Buff the staff.. I can kill a lot of Kershal mages with a cheap claymore of tactics..
Bout time mages get to shine. They have been underdeveloped for many seasons. They honestly deserve an OP buff so the weapon lives up to "Arcane" status.
Buff the staff.. I can kill a lot of Kershal mages with a cheap claymore of tactics..
Bout time mages get to shine. They have been underdeveloped for many seasons. They honestly deserve an OP buff so the weapon lives up to "Arcane" status.
Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem
Following the Code
1 more thing I'm gonna add is that the lvl 31 mythic gun has a better proc than the arcane staff. If you don't believe me go try it out in PvP. Other than stats, the mythic guns proc is much more useful in clashes and has a more powerful effect than the kershal. This shows how it's not op at all for an arcane weapon.
The only thing this thread will do is get new mythic gun get pre-nerfed. We have seen this before. Why do you think warriors got sword & shield weapon?
Best equipment for mage
Kershal, Singe, Arcane Ring
End of thread.
Ari
Dark Masters
Kershal will be superseded by the gun, no question. And Samael is best pet for mages.
When the gun comes out you watch those with arcane staffs fall.... It's happening now with expedition rifles.
Buff the staff not nerf the gun..... Arcane should be boss, not a broomstick in the corner of the room gathering dust. Just sayin.
Ign: Ice / Scar ~ Guild <Karma>
+9000
Please buff kershal
Well, I just re-read through every post in this thread, and only one person said the Kershal should be left alone. Everyone else, including lots of warriors and rogues who posted here, thinks the Kershal should be buffed. Seems pretty unanimous. So let's see what STS does.
So for now, I guess this thread should be closed.
How can a mythic be better than arcane? Kinda takes the point out of the game doesn't it?
I am pretty sure the new guns stats will not superseed the Kershal.
And yes Energizeric we would all love to have the Kershal buffed.
Ari
Dark Masters
Of course it will be better, just like the lvl 36 myth daggers are better than the lvl 26 arcane hooks. You have to understand, what STS needs to happen is that something is highly desirable for a SHORT period of time, this causes massive rushes of plat buying to get said item. If they let those items persist unchallenged then they will lose money based on the opportunity cost.
Though, if they really wanted to be fair, they should have released a lvl 41 myth that was stronger than the lvl 31 arcane Maul, but now we get into the position of an ever escalating arms race of stronger and stronger items, until people are one hitting an entire mob of players in pvp. They are now being inconsistent between classes which now leads to an inconsistent experience between classes. Those that shelled out for a Maul (or those that shelled out for hooks) have gotten to enjoy it for much longer than the uber expensive yet vastly underpowered KerShal staff, which will now be prematurely supplanted by a lvl 46 myth. It is actually quite deliberate and intentional that mages are being given the shaft here, under their misguided assumption that mage skills and techniques are the 'easiest' and thus the class needs to be shorted.
To be honest, the game was great when I started playing and the experience has slowly drifted downhill. Am definitely in the market for a better game, if any know of one, please let me know What I think would be even better would be to remove classes entirely, and just start with empty shells and then add skills and attributes. Why pigeon hole people into set classes, let the items I wear and the skills I choose determine my class. But of course, that's a pipe dream.
I'll bump this thread every day til it gets some attention.
Ign: Ice / Scar ~ Guild <Karma>
Why won't any devs say anything T.T So many threads like this have been made yet not on response...
Please sts take a look
Thank you Energizeric for your very detailed post! Your feedback is extremely valuable as we continue to look into the scepter. For now, I'll point you guys to Carapace's last post on the issue, here: http://www.spacetimestudios.com/show...=1#post1484617
I've brought this thread to his attention and will look into it again, considering the suggestions and latest feedback. He'll post again if and when we decide on any changes.
I bet a crawly egg there will be no revision except in one case: If the kershal overall stats has to be adjusted in relation to the new mythic gun.
My conclusions are based on the fact till now there have been 100 and 1 petitions, feedbacks, tests, demonstrations and nothing has ever been done plus if they buffed the staff now "pardon the lateness".
If i lose come take the egg Ami.
Maliath.
Last edited by Anarchist; 05-14-2014 at 05:53 PM.
Why hasn't it been fixed yet? It's the only arcane weapon people have been disappointed about since it was released. Notice how there were never complaints about the arcane maul and hooks because they were very op in their season (maul still is). Now that the lvl 36 cap for mages to shine is over the only thing STS should really do is make sure the next weapon you make for mages is op compared to rogues and warriors and worth 30+mil...
Adding a good proc effect is better than stat increase (if the kershal had a healing proc that helped their entire team in PvP or aoe stun it would be better than the +60 int). Pls just try to give mages a better weapon next time to make everyone happy also lowering the charge time wouldn't hurt anyone, Ty.
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