Page 1 of 5 123 ... LastLast
Results 1 to 20 of 90

Thread: Comparison of the Three Generations of Mythic Weapons (Warrior)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default Comparison of the Three Generations of Mythic Weapons (Warrior)

    Name:  _20140522_184733.JPG
Views: 1347
Size:  65.5 KB

    Name:  _20140522_184936.JPG
Views: 1305
Size:  66.7 KB

    Name:  warrior.jpg
Views: 1308
Size:  34.7 KB

    As you can see, the level 41 mythic weapon will have a very large mana and HP boost when compared to its predecessors. However, the armor value is only +57 from that of the pavise. I was expecting more around a 350 armor value from the weapon and certainly less mana. However, I do understand that low mob count supports an HP over Armor strategy for Tindirin maps. The DPS value is fair, and slightly above what I expected.

    Do you feel that the Bulwark is a strong enough upgrade from the pavise for having a 10 level difference? Please post you thoughts and opinions.

    ---

    I had foolishly skipped over this part of Sam's post until I finally read it thoroughly today.

    Quote Originally Posted by Samhayne View Post
    The Elondrian Bulwark is a tanking weapon, designed to help the Warrior survive while their party members support them.

    When you take damage while the Bulwark is equipped, you have a chance to summon a guardian spirit that will heal and protect you for a short period of time and then will move to assist nearby allies. While the spirit is actively guarding a player, that player will also receive a +20 to their primary stat buff. When the spirit leaves a player, it will grace them with a 6 second heal over time.
    ---

    Latest word on the Bulwark:

    Quote Originally Posted by Carapace View Post
    I will take into consideration changing the Mana return of the Mythic Gun into something a bit more relevant. I'm thinking a per attack boost of say 25 armor, up to a max of 125 that if you keep the gun attack in your rotation you can keep up. It will fall off relatively quickly, within 3 seconds say but could be very interesting. Something similar for Warriors as well.

    Thanks for the feedback guys, as for specific details of how to get such things we are only teasing the content at the moment. Official information will follow as we get closer to the event and details will be available in time to plan accordingly I'm sure.

    Energizeric is correct in that with the new itemization system coming into play this is about making choices for play style, rather than a blatant Rock/Paper/Scissor mentality towards the weapons. The procs are very cool in action, and defensive in nature.
    Last edited by Crowsfoot; 05-29-2014 at 06:37 PM.


  2. The Following 2 Users Say Thank You to Crowsfoot For This Useful Post:


  3. #2
    Forum Adept
    Join Date
    Jun 2013
    Posts
    396
    Thanks Thanks Given 
    98
    Thanks Thanks Received 
    233
    Thanked in
    90 Posts

    Default

    Hahaha. Wow. Looking at the stats for the new warrior mythic sword/sheild made me chuckle with deep sadness inside. What a freaking joke of a mythic weapon.

    1. 84.3 DPS is worse than the DPS of a conquerors wall of assault lvl 41 (86.6 DPS). So go try pvping with a conquerors wall of assault in PVP right now and see how effectively you can kill. Thats the damage you will be wielding with when using this new mythic warrior weapon.

    2. 304 armor. Is only a +57 to armor compared to the 247 armor of vigilant pavise of fitness (Level 31 mythic weapon)

    3. The proc I have no idea what to think.

    4. The fact that rogue and mages weapons have some kind of return (mana or health) with attack....while warrior weapon has none.


    Explain to me why would any warrior spend top dollar on this weapon.

  4. #3
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by Midievalmodel View Post
    Hahaha. Wow. Looking at the stats for the new warrior mythic sword/sheild made me chuckle with deep sadness inside. What a freaking joke of a mythic weapon.

    1. 84.3 DPS is worse than the DPS of a conquerors wall of assault lvl 41 (86.6 DPS). So go try pvping with a conquerors wall of assault in PVP right now and see how effectively you can kill. Thats the damage you will be wielding with when using this new mythic warrior weapon.

    2. 304 armor. Is only a +57 to armor compared to the 247 armor of vigilant pavise of fitness (Level 31 mythic weapon)

    3. The proc I have no idea what to think.

    4. The fact that rogue and mages weapons have some kind of return (mana or health) with attack....while warrior weapon has none.


