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Thread: Guide For Endgame Int Mages: Global Cooldown Time and Skill Activation Time

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    Senior Member Gaunab's Avatar
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    Quote Originally Posted by anahadaz View Post
    I think that would be a good build for going up against an archer, because you never have time to debuff anyway because they 2 shot you! Thoughts sheu?
    This build provides the strongest and fastest nuke; besides icestorm all your damaging skills are maxed. Debuffs arent really needed as they force you to get close (6-8m), slow down your nuke and take away points from more important skills. Birds will kill you before you have a chance to debuff. Against other intmages 9 in ms and a strong nuke is much more beneficial than debuffs that can be kited/healed easily. Same goes against pallies, a good one will heal the debuff right away. Against bears you dont want to be close enough to hit debuffs in the first place and even if you are, the chances that the debuffs will hit through the dodge and that you will be able to get in a nuke afterwards are very slim.
    Better spend your points on something you will actually use.
    OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub

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