da speshal skillz and everyone dies.

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    Quote Originally Posted by Hoardseeker View Post
    I would get attack skills rather than buffs , because its cap based
    Yeah I made the skills buff, debuff and do damage quite nice if I do say so myself. I wish it would be implemented!

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    Quote Originally Posted by Alhuntrazeck View Post
    Yeah I made the skills buff, debuff and do damage quite nice if I do say so myself. I wish it would be implemented!


    I thought people should see this in light of the new client.
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    Skill "types" that classes lack/should have.

    Warrior
    -Area based heavy debuff skill
    -attack that also heals? (Sounds OP, but the Paladin in PL has a very nice one)
    -Stronger stun (perhaps a buff that stuns when attacked?)

    Rogue
    -Stunning skill (as much as I hate the idea, they need one)
    -Mana return skill (maybe the useless regen one Paladins in PL have . Kidding, but not really. Be careful with this skill if one is made. If every rogue has infinite mana everyone is dying).
    -Long cool down buffs and/or skills warriors.

    Mage
    -Armor debuff skill
    -Overtime HP regen that does something noticable, unlike the life giver upgrade (Perhaps a "leech" attack?)
    -Long cool down buffs and/or skills like warriors.

    Also, we will probably need more skill slots on our skill map. I am already using six skills and will likely be using 5-6 when new skills are released.


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    Quote Originally Posted by crowsfoot
    Also, we will probably need more skill slots on our skill map. I am already using six skills and will likely be using 5-6 when new skills are released.
    Skills can no longer be swapped or removed while that skill is on cooldown.

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    Quote Originally Posted by Crowsfoot View Post
    Skill "types" that classes lack/should have.

    Warrior
    -Area based heavy debuff skill
    -attack that also heals? (Sounds OP, but the Paladin in PL has a very nice one)
    -Stronger stun (perhaps a buff that stuns when attacked?)

    Rogue
    -Stunning skill (as much as I hate the idea, they need one)
    -Mana return skill (maybe the useless regen one Paladins in PL have . Kidding, but not really. Be careful with this skill if one is made. If every rogue has infinite mana everyone is dying).
    -Long cool down buffs and/or skills warriors.

    Mage
    -Armor debuff skill
    -Overtime HP regen that does something noticable, unlike the life giver upgrade (Perhaps a "leech" attack?)
    -Long cool down buffs and/or skills like warriors.

    Also, we will probably need more skill slots on our skill map. I am already using six skills and will likely be using 5-6 when new skills are released.
    Sounds Best!

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    Senior Member Taejo's Avatar
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    Quote Originally Posted by Crowsfoot View Post
    Skill "types" that classes lack/should have.

    Warrior
    -Area based heavy debuff skill

    Agreed, however debuffing and stuns - in this game - quickly and thoroughly dissolve survivability in PvP. However, if implemented, there's a couple places this skill could be placed: 1) Add it to the taunt pulse of Juggernaut. Why? Because of the long cool down and slow pulse doesn't make it entirely OP. 2) Revamp Rally Cry and implement it somewhere in there. Who still uses this skill tree (and why?). I think its long overdue a revamp. 3) Add it as a passive proc with a very low chance (say, 10% when the skill is maxed 5/5).

    -attack that also heals? (Sounds OP, but the Paladin in PL has a very nice one)

    As cool as it sounds, I'd have to disagree with any sort of innate ability implementation into AL's warrior class. AL's warrior, in all its muscular glory, is a true bashing meat shield. Let's keep it that way. If we want to implement hybrids, let's skip the whole skill-based class building workaround and just implement new characters like PL did. If the devs don't want to have life siphon skills, then perhaps gems which add the chance to proc would be the next best bet.

    -Stronger stun (perhaps a buff that stuns when attacked?)

    Still waiting for shield bash to be implemented! I've always enjoyed the weapon-specific skills that some other MMOs incorporate into their games. E.g. you must be wielding a shield to activate shield bash (a long duration stun), or shield wall (provides extra armor/block buff), etc., and you must equip a 2her for skills like cleave and other heavy damage attacks. I think this would add a lot of diversity for players to build their characters' skill trees around, while also providing the under-geared players to give their character a slight boost in PvE and PvP. Of course, if weapon-specific skills are too much code to implement into this type of game, then just add them anyway and we'll have the choice to spec as we please
    Great thread. My responses to Crowsfoot's post in bold.
    Last edited by Taejo; 05-24-2014 at 11:43 AM.
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    Quote Originally Posted by Taejo View Post
    Great thread. My responses to Crowsfoot's post in bold.
    Addressing each bold point in order and, for my purposes, numbered. Your numbered points are addressed in subpoints of the respective paragraph and in order.

    1) the only debuff skill we have is axe, WM too if snare is counted. An area based debuff of hit chance, damage, dodge, or even armor would be interesting. Obviously you can't make this skill too powerful, mages serve most of the mob management spells.
    -Jugg doesn't need a buff.
    -RC sucks, I'd rather not preform surgery on a rotting corpse.
    -I like the idea of adding rare procs into passive. A penalty system against mobs for taking or dealing damage.

    2) Fair. To be honest, I prefer Paladin type characters who are mainly healing, party buff, and (if geared and speced) tanking. However, there is no flipping way I'm throwing away my warrior after how far I've gotten Crowsfoot. Therefore, I was trying to make the warrior class more Paladin like. Oh well, thank you for killing my dreams.

    3) Yes, but no. Yes, to weapon specific skills. But, I still want an area or multitarget stun skill that fits a full tanking spec. SS is great, but it doesn't taunt.


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