    Explain to me why would any warrior spend top dollar on this weapon.
    1) the bulwark has a very high Str stat to compensate, it also has MUCH more armor.

    2) The armor should be raised IMO too, but it is still a very large amount.

    3) I am impressed with the proc. That shield will be a life saver. Assuming the HP return is decent, this proc will be a self cast HoR type effect without the downside of having to charge the skill. The fact that it procs while taking damage is also appreciated. However, the laundry list of procs on the glaive and other myths leaves me a little disappointed with one proc that buffs. A Str buff from attackinh would be an appropriate addition to the weapon IMO.

    4) HP/mana return would do little to us with such a low damage weapon, to address the basic attack energy return.

    If the proc rate of the weapon is decent, it will be arguably OP in elite where warriors with it will easily be able to run certain maps without jugg. The major issue I see is that Tindirin is full of low mob count maps. As such, the proc will be less common on these maps. An additional Str buff or a proc that rebuffed enemy damage would help if this does in fact become an issue.

    Proc wise, we will have to wait and see. Any "opinions" we have are predispositions that we cannot prove.

    Side note: the HP return should be a party wide effect in PvE I don't think that it would be OP at all


  5. #4
    Senior Member Taejo's Avatar
    Join Date
    Jan 2012
    Location
    Under Rendtails's right armpit
    Posts
    1,459
    Thanks Thanks Given 
    278
    Thanks Thanks Received 
    345
    Thanked in
    204 Posts

    Default

    Quote Originally Posted by Midievalmodel View Post
    Hahaha. Wow. Looking at the stats for the new warrior mythic sword/sheild made me chuckle with deep sadness inside. What a freaking joke of a mythic weapon.

    1. 84.3 DPS is worse than the DPS of a conquerors wall of assault lvl 41 (86.6 DPS). So go try pvping with a conquerors wall of assault in PVP right now and see how effectively you can kill. Thats the damage you will be wielding with when using this new mythic warrior weapon.

    This is the wrong mindset to have when considering a sword and shield as your primary weapon. This game has always obligated its warriors to accumulate both a PvE and PvP set of armor/jewelry/weapons. If PvP is your primary passion, then there's no need to even look at this weapon to add to your arsenal. EDIT: Although, sword and shield warriors do have their role in CTF PvP, in my opinion

    2. 304 armor. Is only a +57 to armor compared to the 247 armor of vigilant pavise of fitness (Level 31 mythic weapon)

    Agreed, a bit disappointed as well. +90-100 would have made me much happier. However, as Crow and Hectorius both pointed out, the rate at which the warrior gets hit in Tindrin is much lower that that of Krakken, Nordr and Shuyal. There are less mobs per pull, but they certainly hit much harder. Therefore a good balance of armor and HP is required for this expansion - with a little more weight leaning towards HP - which this weapon offers loads of. From my own experience, I am finding sheer HP to be better increasing my survivability in Tindrin compared to prior campaigns.

    3. The proc I have no idea what to think.

    I am not entirely enthused about the proc. Pavise proc is much, much better. However, I do realize the items in the game need to remain unique and not stay the same season after season. This proc definitely spells out the fact that this weapon is meant for PvE. I haven't tried it yet so I'm not really qualified to comment much more on the proc.

    4. The fact that rogue and mages weapons have some kind of return (mana or health) with attack....while warrior weapon has none.

    A life/mana siphon would have been a really cool proc. Sure, the typical response is always "just spam pots"... but I like your idea.


    Explain to me why would any warrior spend top dollar on this weapon.

    Keep in mind that every time devs release a new mythic, there are suggestions, complaints, and sometimes the occasional bug. Instead of us immediately ranting, we need to find the flaws and point them out to STS - with statistics, video, comparisons, etc. They will listen to our feedback, and make the appropriate adjustments if we present our concerns reasonably. When the pavise was released, I pointed out to Carapace that the striking range was absurdly low (probably a code error). With a little bit of proof and suggestions, it was patched the next day.

    I would certainly buy this for 3 reasons: 1) I do not care about PvP in AL, and 2) I love running elites. This weapon was obviously designed for elite maps - and trust me, we needed this upgrade from pavise. 3) I bet you this weapon will be tweaked a bit.

