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  Click here to go to the first Dev post in this thread.   Thread: Input On Elixirs.

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    Senior Member Morholt's Avatar
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    Default Input On Elixirs.

    I posted this the other week, to see no response within the thread. Anyone have any input? Any solid testing done? Perhaps we can get an official word on this?


    I had been under the impression that max +speed was 25%? And the same for damage?
    I've always wondered why there are +30% for each in the combo, if it caps lower...

    In fact, I was just running around with a 25% speed elixir and then casting gale (with the speed upgrade) while running in a straight line and could not notice any change in my speed.
    I was going by eye, but I'm pretty certain I'd see identical times if I hopped into a timed map and ran straight to a wall or something, as I can visually notice the difference of no speed upgrades compared to using just a Guapo.

    Can we get a confirmation of these bonus caps? Otherwise...these 30% elixirs seem a bit nonsensical...
    Only those who risk going past the edge will find out how far they can go.

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    Developer - Inactive Samhayne's Avatar
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    % based changes for Damage and Armor and I believe Movement do not stack. They always take the highest value.

    So, the 30% Damage elixirs you mention are the biggest % bonus you can currently get in game.
    Last edited by Samhayne; 05-01-2014 at 12:50 PM.
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    Senior Member Commanderkeen's Avatar
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    Quote Originally Posted by Samhayne View Post
    % based changes do not stack. They always take the highest value.

    So, the 30% elixirs are the biggest % bonus you can currently get in game.
    What about the passive skill speed increase? You can get a 5% increase from that so does 30% speed elixer stack with that and we can get a 35% increase?


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    Quote Originally Posted by Commanderkeen View Post
    What about the passive skill speed increase? You can get a 5% increase from that so does 30% speed elixer stack with that and we can get a 35% increase?
    Sadly, passive movement, dam, and armor bonuses do not stack with elixirs. The highest % will override your passive.
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    Senior Member Commanderkeen's Avatar
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    Quote Originally Posted by Sirulian View Post
    Sadly, passive movement, dam, and armor bonuses do not stack with elixirs. The highest % will override your passive.
    Well that sucks. Thanks.


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    Senior Member Morholt's Avatar
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    Quote Originally Posted by Samhayne View Post
    % based changes do not stack. They always take the highest value.

    So, the 30% elixirs are the biggest % bonus you can currently get in game.
    So, you can ACTUALLY have +30% speed and/or damage?
    I'm aware of the inability to stack such bonuses; however, the real concern of this thread is whether or not that we really do get these bonuses. The cap for + speed and/or damage is what is in question: is it 25% or 30%?

    I take it, based on your reply, that since a skill's speed bonus won't stack with a speed elixir, and pre-existing knowledge that pets and passives get overridden by a damage elixir, it is safe to be under the impression that the speed passive does not work in conjuction to an elixir or a pet, correct?
    Only those who risk going past the edge will find out how far they can go.

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    Developer - Inactive Samhayne's Avatar
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    There is no cap. The biggest one rules. If you want the biggest damage % modifier available, then either go for the new 30%, or a combo.

    You are correct that the passives do not stack with a higher % modifier.
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    Forum Adept Capolista's Avatar
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    Quote Originally Posted by Samhayne View Post
    % based changes do not stack. They always take the highest value.

    So, the 30% elixirs are the biggest % bonus you can currently get in game.
    Then 30% luck combo elixir stacks with 25% luck + 15% luck from leprechaunt (70% total luck) is a mythos ??

    We only get 30% luck because it consider the biggest bonus ??

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    Senior Member Morholt's Avatar
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    Much thanks for the responses, Samhayne.

    And, of course, only the luck elixirs stack (such as buying a luck one, and then Klaas giving a combo), right, while the damage, speed, and defense take the rule of biggest one active (in the event that we used a damage elixir and received a combo)?
    Last edited by Morholt; 05-01-2014 at 12:51 PM.
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    Quote Originally Posted by Capolista View Post
    Then 30% luck combo elixir stacks with 25% luck + 15% luck from leprechaunt (70% total luck) is a mythos ??

    We only get 30% luck because it consider the biggest bonus ??

    I am pretty sure luck and xp elixirs stack.
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    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Zeus View Post
    I am pretty sure luck and xp elixirs stack.
    Yes, my comments were directed at % modifiers to Damage, Armor and Movement, not Luck or XP.
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    In other words choose your top pets and don't choose passives that the pet would normally over ride! Kalizzaa is king on finding this out and I was so shocked and disappointed when I found it out too!
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    Quote Originally Posted by Samhayne View Post
    Yes, my comments were directed at % modifiers to Damage, Armor and Movement, not Luck or XP.
    How about critical?

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    Quote Originally Posted by Samhayne View Post
    Yes, my comments were directed at % modifiers to Damage, Armor and Movement, not Luck or XP.
    But, excuse my noobyness, does the passives for +25 dex get affected, does a PET with bigger buff remove that passive?

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by jinathedemo View Post
    But, excuse my noobyness, does the passives for +25 dex get affected, does a PET with bigger buff remove that passive?
    No, it does not.
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    I personally think the stat buff system needs to be reconsidered. Since they dont stack, then half the passive skills are useless.

    Edit: Sam, if we have the armor buff from abaddon active, since it is a solid armor buff and not a percentage, would it stack with the armor % passive skill?
    Last edited by Zylx; 05-01-2014 at 02:18 PM.

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    Quote Originally Posted by Zylx View Post
    I personally think the stat buff system needs to be reconsidered. Since they dont stack, then half the passive skills are useless.

    Edit: Sam, if we have the armor buff from abaddon active, since it is a solid armor buff and not a percentage, would it stack with the armor % passive skill?
    They are claiming the fix for it has to come in a client update and will be here soon. unfortunately they told us the same thing when they said they were fixing the passives not showing up on your stats. like 9 months ago. So for now. as kakashis said, pick your top pets. Center your build around them.
    Im quite fumed that my perfect gemmed archon of potency's 2% damage isnt actually applied though. took some time to get that gemmed.
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    Quote Originally Posted by Samhayne View Post
    Yes, my comments were directed at % modifiers to Damage, Armor and Movement, not Luck or XP.
    when I combine combo Elix Klaas, passive 5% speed, and the speed boost plus 12% of the kettle. why even more slowly than when it does not use 12% speed boost kettle. does anybody ever tried?

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    Quote Originally Posted by Zeus View Post
    No, it does not.
    Wich basically means that unless you use the same PET every single minute, those 3 stat effecting passives are the Only good choices?

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    Quote Originally Posted by jinathedemo View Post
    Wich basically means that unless you use the same PET every single minute, those 3 stat effecting passives are the Only good choices?
    Not necessarily, a pet like Samael gives great stat effected passives on top of damage and crit. Arcane pets are usually well balanced in that category.

    However, for legendary pets, that is a good rule to follow.
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