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  Click here to go to the first Dev post in this thread.   Thread: Vengeful blood and juggernaught bug in Tdm

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    Default Vengeful blood and juggernaught bug in Tdm

    Works normally in pve and in ctf.
    Buff is supposed to be +500 hp on both vb and jug in tdm. The game action display shows +450 hp but the inventory screen shows +500. Simply a display bug or really a nerf bug?
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    Forum Adept samuraisoul's Avatar
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    Same bug in CTF, tested yesterday, also tested in tindirin and they display +500 as they are supposed to

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    Interesting. Any dev to confirm this is just a visual bug or an unintended nerf in pvp?

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    Hmm. We were aware of the 10% damage nerf in PvP and since every healing skill is connected with damage.. well, mathematically that'd make sense. Although, display figures and buff/debuff signs can be off sometimes so I'd trust the avatar screen more.

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    Quote Originally Posted by Madnex View Post
    Hmm. We were aware of the 10% damage nerf in PvP and since every healing skill is connected with damage.. well, mathematically that'd make sense. Although, display figures and buff/debuff signs can be off sometimes so I'd trust the avatar screen more.
    It used to be 500 in pvp though. Hmm.

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    I noticed today that the jugg self heal wasnt triggering in tdm either.

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    Or it is triggering but the heal is just waaay weaker than it was. Cant tell

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    Yeah. I was dying when in juggernaut. That's when I noticed it. Not sure if it's just me thinking that way or there was an actual nerf with the 2 skills. I rarely die when in juggernaut.

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    I would also like to point out the bugg on jugg self heal
    i tested in both pve and pvp.

    Pvp = both ctf and tdm , self cast heal normally (at 25%)
    PVE normal map = self cast heal normally (at 25% )

    However PVE ELITES FAILED

    self cast failed 10 times, 0 of 10 of self heal. It did not self-heal not even once. I also confirmed this with other warriors.


    Also, i just now tested the initial heal on jugg in both tdm and ctf and normal/elite maps
    this is to support ravs findings about pvp initial heal nerfed, normal in both pve maps
    Name:  juggg.png
Views: 673
Size:  1.74 MB

    Please look into this thank you

    As regards with juggernaut in ctf, it seems to "fail" more than it has *based on others opinion however i have not encountered it bec i havent pvp much*
    but also take it to consideration jugg is weaker this season because DPS players are making damages more than jugg can handle..

    im gonna start playing pvp now and assess juggernaut in clashes and tdm
    Last edited by inkredible; 05-29-2014 at 11:46 PM.

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    Quote Originally Posted by Madnex View Post
    Hmm. We were aware of the 10% damage nerf in PvP and since every healing skill is connected with damage.. well, mathematically that'd make sense. Although, display figures and buff/debuff signs can be off sometimes so I'd trust the avatar screen more.
    No it is not because of the 10 damage nerf in pvp.. Skills has nothing to do with that nerfed

    Vengeful when charge gives +50 STR which equals to 500HP
    1 str = 10 HP

    jugg also by description gives 500hp when charged

    Name:  skils.png
Views: 640
Size:  254.4 KB

    Quote Originally Posted by Ravager View Post
    It used to be 500 in pvp though. Hmm.

    It should be.
    Last edited by inkredible; 05-29-2014 at 11:45 PM.

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    - tested jugg in pvp, seems okay.. it works like it should but it just doesnt feel as powerful in terms of healing fast enough when health drops below 25% that other teams can hit through it faster. I remember jugg having fast self heal, non stop health going up and down fast.. as if it doesnt think. however now its delayed and does not heal as good

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    A damage nerf would affect anything related with a class's main statistic which in warrior's case is STR; I was under the impression that this was a display issue though.


    Someone take a video of this so it can be clearly reviewed and properly addressed.

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    Quote Originally Posted by Madnex View Post
    A damage nerf would affect anything related with a class's main statistic which in warrior's case is STR; I was under the impression that this was a display issue though.


    Someone take a video of this so it can be clearly reviewed and properly addressed.