    As for you PvP lovers out there looking for a new weapon - just be patient. Like last season, I am sure a mythic 2her will be released in a few months.
    Replies in bold
    Last edited by Taejo; 05-23-2014 at 11:25 AM.
    Geunin / Cheonje
    Proud Member of <Elite Runners>

  6. #5
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by Taejo View Post
    Replies in bold
    The proc is cool, but stun on contact is superior (in theory. I have never used a pavise and can't say for sure). An additonal Str proc would satisfy me, or perhaps the shield becomes a party wide effect for PvE only. Both can arguably make the weapon OP, but I think it would lessen some of the disapointment.

    Additionally, the HP insrease is fairly low (less than 200 when supers are assumed). A +100-200 HP or strengthened armor stat may be requested later on.

    All of this is speculative and none of us can truly say until the weapon is battle tested. However, forumers tend to be fairly accurate when several of them work together.
    Last edited by Crowsfoot; 05-23-2014 at 12:11 PM.


  7. #6
    Forum Adept
    Join Date
    Jun 2013
    Posts
    396
    Thanks Thanks Given 
    98
    Thanks Thanks Received 
    233
    Thanked in
    90 Posts

    Default

    Quote Originally Posted by Taejo View Post
    Replies in bold
    This is in response to Taejo first bolded point. I agree with ya. I get it. Sword/sheild is meant for PVE. You also bring up a good point that traditionally warriors have always been required to have both a PVE style weapon and PVP style weapon. But I guess that is where my fustration lies. Each season a mythic sword/sheild comes out a warrior gets a boost in PVE but in PVP is relegated to using a different weapon for PVP such as an inferior legendary or older mythic weapon (so far this is twice that a sword/sheild has come out). So for a whole entire expansion a warrior will have to be at a disadvantage again in PVP. Trust me when I say we will be at a disadvantage this season in PVP because once enough of these new mythic guns and bows come into ciruculation, a warrior using a maul(lack of armor) or even glaive will get destroyed by the bow and guns damage. I mean look at the new mythic guns DPS (its higher than the arcane staff). While other classes like rogues and mages get a pretty versatile new mythic weapon they can be excited about for PVE and PVP which is a gun and bow (again twice this has come out). Yes, some of you will say well rogues and mages also switch weapon styles depending on the map/mobs/boss or PVP. But the reality is that the gun and bows are still way more versatile for PVP and PVE purposes than the lopsided use of the warrior's mythic sword/sheild.

    Another point that has been brought up by others such as madnex and I as well. Is that with the current set up and available armor boosts you can get with Pavise, magma armor, amulets, rings, etc. this extra +57 armor from the Bulwark is not that useful. I can in fact currently get my armor to +2400. The extra hp boost of the bulwark, yes i'm happy about that. But this extra 57 armor is not gonna be a game changer with the current options in gear a warrior already has in elite. This is my personal opinion only, I would rather they take away the +57 armor (304 armor) and give us the lower armor of the Pavise (247 armor) and instead pad that towards DPS/damage of the bulwark. This will make the bulwark something in between the traditional sword/sheild and the glaive, of course leaning more towards the traditional sword/sheild. This will make the bulwark way more versatile and probably more all around desirable by both PVP and PVE fanatics in my opinion.
    Last edited by Midievalmodel; 05-23-2014 at 02:39 PM.

  8. #7
    Forum Adept
    Join Date
    Jun 2013
    Posts
    396
    Thanks Thanks Given 
    98
    Thanks Thanks Received 
    233
    Thanked in
    90 Posts

    Default

    To be honest. I will not be purchasing this new lvl 41 mythic warrior weapon as it stands. Why? Because the main use of this weapon is to tank for elites. Its uselessness in PVP is evdent. To me elites is about holding aggro and surviving. Well the fact that I get a plus +57 on armor and 110 in HP (57 strength (Bulwark) - 46 strength (Vigilant) = +11 strength = 110 HP) compared to a the vigilant pavise of fitness lvl 31 weapon will do very little for my survivability in elites. I currently can tank fine with a conqueror wall of will/assault with out much deaths. So now all I gotta do is spend 1 million on a pavise and wear a 800 k magma plate of will lvl 41 and problem solved. Why spend all this gold on this piece of junk of a new warrior mythic weapon? Unless this warrior proc is so out of this world amazing, which i highly doubt, then the bulwark is the worse warrior mythic weapon to ever come out.

