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  Click here to go to the first Dev post in this thread.   Thread: Isn't it time the Ker'shal Scepter finally gets fixed?

  1. #141
    Luminary Poster Energizeric's Avatar
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    Our stuns just don't work as reliably as they used to. Against warriors they almost never work, and against rogues some of the time. We need a reliable stun that is going to work no matter what. It will be a proc, so it will only happen some of the time, but when it procs the enemy should be stunned always. That is how it was with the runic gun proc. Since it's a proc and not automatic, it should override stun immunity.

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  3. #142
    Robhawk
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    I send Remiem a PM to have a look at this thread, perhaps it helps. Perhaps it helps when all of you send him a PM ?

    I cant believe non of the mods/devs said ANYTHING here! It just makes me angry!

    @kahel: Although we are not best friends on the battlefield do to the karma/magnum BS, here we play on the same side.
    Last edited by Robhawk; 07-18-2014 at 05:03 AM.

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  5. #143
    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Energizeric View Post
    Our stuns just don't work as reliably as they used to. Against warriors they almost never work, and against rogues some of the time. We need a reliable stun that is going to work no matter what. It will be a proc, so it will only happen some of the time, but when it procs the enemy should be stunned always. That is how it was with the runic gun proc. Since it's a proc and not automatic, it should override stun immunity.
    Fireball + samael/slag = at least one stun/terrify/panic per match, no excuses.

    Clashes are already reliant on stuns and when max geared teams fight, matches are full of stun/panic/terrify.
    Last edited by Bless; 07-18-2014 at 10:54 AM.
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  6. #144
    Senior Member Instanthumor's Avatar
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    Quote Originally Posted by Energizeric View Post
    Our stuns just don't work as reliably as they used to. Against warriors they almost never work, and against rogues some of the time. We need a reliable stun that is going to work no matter what. It will be a proc, so it will only happen some of the time, but when it procs the enemy should be stunned always. That is how it was with the runic gun proc. Since it's a proc and not automatic, it should override stun immunity.
    I think the stuns are reliable. During 1v1's (it's easy to tell) the first charged Fireball always stuns. For warriors, rogues, and mages. Remember there is also stun immunity, so you can't rely on every single charged Fireball to work. You should also invest a skill point in the stun upgrade for lightning. It's very much worth the skill point for 1v1's.

  7. #145
    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Instanthumor View Post
    During 1v1's (it's easy to tell) the first charged Fireball always stuns.
    You are not the first person who has said this to me. I'm starting to think that somehow my character is flawed then. My first charged fireball almost never stuns anymore. It used to in season 4, now very rarely. I have all 5 upgrades to fireball. I'm not sure what to do about this, but it really almost never works anymore. Warriors just laugh it off and keep moving like nothing happened, and rogues sometimes are stunned, but often times not. Sorcerers are the only ones who are always stunned.

  8. #146
    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Energizeric View Post
    You are not the first person who has said this to me. I'm starting to think that somehow my character is flawed then. My first charged fireball almost never stuns anymore. It used to in season 4, now very rarely. I have all 5 upgrades to fireball. I'm not sure what to do about this, but it really almost never works anymore. Warriors just laugh it off and keep moving like nothing happened, and rogues sometimes are stunned, but often times not. Sorcerers are the only ones who are always stunned.
    Warriors are immune to stun from an upgrade to juggernaut and rogues have a high dodge percent which is our (2nd) main stat (crit being the first and damage being the third and so forth).
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    I didnt think skills could be dodged

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    Quote Originally Posted by Bless View Post
    Warriors are immune to stun from an upgrade to juggernaut and rogues have a high dodge percent which is our (2nd) main stat (crit being the first and damage being the third and so forth).
    Yeah, that's what I thought, but other sorcerers keep telling me that their stun always works. My experience does not reflect that at all. The only class I can consistently stun is other sorcerers.

  11. #149
    Robhawk
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    Remiem answered my PM and he will give a comment in this thread soon and also pointed the devs to kershal "issues" again!

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    Senior Member Iliketolol's Avatar
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    Quote Originally Posted by Robhawk View Post
    Remiem answered my PM and he will give a comment in this thread soon and also pointed the devs to kershal "issues" again!
    he looks like a hot female to me...

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  14. #151
    Senior Member Instanthumor's Avatar
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    Quote Originally Posted by Bless View Post
    Warriors are immune to stun from an upgrade to juggernaut and rogues have a high dodge percent which is our (2nd) main stat (crit being the first and damage being the third and so forth).
    I've never seen a rogue actually "dodge" a stun unless it was from a charged dps attack.

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    Quote Originally Posted by Energizeric View Post
    You are not the first person who has said this to me. I'm starting to think that somehow my character is flawed then. My first charged fireball almost never stuns anymore. It used to in season 4, now very rarely. I have all 5 upgrades to fireball. I'm not sure what to do about this, but it really almost never works anymore. Warriors just laugh it off and keep moving like nothing happened, and rogues sometimes are stunned, but often times not. Sorcerers are the only ones who are always stunned.
    And... My Fireball stunned pretty much the same in S4 so Idk why you keep comparing...

  16. #153
    Banned keikali's Avatar
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    Quote Originally Posted by Instanthumor View Post
    And... My Fireball stunned pretty much the same in S4 so Idk why you keep comparing...
    And...I second this. My fireball always stunned in PvP with no issues.

  17. #154
    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Instanthumor View Post
    Quote Originally Posted by Bless View Post
    Warriors are immune to stun from an upgrade to juggernaut and rogues have a high dodge percent which is our (2nd) main stat (crit being the first and damage being the third and so forth).
    I've never seen a rogue actually "dodge" a stun unless it was from a charged dps attack.
    Stuns from charged attack can be dodged, not sure about fb because a) I stopped 1v1ing since season 4 and b) I don't pay much attention to those details.
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    Member Euldor's Avatar
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    Quote Originally Posted by Instanthumor View Post
    And... My Fireball stunned pretty much the same in S4 so Idk why you keep comparing...
    Quote Originally Posted by keikali View Post
    And...I second this. My fireball always stunned in PvP with no issues.
    I third this. Lel

  19. #156
    Robhawk
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    Quote Originally Posted by Iliketolol View Post
    he looks like a hot female to me...
    Sorry, SHE replied!

  20. #157
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    The kershal will riiiiiiise again!

  21. #158
    Senior Member Jig's Avatar
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    Quote Originally Posted by biunabis View Post
    The kershal will riiiiiiise again!
    Why is dis?
    AL: Jiig PL: Jig 80
    Veni Vidi Vici
    Worst thing I could be, is the same as everyone

  22. #159
    Robhawk
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    mmhhhhhh ?

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    Senior Member Jig's Avatar
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    Quote Originally Posted by Robhawk View Post
    mmhhhhhh ?
    What...??
    AL: Jiig PL: Jig 80
    Veni Vidi Vici
    Worst thing I could be, is the same as everyone

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