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  Click here to go to the first Dev post in this thread.   Thread: May Legends Producer's Letter - Arcane Legends Events, Dancing Trees and More!

  1. #121
    Banned Veluthe's Avatar
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    Looks nice team! U guys seem to outdue yourselves with each update and new content. Thanks for making al such an awesome game.

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    [*]The game options page now includes a checkbox for bringing up a confirmation window when purchasing with platinum.

    ^ This. Thank you for making it happens after over a year of request.

    I cried with delight when I saw this.

    I could finally take out my gaudy sig XD

  3. #123
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    Default Mythic Gun feedback

    Quote Originally Posted by Samhayne View Post


    Elondrian Gnarled Rifle
    Mythic rarity level 41 Sorcerer Rifle.

    Attachment 89423

    Attachment 89424


    Firing the rifle will energize the caster, returning 20% of the damage dealt to the player’s mana pool. This only affects normal and charged attacks, and not other spells cast while the rifle is equipped.

    While firing the gun, it has a chance to proc gnarled roots, rooting the target and up to 5 nearby targets in place. The root effect reduces dodge of those enemies affected by 100% and armor by 25% for a short period of time. Magical gnarled roots are tenacious. When the effect wears off, there is the chance for them to spread to other nearby enemies.

    I thought it is the best thing ever that come to a smurf. Why everyone complained about the mana returns so much. True, pure int mages have no trouble with mana at all, but LOOK AT the other procs. You root target in place, -100% dodge, and -25% armor debuffs. That would ensure quick death to any boss, and it spreads like poison. holy!!!

    Also, this might allow the user to never need to buy mana pots. Think about the pot savings in PvE. Mage is essentially a PvE character and this weapon delivers.

  4. #124
    Senior Member Kershy's Avatar
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    Quote Originally Posted by Hoardseeker View Post
    Well, the 20% Mana Return is NOT necessary for Mages, Instead Change it to 15% HP , Just like Rogue Weapon....
    yeah that would be the best! bc mages rly dont need it!

  5. #125
    Forum Adept Eyrika's Avatar
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    What is the price ?

    I have hear 30m...maybe 20m

    Lol i have scare to know

  6. #126
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    I'm not against with new update, but now we can't switch skills, may I ask 5th skill slot?

    Btw, new warrior weapon look really bad. Sorry to say but really.

  7. #127
    Junior Member Cptmond's Avatar
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    Will the Total AP 17,950 reduce by 300AP ? because you are going to remove its AP points?

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    Senior Member Otahaanak's Avatar
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    Quote Originally Posted by mstj View Post
    I'm not against with new update, but now we can't switch skills, may I ask 5th skill slot?
    This would be great IMO - but the way things are now I can't see them even attempting it.
    IGN:

    Rogue: Drizzitty
    Mage: Cryformana

  9.   Click here to go to the next Dev post in this thread.   #129
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Cptmond View Post
    Will the Total AP 17,950 reduce by 300AP ? because you are going to remove its AP points?
    It's an even reduction across the board, so yes AP max possible total will go down.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Banned keikali's Avatar
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    Quote Originally Posted by Samhayne View Post
    It's an even reduction across the board, so yes AP max possible total will go down.
    While you're at it, remove the crazy flag APs!

    lol@pvp

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  12. #131
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    Quote Originally Posted by Silverpegasus View Post
    I thought it is the best thing ever that come to a smurf. Why everyone complained about the mana returns so much. True, pure int mages have no trouble with mana at all, but LOOK AT the other procs. You root target in place, -100% dodge, and -25% armor debuffs. That would ensure quick death to any boss, and it spreads like poison. holy!!!

    Also, this might allow the user to never need to buy mana pots. Think about the pot savings in PvE. Mage is essentially a PvE character and this weapon delivers.
    You mean it can root bosses? Really?! I will hold your word to it.

  13. #132
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    I meant that in reference to skill switching.

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    Just make it so that flags now refer to "team flags", and then have a second stat called "flags against" that counts when the other team scores. That way everyone will be encouraged to win the game and stop allowing free flags. Whatever total flags everyone currently has can be carried over to the new stat, and the "flags against" will start at 0. So those players with large numbers of flags who works hard for the will begin with an insane ratio, but because of the new system it will still be possible for others to catch up in total flags and maybe make the leaderboards one day. And best of all, teams will now play real CTF because everyone will want to keep their Team Flags/Flags Against ratio decent.

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  16. #134
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    Not in a PVP guild? Get farmed by full arcane team from any number of PVP guilds and their allies - or they ask you to leave so they can do whatever.

    Flag APs are now pretty much unobtainable for the majority of players. AP should at least be a possibility. Now not because CTF is worse than TDM.
    IGN:

    Rogue: Drizzitty
    Mage: Cryformana

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  18. #135
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    Speechless!!! Bravo!

  19. #136
    Senior Member Morholt's Avatar
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    Eeek, I was planning to unload tons of valuable goodies during the update for my Filthy Rich title. But now it'll be gone just when I'll be cashing in, heh.
    Oh well. Good to see a gold sink implemented.


    Suggestion: make the 10m vanity be non-stashable. That way, people can't swap the vanity from their main to twink while playing, thus making the players with absurd amounts of gold to buy multiple ones, if they want to be showing off at all times.
    Only those who risk going past the edge will find out how far they can go.

  20. #137
    Senior Member Xeusx's Avatar
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    Quote Originally Posted by Morholt View Post
    Eeek, I was planning to unload tons of valuable goodies during the update for my Filthy Rich title. But now it'll be gone just when I'll be cashing in, heh.
    Oh well. Good to see a gold sink implemented.


    Suggestion: make the 10m vanity be non-stashable. That way, people can't swap the vanity from their main to twink while playing, thus making the players with absurd amounts of gold to buy multiple ones, if they want to be showing off at all times.
    Non-stashable and non-tradeable, now thats more better.

  21. #138
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    Quote Originally Posted by falmear View Post
    Please remove the mana return as its useless and add in some crit like 3.5%. Also in the future, at this level please don't add any mana regen effect.
    Please this happen because its true, mages dont need mana regen I know you read every reply, sam

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    What about mythic upgrade?(helm and armor)

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    Pls remove ctf flagging changes.
    It didn't work as you intended.
    Flagging is just less fun now.
    Remove 5k and 10k AP instead and give those players a myth weapon or so as compensation.

    CaptnSharky lvl 41 - Schattenwolff lvl 21, Mein Motto: Have Fun!, unser Forum

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