  9. #8
    Senior Member GoodSyntax's Avatar
    Join Date
    Aug 2011
    Posts
    2,835
    Thanks Thanks Given 
    1,519
    Thanks Thanks Received 
    2,690
    Thanked in
    784 Posts

    Default

    Quote Originally Posted by Midievalmodel View Post
    To be honest. I will not be purchasing this new lvl 41 mythic warrior weapon as it stands. Why? Because the main use of this weapon is to tank for elites. Its uselessness in PVP is evdent. To me elites is about holding aggro and surviving. Well the fact that I get a plus +57 on armor and 110 in HP (57 strength (Bulwark) - 46 strength (Vigilant) = +11 strength = 110 HP) compared to a the vigilant pavise of fitness lvl 31 weapon will do very little for my survivability in elites. I currently can tank fine with a conqueror wall of will/assault with out much deaths. So now all I gotta do is spend 1 million on a pavise and wear a 800 k magma plate of will lvl 41 and problem solved. Why spend all this gold on this piece of junk of a new warrior mythic weapon? Unless this warrior proc is so out of this world amazing, which i highly doubt, then the bulwark is the worse warrior mythic weapon to ever come out.
    Don't forget that you also get a lot of HP from the INT stat.

    There's a difference between tanking just fine and tanking for speed runs. You won't be able to survive a speed run pull with a Conqueror Wall. If the shielding from the proc works as a seriously buffed version of Scorch's arcane ability (which shields the entire party), then this proc will be terrific.

    I agree that it doesn't seem like a significant upgrade from Pavise though, because that AoE stun has paid dividends over the seasons. It is all very much dependent on the proc, and the price.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

  10. #9
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by GoodSyntax View Post
    Don't forget that you also get a lot of HP from the INT stat.

    There's a difference between tanking just fine and tanking for speed runs. You won't be able to survive a speed run pull with a Conqueror Wall. If the shielding from the proc works as a seriously buffed version of Scorch's arcane ability (which shields the entire party), then this proc will be terrific.

    I agree that it doesn't seem like a significant upgrade from Pavise though, because that AoE stun has paid dividends over the seasons. It is all very much dependent on the proc, and the price.
    1int = 3 HP, lol. This weapon will have a base +153 HP compared to the Glaive.

    I think an armor buff of 50-75 points would be desirous if the proc isn't as grand as I hope it to be.
    Last edited by Crowsfoot; 05-22-2014 at 08:03 PM.


  11. #10
    Forum Adept
    Join Date
    Jun 2013
    Posts
    396
    Thanks Thanks Given 
    98
    Thanks Thanks Received 
    233
    Thanked in
    90 Posts

    Default

    Quote Originally Posted by Crowsfoot View Post
    1int = 3 HP, lol. This weapon will have a base +153 HP compared to the Glaive.
    1 int or 1 dext = 3 HP.

    Edit: haha crap i posted this with out seeing your previous post crow.

  12. #11
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by Midievalmodel View Post
    1 int or 1 dext = 3 HP.

    Edit: haha crap i posted this with out seeing your previous post crow.
    No problem, I do all the time. I usually just delete the post though advanced edit options.


  13. #12
    Forum Adept
    Join Date
    Jun 2013
    Posts
    396
    Thanks Thanks Given 
    98
    Thanks Thanks Received 
    233
    Thanked in
    90 Posts

    Default

    Quote Originally Posted by GoodSyntax View Post
    Don't forget that you also get a lot of HP from the INT stat.

    There's a difference between tanking just fine and tanking for speed runs. You won't be able to survive a speed run pull with a Conqueror Wall. If the shielding from the proc works as a seriously buffed version of Scorch's arcane ability (which shields the entire party), then this proc will be terrific.

    I agree that it doesn't seem like a significant upgrade from Pavise though, because that AoE stun has paid dividends over the seasons. It is all very much dependent on the proc, and the price.
    I agree Int and dexterity actually both give health to a warrior even though not much. Correct me if I'm wrong but I think dexterity and Intelligence both boost the same amount of HP for a warrior with each added stat point (+3) (I think +25 dext or Int gives about plus 75 HP to the warrior). If that is the case then the vigilant (22 dex + 7 int = 29 is not far off from a bulwark 30 int + 4 dex = 34). So 34 - 29 = +5 stat difference. 5 stats(dext or int) x +3 HP = 15 HP difference. That is not gonna be much of an added HP boost. Thats why i decided to leave it out of my discussion above.
    Last edited by Midievalmodel; 05-22-2014 at 08:06 PM.

