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Thread: Mana as a factor of Dodge

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    Member Jenvy's Avatar
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    Lightbulb Mana as a factor of Dodge

    So I've been thinking of a way to buff rogue mana without making game breaking changes.

    And I think I've finally figured out how to do it.

    Every time a player (all classes not just rogues) dodges successfully, a percentage of their mana is restored (15% seems reasonable).

    The regen would not be without some amount of risk, as a player would have to expose themselves to damage for it to proc.

    What do you think devs?

    Edit: since people think 15% would be op, how about 5%?

    And don't tell me that's op or I'll freaking slap you. Even if you jumped into a melee with 70% dodge and managed to dodge 15 of 20 attacks, that wouldn't even net you a full bar of mana.

    The suggestion is the mechanism of return, not the percent returned.
    Last edited by Jenvy; 05-07-2014 at 07:35 AM.

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    Senior Member Xeusx's Avatar
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    Holy!
    +100000000

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    Senior Member Orageunas's Avatar
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    +1000000000!

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    Senior Member Xeusx's Avatar
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    Quote Originally Posted by Orageunas View Post
    +1000000000!
    Lol look at this

    HOLY!
    +1000000000000000000000000000000000

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    Senior Member Instanthumor's Avatar
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    Lol NOPE.

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    You are pretty new to AL. Aren't you?

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    Senior Member Orageunas's Avatar
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    Quote Originally Posted by Zeusblade:1628160
    Quote Originally Posted by Orageunas View Post
    +1000000000!
    Lol look at this

    HOLY!
    +1000000000000000000000000000000000
    Lol but seriously this idea isnt going to happend...

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    Lol@15%. OP much?

    Rogues dodge like half the auto attacks and pet attacks. 15% per dodge is way over 200% mana in a group fight! ESPECIALLY IF YOU USE RAZOR SHIELD.

    Besides, mana is basically the rogue's only weakness. Remove that, and what do you have? A killing machine with nothing holding it back.

    (Also, no use for mages! D:> I'll miss us mana batteries)

    -1.

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    Senior Member Sceazikua's Avatar
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    LOL ...

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    Quote Originally Posted by Alhuntrazeck View Post
    Lol@15%. OP much?

    Rogues dodge like half the auto attacks and pet attacks. 15% per dodge is way over 200% mana in a group fight! ESPECIALLY IF YOU USE RAZOR SHIELD.

    Besides, mana is basically the rogue's only weakness. Remove that, and what do you have? A killing machine with nothing holding it back.

    (Also, no use for mages! D:> I'll miss us mana batteries)

    -1.
    ^ agreed, useless for warriors as well. Mana is of no issue for us. I fought a rogue that dodged one skill & 5 melees in a row after that, that'd be 90% back off the bat. Too much, warriors already have trouble killing rogues, no mana is usually the only way they win.
    Last edited by Theholyangel; 05-07-2014 at 06:06 AM.
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    Forum Adept Archerios's Avatar
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    Nope nope nope.As a sorcerer, I prefer to play save and not to get hit so I have a chance to restore some of my mana point.
    I still remember when warrior vengeful blood skill just restore their mana 100% everytime they use it and what do we get?HoR + Vengeful blood = Invicible.
    Rogue got 45%+ dodge and its almost half of every attack they will have a chance to restore their mana.
    Instead,put some of your stats point to int wont hurt you much or use pet that can heal your mana.

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    Senior Member epicrrr's Avatar
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    -1. nope nope nope nope
    Kronos Divine Guild Development PICS HERE -- PVP VIDS HERE AL Retiree

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    Member Jenvy's Avatar
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    Fine how about 5%?

    The amount returned isn't really the suggestion. The mechanism is. It would obviously need to be adjusted to not be OP.

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    Forum Adept CrazyTank's Avatar
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    Quote Originally Posted by Jenvy View Post
    Fine how about 5%?

    The amount returned isn't really the suggestion. The mechanism is. It would obviously need to be adjusted to not be OP.
    no. Don't you understand what they said? They are not talking about %. If you have trouble playing rogue because of mana then shift to mage/warrior

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    Senior Member Spell's Avatar
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    I'll agree if it restores HP on mage instead of mana =P

    Honestly I don't think this would be implemented. But good idea.

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    Member Jenvy's Avatar
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    Quote Originally Posted by Explicit Fire View Post
    no. Don't you understand what they said? They are not talking about %. If you have trouble playing rogue because of mana then shift to mage/warrior
    Fine, let's make it 1% return. As I said, the % back is not my argument.

    With 1%, say you dodge 15 times in a pvp clusterfck. If it was 1% return that would only be 15% back. That's maybe like 2-3 aimed shots, even if you have 1800+ max mana with singe and arcane ring.

    So no. I don't understand why the mechanism itself is unreasonable.

    If you're simply arguing that endgame rogues don't need a plausible way to effectively regen some of their mana (pet regen is generally crappy), then we're at an impasse, because I disagree.
    Last edited by Jenvy; 05-07-2014 at 08:14 AM.

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    Luminary Poster Bless's Avatar
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    +100000!

    Love the idea! And 1% or 2% is fine, and maybe too low if I'm not being to forward, atleast this could help one of the (useless) main stat of a rogue be actually useful - from a pvp perspective.
    Credits to Iady

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    No no no -1000000000.


    You're getting into the "+" point of Sorcs, Indeed Rogues must lack Mana and get Killed by Sorcs *Muhahahah* or They Spam Aimed Shot and land into Killing Spree

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    Senior Member Giuewek's Avatar
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    -1!!

    Sent from my HTC Desire C using Tapatalk

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    If that happened, Warrior vs Rogue = *.*

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