All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
Nope. Youre wrong.
Many classes, save for bird usually go to 8m range for many skills, letting the beat hit HS to come in. And usually good bears have a way of hitting beckon.
Also, did it say anywhere in this thread to remove the bears dodge completely? The bear should have a noticeable amount more dodge than other classes, it being str based class, but now its gone way too far.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
You guys are just looking at the 1vs1 side I think bear is fine it's just savage look at fiery mage in ctf when bird roots mage just simply triple kill and bird shat blast sometimes double sometimes triple while bears h's or blind=useless
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Micah
You put a lot of thought and effort into this tread and it's wonderful that you are trying to better the community.
However I find that it is sending out misinformation. Many of which has already been discussed and I don't need to reiterate.
I would like to see you spend some time at end game and see how that might change your thoughts or give you more insight.
I appreciate it, and I understand. It seems I only understand what's wrong from a broad perspective on balance in general, and am in no place to be commenting on the particulars of end game. While I do think I have a few leads, it doesn't seem that it's enough for me to make any sweeping statements about balance particularly at end game.
Unfortunately, as much as I would love to put in the effort to trying out end game and dedicating time to a more useful balance thread, I just don't have the time at this point in life. Admittedly I'm already (only slightly) behind on a couple of assignments from the work I've put into this thread. As much as I'd like to help, I think I'll have to leave this job for someone else. I just don't have what it takes right now.
By the way, I re-edited my thread to remove the misleading information about hit percentage. To my knowledge now, it is completely accurate, but simply not specific enough to change anything without going to more drastic measures. Let me know if there's anything ya'll would still take issue with!
Micah u truly did a great job, I salute u buddy! It was one of the best reads on here in a long time. Even though I don't really pvp to truely understand the indept mechanics like u and others, I do ctf a lot so I pick up a few things here and there. If I did have a suggestion on pvp balance, I'd take dodge of savage first. I don't mind at all being a savage bear. It is pretty high. Been pveing for 3 yrs, it's the best set to come along ever, but in pvp, ctf it pretty much is the defining flaw. To make it short, I do get wordy sometimes, my 3 suggestions to pvp balance is nerf savage dogde, give mages and birds more health, add it to int, fiery or dex, swift sets a bonus or something. I'd suggest 200 to 250. That way they stay alive longer. Bears has massive stuns to counter. Lasty, and yes of course, I agree on the crit reduction. Again, great work micah.
Last edited by killinclaw; 05-22-2014 at 10:11 PM.
These are my suggestions on the sets, These stats are without any rings/buffs.
Savage set scythe set:
40 dodge.
300 armor
750 Health
200-250 Damage
45 crit unbuffed
Regen fine as is.
Fiery Wand set:
Hit% 150
10 dodge
275-300 damage
265 armor
450 health
Regen and crit are fine.
Swift Elite Bow set:
Hit %200
Crit 90
Dodge 15unbuffed 40 Buffed
501 Health
200 armor
375-400 Damage
These were just my suggestions, These could be changed a little but i think this would help the endgame PVP problems.
"Never mess with a man that can end you, from a different zip code."-Sniper
if you guys were to make a PL2, that would be interesting.
and if you are able to combine that with the current PL server, that would be even better, so people wouldn't have to start from scratch again, basically the PL u guys are running at the moment, but then updated.
a few days ago, i have downloaded AL, and i must say if PL had the same content, it would be really AWESOME!
I liked the music of AL, and the map layouts are nice too, also the NPC's that actually move and talk are really cool, I wish PL was like this, it would make it the best MMORPG in my opinion althoug i'm not gonna spend my time on AL since i'll be supporting PL till the end, so if you guys ever plan on making a PL2 i would be pleased to play it!
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