    Lol bro you don't get it. It's a fixed description. You're talking about damage nerf I'm talking about HP
    When it comes to STR and HP damage has nothing to do with it
    It's fixed. 1 str = 10HP for warriors. Now what you're saying is the damage maybe diff outcome
    So instead of 1str = 0.64 dmg .. It won't be 0.64 since as u said 10% damage nerfed.. That's two different things. You're thinking about HOR, the healing increments in HOR some depends on how much damage your character have, the initial HP releases in JUGG is a 500 fixed..(charged) No str no damage involvement and same with venge... Do you understand?
    I specifically boxed the description.. It should give what it describes


    It's the same thing as 1 Dex = 3 HP for warriors no matter what

    these issues showed up after the double xp update (Monday )
    As for JUGG,it's seems to be healing slower than usual (self heal) i am not talking about how much it heals but rather the speed of healing.. Speed of reaction


    And also @ display issue, i doubt it. If it was .. Not everyone would see it.. There is still an issue of juggernaut self heal not working in pve elites.
    Let's leave it for the devs,
    Last edited by inkredible; 05-30-2014 at 01:33 AM.

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    This is an old bug... i noticed that since last season.. vengfull worked good before double xp, only jugg had this "450 hp" bug, after double xp, i noticed too this bug

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    Quote Originally Posted by inkredble View Post
    Lol bro you don't get it. It's a fixed description. You're talking about damage nerf I'm talking about HP
    When it comes to STR and HP damage has nothing to do with it
    It's fixed. 1 str = 10HP for warriors. Now what you're saying is the damage maybe diff outcome
    So instead of 1str = 0.64 dmg .. It won't be 0.64 since as u said 10% damage nerfed.. That's two different things. You're thinking about HOR, the healing increments in HOR some depends on how much damage your character have, the HP releases in JUGG is a 500 fixed.. No str no damage involvement and same with venge... Do you understand?
    I specifically boxed the description.. It should give what it describes


    It's the same thing as 1 Dex = 3 HP for warriors no matter what

    these issues showed up after the double xp update (Monday )
    As for JUGG,it's seems to be healing slower than usual (self heal) i am not talking about how much it heals but rather the speed of healing.. Speed of reaction

    Let's leave it for the devs,
    Lol who doesn't understand what here? I've stated that it's a display glitch; my estimation is based on the fact that the variables for display values and actual number figures are different. Thus the algorithm for the calculation for the display of the pop up number (450) could have been altered and now ran throught the 10% global damage nerf, resulting in the number you see now. It makes sense mathematically (500 - 10/100 * 500 = 450), you missed my point.

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    Senior Member inkredible's Avatar
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    Quote Originally Posted by Madnex View Post
    Lol who doesn't understand what here? I've stated that it's a display glitch; my estimation is based on the fact that the variables for display values and actual number figures are different. Thus the algorithm for the calculation for the display of the pop up number (450) could have been altered and now ran throught the 10% global damage nerf, resulting in the number you see now. It makes sense mathematically (500 - 10/100 * 500 = 450), you missed my point.
    Lol got it, u think that part of issue may have gotten affected bec of their recent changes - display glitch for everyone ? And same goes to stat page giving 450HP , that is just one part of the situation.. This nerfed was awhile back isn't it ? So why now? Before update JUGG was healing 500 same wth venge ( as it should)
    However they still need to look into the other aspects , like why JUGG self heal working 0/10 in elites or why JUGG self heal trigger is a lot slower and it's healing increments slower, making most dps kill you before it even activates

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    Quote Originally Posted by Mucsi View Post
    This is an old bug... i noticed that since last season.. vengfull worked good before double xp, only jugg had this "450 hp" bug, after double xp, i noticed too this bug
    It was fine last season..?

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    definitely bump.
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    Quote Originally Posted by inkredble View Post
    It was fine last season..?
    I just said, I noticed that on juggernaut when the cap was lvl36. After this double xp event, I noticed it too on vengfull blood.

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    so thats why I think, This is an old bug

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