  14. #13
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by Midievalmodel View Post
    I agree Int and dexterity actually both give health to a warrior even though not much. Correct me if I'm wrong but I think dexterity and Intelligence both boost the same amount of HP for a warrior with each added stat point (I think +25 dext or Int gives about plus 60 to 70 HP to the warrior). If that is the case then the vigilant (22 dex + 7 int = 29 is not far off from a bulwark 30 int + 4 dex = 34). So 34 - 29 = +5 stat difference. That is not gonna be much of an added HP boost. Thats why i decided to leave it out of my discussion above.
    1 Str = 10 HP
    1 Int = 3 HP
    1 Dex = 3 HP


  15. #14
    Senior Member GoodSyntax's Avatar
    Join Date
    Aug 2011
    Posts
    2,835
    Thanks Thanks Given 
    1,519
    Thanks Thanks Received 
    2,690
    Thanked in
    784 Posts

    Default

    A sword and board is a tanking item - you won't be killing much in PvP, you will be serving as a nearly indestructible wall with the crazy HP and shield/heal proc.

    I LOVE this item for elite runs! Anyone with this plus magmatic helm/armor will clearly have well over 6k HP AND 2.5k+ armor! A 4 taunt tank with this could mean insane pulls and relative safety for party members. I hope every tank in my guild binks one of these bad boys out of a chest/crate!

    The only missing item in this new gear is the AoE stun that the Pavise had. Add the stun, and this is the perfect tanking weapon!

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

  16. #15
    Senior Member csyui's Avatar
    Join Date
    Nov 2012
    Posts
    804
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    143
    Thanked in
    84 Posts

    Default

    What on earth a warrior need over 2k armor for PvE, when you can instantly regenerate HP by tapping potion.

    For PvP, dmg output is the most important thing for all classes. The best defense is a good offense.

  17. #16
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by csyui View Post
    What on earth a warrior need over 2k armor for PvE, when you can instantly regenerate HP by tapping potion.

    For PvP, dmg output is the most important thing for all classes. The best defense is a good offense.
    You need well more than 2k. I have 2051 with my hard core elite gear and am still one hit.


  18. #17
    Senior Member inkredible's Avatar
    Join Date
    Feb 2013
    Location
    Canada
    Posts
    3,537
    Thanks Thanks Given 
    411
    Thanks Thanks Received 
    690
    Thanked in
    411 Posts

    Default

    Quote Originally Posted by Crowsfoot View Post
    You need well more than 2k. I have 2051 with my hard core elite gear and am still one hit.
    lol doesnt matter what your armor is... you will get one hit by some mobs. thats just how theyre designed

    Don't waste my time, don't waste yours

  19. #18
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by inkredble View Post
    lol doesnt matter what your armor is... you will get one hit by some mobs. thats just how theyre designed
    That's what people said about frostir in season 4. There has to be a way, I reject all reasoning and support my own pipe dream.


  20. #19
    Senior Member GoodSyntax's Avatar
    Join Date
    Aug 2011
    Posts
    2,835
    Thanks Thanks Given 
    1,519
    Thanks Thanks Received 
    2,690
    Thanked in
    784 Posts

    Default

    Let's also not forget about gemming and the difference in stat bonus between supergems at the two levels.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

  21. #20
    Senior Member Crowsfoot's Avatar
    Join Date
    Jul 2013
    Location
    🏄
    Posts
    3,854
    Thanks Thanks Given 
    205
    Thanks Thanks Received 
    966
    Thanked in
    528 Posts

    Default

    Quote Originally Posted by GoodSyntax View Post
    Let's also not forget about gemming and the difference in stat bonus between supergems at the two levels.
    That's another 30 HP, pennies.


Similar Threads

  1. Comparison between Legendary,Mythic,Arcane
    By Prahasit Prahi in forum AL General Discussion
    Replies: 12
    Last Post: 04-14-2014, 05:48 AM
  2. Generations
    By Swimmingstar in forum PL General Discussion
    Replies: 61
    Last Post: 12-08-2011, 10:02 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •