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Thread: Singe: Replaced that unuseful dmg reduc 4%

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    Senior Member epicrrr's Avatar
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    Default Singe: Replaced that unuseful dmg reduc 4%

    Singe bonus of Damge reduction 4% should be really replaced with something more useful, lets face it nobody really needs that 4% is just too low to be felt. Replacing it with 12% speed bonus or 10% would really make a lot of people satisfied.

    opinions? i have him on a warrior
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    Senior Member Sceazikua's Avatar
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    Default

    lol ...

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    Luminary Poster Bless's Avatar
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    STG said that they will not replace the dmg reduction. So its futile to ask.
    Credits to Iady

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    Senior Member Serancha's Avatar
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    4% may be nothing at level 11, but it can be significant at end game.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Banned keikali's Avatar
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    LOL, are you serious?

    That is one of the BEST stats on Singe. Especially for a Warrior who is tanking, period. Removing or replacing this stat defeats the whole purpose of the pet.

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    Senior Member epicrrr's Avatar
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    Quote Originally Posted by Bless View Post
    STG said that they will not replace the dmg reduction. So its futile to ask.
    :| ok

    Quote Originally Posted by Serancha View Post
    4% may be nothing at level 11, but it can be significant at end game.
    Do I understand this correctly?

    Dmg reduc 4% is basically + 4% of your current armor?
    or is it something like incoming dmg 100 then singe 4% reduced it too 96?
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    Forum Adept deathwraithx's Avatar
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    Default

    Quote Originally Posted by epicrrr View Post
    :| ok



    Do I understand this correctly?

    Dmg reduc 4% is basically + 4% of your current armor?
    or is it something like incoming dmg 100 then singe 4% reduced it too 96?
    Should be incoming damage

    Sent from my Xperia U using Tapatalk 4

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    Senior Member UndeadJudge's Avatar
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    Default

    Quote Originally Posted by epicrrr View Post
    :| ok



    Do I understand this correctly?

    Dmg reduc 4% is basically + 4% of your current armor?
    or is it something like incoming dmg 100 then singe 4% reduced it too 96?
    I believe level is a factor in damage reduction. If I recall correctly, Armor / Level = Dmg Reduction %. So while an armor pet at level 11, like prance for example, gives almost 6% DR, at level 41 it doesnt even give 1.5. I'm pretty sure Singe would just add 4% damage reduction on top of the calculated damage reduction of your armor.

    I'm a little bit unsure about the formula however, seeing as a level 1 would have 110% DR with abaddon...hmm.

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by epicrrr View Post
    :| ok

    Do I understand this correctly?

    Dmg reduc 4% is basically + 4% of your current armor?
    or is it something like incoming dmg 100 then singe 4% reduced it too 96?
    Damage reduction and armor are two different things. I do not believe anyone knows the actual calculations for this, since it is so difficult and time consuming to test. It should be that if someone hits you 100, it is now 96, but the way calculations work in this game, I very much doubt it is that simple.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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